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Ideas for 1st Level Group defending a Basecamp
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<blockquote data-quote="aco175" data-source="post: 7533337" data-attributes="member: 27385"><p>This is a great idea, I may steal it. </p><p></p><p>You can have an expedition like in the old movies where there is 50+ porters and staff waiting on the NPC party. A long travel into the wilderness leads the group to an abandoned city partially buried in sand, snow, lava, etc,, A few old foundations in the area is the area they build their defense out of. This allows them to have a semi-permanent fort with several avenues of attack and withdraw. A large group allows you to have a few village professions here such as a smith and a baker. A few laborers to cook and build fortifications and such frees the PCs to adventure.</p><p></p><p>With a large amount of NPC with the PCs, you have several that can be foes to the PCs. You can have another party of guards that turn against the group once the leaders do not return. You can have the standard goblins and kobolds living in the area attack. You can also have skeletons long buried rise to defend the abandoned city. After several days over half of the NPCs are looking to the PCs or the other party to lead them back to town several days away. Having lots of other NPCs around can also fill the party ranks if any of the PCs are killed. </p><p></p><p>Food and water can be a problem after several days. The group may have brought enough for a month, but rats or theft can shorten this. You can have a local tribe seeking trade with the group. The tribe could be lizardfolk or hobgoblins not wanting to fight unless needed. Of course the other NPC party starts a fight and the PCs can fight or try and patch the truce. Trading for food can be risky since the PCs need to forage to feed the rest of the group. </p><p></p><p>Eventually the PCs need to enter the underground to find the higher level NPCs. They could be called to go in and bring a wounded one out early in the camp process. The higher level NPC may need to die so the story can focus on the players. The group can go looking for the higher level group and find them all dead or captured. </p><p></p><p>Lots of good choices here.</p></blockquote><p></p>
[QUOTE="aco175, post: 7533337, member: 27385"] This is a great idea, I may steal it. You can have an expedition like in the old movies where there is 50+ porters and staff waiting on the NPC party. A long travel into the wilderness leads the group to an abandoned city partially buried in sand, snow, lava, etc,, A few old foundations in the area is the area they build their defense out of. This allows them to have a semi-permanent fort with several avenues of attack and withdraw. A large group allows you to have a few village professions here such as a smith and a baker. A few laborers to cook and build fortifications and such frees the PCs to adventure. With a large amount of NPC with the PCs, you have several that can be foes to the PCs. You can have another party of guards that turn against the group once the leaders do not return. You can have the standard goblins and kobolds living in the area attack. You can also have skeletons long buried rise to defend the abandoned city. After several days over half of the NPCs are looking to the PCs or the other party to lead them back to town several days away. Having lots of other NPCs around can also fill the party ranks if any of the PCs are killed. Food and water can be a problem after several days. The group may have brought enough for a month, but rats or theft can shorten this. You can have a local tribe seeking trade with the group. The tribe could be lizardfolk or hobgoblins not wanting to fight unless needed. Of course the other NPC party starts a fight and the PCs can fight or try and patch the truce. Trading for food can be risky since the PCs need to forage to feed the rest of the group. Eventually the PCs need to enter the underground to find the higher level NPCs. They could be called to go in and bring a wounded one out early in the camp process. The higher level NPC may need to die so the story can focus on the players. The group can go looking for the higher level group and find them all dead or captured. Lots of good choices here. [/QUOTE]
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