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Ideas for a Ghoul Monk Cleric NPC
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<blockquote data-quote="Noumenon" data-source="post: 4877662" data-attributes="member: 70102"><p>Hey, this thread is really taking off! Thanks to dannyalcatraz for putting it in his sig.</p><p></p><p></p><p></p><p>No, in fact because Danny talked about the Dragon updating OA to 3.5 I thought the original 1985 version was the only one. However, after looking at the supplement, I don't see anything about monks in there (I'm sure there is, but it's mostly about races and kingdoms).</p><p></p><p></p><p></p><p>I really like that! As a coincidence, I went looking for some Indian-looking tiger-barbarians online to use for tokens in the adventure, and I found Dhalsim's headshot and decided to use it for the main guy (Dhalsim has a little skull necklace anyway, so it's cool...) My only question now is if I give him Dhalsim face and Dhalsim ability if it will be cheesy. I think an extra 5-foot reach will be plenty since my group isn't very into the weird splatbook feats. (I should have put that in my long list of specifications; on the other hand, I was almost at the point of house ruling monks to make them better, so these feats are a good way not to have to.)</p><p></p><p></p><p></p><p>That's great because it really lets him shine in both ways. He can flurry of blows on <em>his</em> turn, looking like a monk; and he can paralyze on <em>your</em> turn, looking like a ghoul and making him very hard to catch or maneuver around. That will make the rogue's Tumble ability quite useful and hopefully make up for the lack of sneak attack. (I would drop a wand in the adventure with Disrupt Undead or something, but my group absolutely refuses to use Use Magic Device despite my lowering the DCs by about 10.)</p><p></p><p></p><p></p><p>After playing 3.5 out of the SRD for so long I have not got used to the idea that if I want to play with more abilities I need to actually buy some books. I am getting used to the idea since 4E isn't online and I had to go to Barnes and Noble to see the rules for a familiar. Anyway, I don't know what a shaman does (sounds like it has spells) so I can't tell whether this is looking into. I did bootleg Dragon 318 but you can't tell from that.</p><p></p><p></p><p></p><p>OK... little contest here... what is the best way to make a nunchaku from body parts... or other things a ghoul would use as a nunchaku, like his own leg? I have a feeling there is a perfect answer to this that I can't think of. What would he use as shuriken, too?</p><p></p><p></p><p></p><p>Seems like "prone and fell over" is a good enough clue... I don't get the point of deathwatch (except to have it on all the time and identify disguised constructs). I'm just not sure I'm that much of a killer DM with death knell. He is the boss though... and they do get a Will save.</p><p></p><p>Ooh... I just realized that a Dhalsim type reach monk is totally ideal for delivering touch spells like death knell. That is so awesome! This is really coming together. Do you guys think I should use both sets of feats for a 15-foot reach, or is 10 feet enough?</p><p></p><p>I am finally thinking the PCs are going to need the help of the guardian to beat this guy! When I first saw him I thought he was going down in 3 rounds.</p><p></p><p></p><p></p><p></p><p>I think I might save this whole dark/undead/horror thing for its own separate encounter. Copy-n-pasted. You are getting XP, as is everybody for your good ideas. So happy EnWorld came back up before I ran the session!</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4877662, member: 70102"] Hey, this thread is really taking off! Thanks to dannyalcatraz for putting it in his sig. No, in fact because Danny talked about the Dragon updating OA to 3.5 I thought the original 1985 version was the only one. However, after looking at the supplement, I don't see anything about monks in there (I'm sure there is, but it's mostly about races and kingdoms). I really like that! As a coincidence, I went looking for some Indian-looking tiger-barbarians online to use for tokens in the adventure, and I found Dhalsim's headshot and decided to use it for the main guy (Dhalsim has a little skull necklace anyway, so it's cool...) My only question now is if I give him Dhalsim face and Dhalsim ability if it will be cheesy. I think an extra 5-foot reach will be plenty since my group isn't very into the weird splatbook feats. (I should have put that in my long list of specifications; on the other hand, I was almost at the point of house ruling monks to make them better, so these feats are a good way not to have to.) That's great because it really lets him shine in both ways. He can flurry of blows on [i]his[/i] turn, looking like a monk; and he can paralyze on [i]your[/i] turn, looking like a ghoul and making him very hard to catch or maneuver around. That will make the rogue's Tumble ability quite useful and hopefully make up for the lack of sneak attack. (I would drop a wand in the adventure with Disrupt Undead or something, but my group absolutely refuses to use Use Magic Device despite my lowering the DCs by about 10.) After playing 3.5 out of the SRD for so long I have not got used to the idea that if I want to play with more abilities I need to actually buy some books. I am getting used to the idea since 4E isn't online and I had to go to Barnes and Noble to see the rules for a familiar. Anyway, I don't know what a shaman does (sounds like it has spells) so I can't tell whether this is looking into. I did bootleg Dragon 318 but you can't tell from that. OK... little contest here... what is the best way to make a nunchaku from body parts... or other things a ghoul would use as a nunchaku, like his own leg? I have a feeling there is a perfect answer to this that I can't think of. What would he use as shuriken, too? Seems like "prone and fell over" is a good enough clue... I don't get the point of deathwatch (except to have it on all the time and identify disguised constructs). I'm just not sure I'm that much of a killer DM with death knell. He is the boss though... and they do get a Will save. Ooh... I just realized that a Dhalsim type reach monk is totally ideal for delivering touch spells like death knell. That is so awesome! This is really coming together. Do you guys think I should use both sets of feats for a 15-foot reach, or is 10 feet enough? I am finally thinking the PCs are going to need the help of the guardian to beat this guy! When I first saw him I thought he was going down in 3 rounds. I think I might save this whole dark/undead/horror thing for its own separate encounter. Copy-n-pasted. You are getting XP, as is everybody for your good ideas. So happy EnWorld came back up before I ran the session! [/QUOTE]
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