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General Tabletop Discussion
*Pathfinder & Starfinder
idea for limiting insta-kill spells
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<blockquote data-quote="Plane Sailing" data-source="post: 862224" data-attributes="member: 114"><p>I've read that, but it doesn't quite capture the feel that I want... it sort of makes "death" spells into another flavour of massive damage spells.</p><p></p><p>The kind of thing that I'm looking for is that cinematic "he's dying, can I do something desperate to help him" kind of angle.</p><p></p><p>disclosure: I don't run D&D as a computer/wargame style game where everyone always takes the optimum route to destroying something else as effeciently as possible <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. I prefer "drama" to "sure kills".</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 862224, member: 114"] I've read that, but it doesn't quite capture the feel that I want... it sort of makes "death" spells into another flavour of massive damage spells. The kind of thing that I'm looking for is that cinematic "he's dying, can I do something desperate to help him" kind of angle. disclosure: I don't run D&D as a computer/wargame style game where everyone always takes the optimum route to destroying something else as effeciently as possible :). I prefer "drama" to "sure kills". Cheers [/QUOTE]
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idea for limiting insta-kill spells
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