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Idea: Equipment based skills and skill checks
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<blockquote data-quote="ferratus" data-source="post: 5999907" data-attributes="member: 55966"><p>Again, knock yourself out. You have no fighting styles, you have a strength of 9, and you have to give up your spell attack for that round. If you have a 15 strength, you still have no fighting styles, but you have a pretty good melee at will. Using a sword never bothered Gandalf. </p><p></p><p></p><p></p><p>What? Carting stuff around because you need it to do stuff is called provisions, supplies and well... equipment. In other words, a baggage train. If you want to do a lot of stuff that requires specialized equipment... you SHOULD have a baggage train. </p><p></p><p>Carrying everything around you could possibly need in a backpack because you ignore equipment in exchange for skills, now that is immersion breaking.</p><p></p><p></p><p></p><p>Which is a sucker's game, because combat feats keep you alive and skill feats don't.</p><p></p><p></p><p></p><p>Yes, and yes. No, because you have no strength score and you haven't spent your class abilities or feats on combat stuff. Also your strength or dexterity sucks, which is why you became a wizard.</p><p></p><p></p><p></p><p>He practiced when I wasn't looking, in the party downtime while they healed up or spent their money from the last adventure.</p><p></p><p></p><p></p><p>It just means they will succeed at their mundane goals. But everyone failing skill checks breaks the game even more, and it breaks it all the time. Nobody bothers to sneak in low level new-school D&D games. Doesn't that bother you? Here they are, bottom of the food chain, but because only one guy can make stealth checks they crash through everything anyway. Doesn't it bother you that fighters have to choose between being good at fighters and being good at everything else?</p><p></p><p></p><p></p><p>If you can imagine it, then you can give me examples.</p><p></p><p></p><p></p><p>So you just handwave skills away entirely and give them the chance to succeed. Okay, but that's not more immersive than simply saying that people know how to do what they want to do. In fact, that's exactly the same thing.</p><p></p><p></p><p></p><p>Then why are you fightin with me? You've just conceeded everything, because that's exactly the system I'm describing. Someone has a reasonable explanation of why they can pick locks, they buy lockpicks, and they pick the lock. Someone has a reasonable explanation for owning a blacksmith shop, they buy a blacksmith shop, and they make items from iron.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5999907, member: 55966"] Again, knock yourself out. You have no fighting styles, you have a strength of 9, and you have to give up your spell attack for that round. If you have a 15 strength, you still have no fighting styles, but you have a pretty good melee at will. Using a sword never bothered Gandalf. What? Carting stuff around because you need it to do stuff is called provisions, supplies and well... equipment. In other words, a baggage train. If you want to do a lot of stuff that requires specialized equipment... you SHOULD have a baggage train. Carrying everything around you could possibly need in a backpack because you ignore equipment in exchange for skills, now that is immersion breaking. Which is a sucker's game, because combat feats keep you alive and skill feats don't. Yes, and yes. No, because you have no strength score and you haven't spent your class abilities or feats on combat stuff. Also your strength or dexterity sucks, which is why you became a wizard. He practiced when I wasn't looking, in the party downtime while they healed up or spent their money from the last adventure. It just means they will succeed at their mundane goals. But everyone failing skill checks breaks the game even more, and it breaks it all the time. Nobody bothers to sneak in low level new-school D&D games. Doesn't that bother you? Here they are, bottom of the food chain, but because only one guy can make stealth checks they crash through everything anyway. Doesn't it bother you that fighters have to choose between being good at fighters and being good at everything else? If you can imagine it, then you can give me examples. So you just handwave skills away entirely and give them the chance to succeed. Okay, but that's not more immersive than simply saying that people know how to do what they want to do. In fact, that's exactly the same thing. Then why are you fightin with me? You've just conceeded everything, because that's exactly the system I'm describing. Someone has a reasonable explanation of why they can pick locks, they buy lockpicks, and they pick the lock. Someone has a reasonable explanation for owning a blacksmith shop, they buy a blacksmith shop, and they make items from iron. [/QUOTE]
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Idea: Equipment based skills and skill checks
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