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Ideas for a Worldwound (Demonic Invasion)
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<blockquote data-quote="Sadras" data-source="post: 7579238" data-attributes="member: 6688277"><p>Having to secure deals with opposing Demonic forces or suspicious Planar Beings for the benefit of the greater good;</p><p></p><p>Having to make hard moral choices for the benefit of the greater good (death of a few to save the many);</p><p></p><p>Taint spreads to a prominent leader/face of the forces of good, whose actions begin to undermine the Pc's progress;</p><p></p><p>Quest to summon forth a celestial being to assist in the war; </p><p></p><p>Succubus love-entanglement with PC, the creatures seeks redemption and to escape her demonic masters, but can they trust her?;</p><p></p><p>Organising Councils, rallying Allies (Fearsome Dragons, Recluse Giants, Racist Elves, Misunderstood Orcs...etc); </p><p></p><p>Hear about and eventually rescue a trapped celestial within the Abyss, only to find out it is corrupted (a secret weapon by a cunning Demonic Lord);</p><p></p><p>Increasing Fear/Horror/Despair/Inability to Focus mechanics due to exposure to Taint.</p><p>i.e. Loss of Inspiration, Full Rest requires a week, Short Rest a day, Wild Magic potential increases, Duration of Concentrated arcane spells halved, Divine Casters require 50-100% more time for preparation (morning prayer), Forced Marched at Disadvantage, Food and Water tastes bland, HD Maximum Reduction, Death Saves reduced to 2, Increase Animal Handling DC checks by 5...etc </p><p></p><p>Use Faith mechanic to counter Taint affected areas or symptoms.</p><p></p><p>Increasing costs of basic materials (food and equipment), double the average daily gold spend as materials become scarce;</p><p></p><p>Seek help from the Feywild to restore natural order, or push back against the Taint/Corrupted Land, having to secure agreements with fickle untrustworthy Fey Lords;</p><p></p><p>As the Taint spreads the very elemental foundation of the world begins to twist wildly as properties change - Flames no longer gives light, but still burn, Air begins to poison and suffocate, Earth begins to crumble as the ground gives way (difficult terrain, long distance travel speeds decrease), Water turns to acid. Pockets of elemental instability begin to form. The ground splits and begins bleeding blood, birds fall from the sky....etc;</p><p></p><p>Demons begin mass kidnapping to spread their foul seed, a long ago prophecy of a Dark Queen that will rise begins to surface once more;</p><p></p><p>In a quest to find a powerful relic to push back the demonic hordes a fight ensues between the major faiths who will claim/use the relic. Good vs Good;</p><p> </p><p>Armour and weapons rust, clothing fades, unless at full health wounds flare and open up and bleed once more, senses begin playing tricks, maladies and disease spread;</p><p> </p><p>Background Feature: Divine casters lose access to their power temporarily, clergy unite to discuss the <em>shutout</em>.... </p><p></p><p>Spell casting material components become incredibly expensive and rare.</p><p></p><p>Natural disasters increase including the supernatural (Psionic Storms).</p></blockquote><p></p>
[QUOTE="Sadras, post: 7579238, member: 6688277"] Having to secure deals with opposing Demonic forces or suspicious Planar Beings for the benefit of the greater good; Having to make hard moral choices for the benefit of the greater good (death of a few to save the many); Taint spreads to a prominent leader/face of the forces of good, whose actions begin to undermine the Pc's progress; Quest to summon forth a celestial being to assist in the war; Succubus love-entanglement with PC, the creatures seeks redemption and to escape her demonic masters, but can they trust her?; Organising Councils, rallying Allies (Fearsome Dragons, Recluse Giants, Racist Elves, Misunderstood Orcs...etc); Hear about and eventually rescue a trapped celestial within the Abyss, only to find out it is corrupted (a secret weapon by a cunning Demonic Lord); Increasing Fear/Horror/Despair/Inability to Focus mechanics due to exposure to Taint. i.e. Loss of Inspiration, Full Rest requires a week, Short Rest a day, Wild Magic potential increases, Duration of Concentrated arcane spells halved, Divine Casters require 50-100% more time for preparation (morning prayer), Forced Marched at Disadvantage, Food and Water tastes bland, HD Maximum Reduction, Death Saves reduced to 2, Increase Animal Handling DC checks by 5...etc Use Faith mechanic to counter Taint affected areas or symptoms. Increasing costs of basic materials (food and equipment), double the average daily gold spend as materials become scarce; Seek help from the Feywild to restore natural order, or push back against the Taint/Corrupted Land, having to secure agreements with fickle untrustworthy Fey Lords; As the Taint spreads the very elemental foundation of the world begins to twist wildly as properties change - Flames no longer gives light, but still burn, Air begins to poison and suffocate, Earth begins to crumble as the ground gives way (difficult terrain, long distance travel speeds decrease), Water turns to acid. Pockets of elemental instability begin to form. The ground splits and begins bleeding blood, birds fall from the sky....etc; Demons begin mass kidnapping to spread their foul seed, a long ago prophecy of a Dark Queen that will rise begins to surface once more; In a quest to find a powerful relic to push back the demonic hordes a fight ensues between the major faiths who will claim/use the relic. Good vs Good; Armour and weapons rust, clothing fades, unless at full health wounds flare and open up and bleed once more, senses begin playing tricks, maladies and disease spread; Background Feature: Divine casters lose access to their power temporarily, clergy unite to discuss the [I]shutout[/I].... Spell casting material components become incredibly expensive and rare. Natural disasters increase including the supernatural (Psionic Storms). [/QUOTE]
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