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General Tabletop Discussion
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Idea: Equipment based skills and skill checks
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<blockquote data-quote="ferratus" data-source="post: 5999892" data-attributes="member: 55966"><p><u>SOCIAL SKILLS</u></p><p></p><p>A lot of people think social skills are what you really need a skill system for. This is patently false, and I will show how opposed Charisma vs. Intelligence and Wisdom rolls are better. </p><p></p><p>By having skill checks for things like Bluff or Diplomacy, you pretty much increase the spread of stats again. So instead of -1 to +5 (as you would get with a simple ability check), you have have -1 to +8. It is that much more likely then that you would have a party "face" in a skill system to do all the interactions with NPC's, because she is the most likely to succeed. At that point, everyone else is bored stiff.</p><p></p><p>If a party member dumped his Charisma stat, he is probably not that interested in doing diplomacy, bluff, collecting followers, or playing politics. But if the party, and their DM, want to do a intrigue heavy game, you can generally put a mediocre skill in Cha. You might still have a party face, but the spread is even better, something like +2 to +5. </p><p></p><p>With a mere +3 difference, the bard can still shine as the party face, but people can still contribute, or influence others when the bard is doing something else.</p><p></p><p>That +3 could also be made up for with a bit of equipment. Your dwarf might not have a Charisma bonus, but maybe he can use his blacksmith shop to forge an impressive looking noble signet ring that grants him a bonus to diplomacy. The thief can forge documents to grant him a bonus to bluff. They can either close the gap with the bard if they need to, or boost her up even higher.</p><p></p><p>With a skill system though, they spent their limited slots on dungeoneering survival, so their options are likewise limited. They are stuck drinking beer and playing videogames while the DM and the party bard have a one on one session for awhile. </p><p></p><p>It is of course ridiculous that you have to choose between diplomacy and swimming, bluff and falconry. A knight should be able to be just as effective on the battlefield, in athletic competitions, in hunting and campaigning, and in court... but he has to choose between being Lord Killmore and Lord Talkmore, instead of being good at both because it suits the game. He only gets to be both in OD&D and 1e.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5999892, member: 55966"] [U]SOCIAL SKILLS[/U] A lot of people think social skills are what you really need a skill system for. This is patently false, and I will show how opposed Charisma vs. Intelligence and Wisdom rolls are better. By having skill checks for things like Bluff or Diplomacy, you pretty much increase the spread of stats again. So instead of -1 to +5 (as you would get with a simple ability check), you have have -1 to +8. It is that much more likely then that you would have a party "face" in a skill system to do all the interactions with NPC's, because she is the most likely to succeed. At that point, everyone else is bored stiff. If a party member dumped his Charisma stat, he is probably not that interested in doing diplomacy, bluff, collecting followers, or playing politics. But if the party, and their DM, want to do a intrigue heavy game, you can generally put a mediocre skill in Cha. You might still have a party face, but the spread is even better, something like +2 to +5. With a mere +3 difference, the bard can still shine as the party face, but people can still contribute, or influence others when the bard is doing something else. That +3 could also be made up for with a bit of equipment. Your dwarf might not have a Charisma bonus, but maybe he can use his blacksmith shop to forge an impressive looking noble signet ring that grants him a bonus to diplomacy. The thief can forge documents to grant him a bonus to bluff. They can either close the gap with the bard if they need to, or boost her up even higher. With a skill system though, they spent their limited slots on dungeoneering survival, so their options are likewise limited. They are stuck drinking beer and playing videogames while the DM and the party bard have a one on one session for awhile. It is of course ridiculous that you have to choose between diplomacy and swimming, bluff and falconry. A knight should be able to be just as effective on the battlefield, in athletic competitions, in hunting and campaigning, and in court... but he has to choose between being Lord Killmore and Lord Talkmore, instead of being good at both because it suits the game. He only gets to be both in OD&D and 1e. [/QUOTE]
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Idea: Equipment based skills and skill checks
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