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Ideas for 1st Level Group defending a Basecamp
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<blockquote data-quote="akr71" data-source="post: 7534031" data-attributes="member: 6801213"><p><em>What might disturb the PCs?</em></p><p><em></em>Goblins, kobolds or orcs are good low level fodder. A hungry pack of wolves who go after the horses - not only do you have to fight off the wolves, but you have to defend the horses. Perhaps some of them spook and the adventurers have to round them up again before the high level characters return.</p><p></p><p><em>What might the higher level adventurers leave at the camp?</em></p><p><em></em>Spellbooks, Prayerbooks (outlining higher level Cleric or Paladin ritual spells), all their camping gear and horses which the 1st level characters were hired to protect.</p><p></p><p>The <em>good wine</em> which they never share with their underlings.</p><p></p><p><em>What temptations might the PCs have in the camp?</em></p><p><em></em>The Apprentice sneaks a peak at the Wizard's spellbook.</p><p></p><p><em>Where would make a great place for a base camp?</em></p><p><em></em>The foothills of a mountain range could work well. There could be a cave nearby with goblins, orcs or any number of subterranean creatures.</p><p></p><p><em>Why might the higher-level group have employed a group of 1st level characters to protect their camp?</em></p><p><em></em>Horses need tending and the group doesn't want to bring all their camp gear into the dungeon. The higher level group also expects to have a safe camp to retreat to every so often.</p><p></p><p><em>What might happen to the higher-level group of PCs?</em></p><p><em></em>I would have them return to base camp at least once, maybe more. They dump riches and treasures off that the 1st level character wouldn't have even dreamed of and tell stories of how easy it has been. They leave to explore again, heading deeper, and don't return... Just to tempt them a little, have a horrific noise sound from within... maybe even a few wounded goblins flee out of the dungeon - they don't stop at the camp, they just keep running with a look of wild fear in their eyes.</p></blockquote><p></p>
[QUOTE="akr71, post: 7534031, member: 6801213"] [I]What might disturb the PCs? [/I]Goblins, kobolds or orcs are good low level fodder. A hungry pack of wolves who go after the horses - not only do you have to fight off the wolves, but you have to defend the horses. Perhaps some of them spook and the adventurers have to round them up again before the high level characters return. [I]What might the higher level adventurers leave at the camp? [/I]Spellbooks, Prayerbooks (outlining higher level Cleric or Paladin ritual spells), all their camping gear and horses which the 1st level characters were hired to protect. The [I]good wine[/I] which they never share with their underlings. [I]What temptations might the PCs have in the camp? [/I]The Apprentice sneaks a peak at the Wizard's spellbook. [I]Where would make a great place for a base camp? [/I]The foothills of a mountain range could work well. There could be a cave nearby with goblins, orcs or any number of subterranean creatures. [I]Why might the higher-level group have employed a group of 1st level characters to protect their camp? [/I]Horses need tending and the group doesn't want to bring all their camp gear into the dungeon. The higher level group also expects to have a safe camp to retreat to every so often. [I]What might happen to the higher-level group of PCs? [/I]I would have them return to base camp at least once, maybe more. They dump riches and treasures off that the 1st level character wouldn't have even dreamed of and tell stories of how easy it has been. They leave to explore again, heading deeper, and don't return... Just to tempt them a little, have a horrific noise sound from within... maybe even a few wounded goblins flee out of the dungeon - they don't stop at the camp, they just keep running with a look of wild fear in their eyes. [/QUOTE]
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