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General Tabletop Discussion
*Pathfinder & Starfinder
idea for limiting insta-kill spells
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<blockquote data-quote="FireLance" data-source="post: 862613" data-attributes="member: 3424"><p>How about this idea:</p><p>A failed saving throw against a "save-or-die" effect sets in place a process that takes a few rounds, but is unstoppable without the intervention of magic.</p><p></p><p>Harm, for example, causes the target to take 4d8+level hit points of damage per round (Will save half). Harm cannot kill its target - if the damage caused would reduce the target's hit points to below 0, the target remains at 0 hit points. While Harm is active, the target is surrounded by a crackling nimbus of negative energy (visual flavour - no game effect). (Yeah, I know Harm will be changed in 3.5e, but I think this is another way of managing it.)</p><p></p><p>Stone to Flesh and other petrification attacks cause the target to take 1d6 points of Dexterity damage per round. Once the target's Dexterity reaches 0, it turns to stone. During the petrification process, various parts of the target's anatomy slowly turn to stone.</p><p></p><p>Death Spell and other death attacks cause the target to take 1d6 points of Constitution damage per round. Once the target's Constitution reaches 0, it is killed. During the process, a sickly green aura surrounds the target.</p><p></p><p>Disintegrate and similar attacks cause the target to take 1d6 points of Strength damage per round as the target slowly loses cohesion. Once the target's Strength reaches 0, it is disintegrated. During the process, the target grows more and more transparent and finally disappears.</p><p></p><p>For a Polymorph effect, the target's physical stats (Strength, Dexterity, Constitution) approach those of the final form at the rate of 1d4 points per round. A fighter with Str 16, Dex 10 and Con 15 who fails the initial saving throw against being polymorphed into a toad would lose Str, gain Dex and lose Con at the rate of 1d4 points per round (one die roll affects all 3 stats) until he reaches the "average" toad statistics of Str 1, Dex 12 and Con 11. Once all three stats are the same as the final form, the target is polymorphed into that form. During the process, the target changes size (DMs can adjudicate the effects of the size changes) and gradually takes on the physical appearance of the final form.</p><p></p><p>A sucessful Dispel Magic or similar spell stops the process and restores the target's ability scores in the case of Polymorph. It does not restore hit point or ability damage in the case of the other spells.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="FireLance, post: 862613, member: 3424"] How about this idea: A failed saving throw against a "save-or-die" effect sets in place a process that takes a few rounds, but is unstoppable without the intervention of magic. Harm, for example, causes the target to take 4d8+level hit points of damage per round (Will save half). Harm cannot kill its target - if the damage caused would reduce the target's hit points to below 0, the target remains at 0 hit points. While Harm is active, the target is surrounded by a crackling nimbus of negative energy (visual flavour - no game effect). (Yeah, I know Harm will be changed in 3.5e, but I think this is another way of managing it.) Stone to Flesh and other petrification attacks cause the target to take 1d6 points of Dexterity damage per round. Once the target's Dexterity reaches 0, it turns to stone. During the petrification process, various parts of the target's anatomy slowly turn to stone. Death Spell and other death attacks cause the target to take 1d6 points of Constitution damage per round. Once the target's Constitution reaches 0, it is killed. During the process, a sickly green aura surrounds the target. Disintegrate and similar attacks cause the target to take 1d6 points of Strength damage per round as the target slowly loses cohesion. Once the target's Strength reaches 0, it is disintegrated. During the process, the target grows more and more transparent and finally disappears. For a Polymorph effect, the target's physical stats (Strength, Dexterity, Constitution) approach those of the final form at the rate of 1d4 points per round. A fighter with Str 16, Dex 10 and Con 15 who fails the initial saving throw against being polymorphed into a toad would lose Str, gain Dex and lose Con at the rate of 1d4 points per round (one die roll affects all 3 stats) until he reaches the "average" toad statistics of Str 1, Dex 12 and Con 11. Once all three stats are the same as the final form, the target is polymorphed into that form. During the process, the target changes size (DMs can adjudicate the effects of the size changes) and gradually takes on the physical appearance of the final form. A sucessful Dispel Magic or similar spell stops the process and restores the target's ability scores in the case of Polymorph. It does not restore hit point or ability damage in the case of the other spells. What do you think? [/QUOTE]
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idea for limiting insta-kill spells
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