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Ideas for Alternate Rangers & Bards for a Low-Magic Setting
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<blockquote data-quote="Warchild" data-source="post: 159670" data-attributes="member: 769"><p>I'd stick to minor changes with the Bard.</p><p>D8 Hit points, or;</p><p>6 Skill Points per level</p><p>Fortitude Save at excellent.</p><p>Add a few more Perfrom based enchantment abilities. THe Bard's basic abilities based off of his perform still seem like they would fit Lankhmar.</p><p></p><p>Although not ALL of these at the same time! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I think you need to look at what the Bard becomes when he doesn't cast spells. Instead of a jack of all trades, he reverts to the the travelling communicator. Even though he might lose some of the magical skills, he will still have a lot skills he needs to have, especially since he can no longer rely on magic. I think the skill points and increased ability list are paramount. Depending on how you want the Bard to present itself in the setting, the HD boost or Fort boost may make sense, instead.</p><p></p><p>As for the Ranger, there are a 101 alterntives flying about the net.</p><p>This is what i do for my default Ranger:</p><p></p><p>Hit Die: D8</p><p>Armor/Weapon Pro: Light and shield/Simple and Martial.</p><p>Skills: 4/level and ranger list from the book.</p><p>BAB: Full</p><p>SAves: Fort Excellent, Ref/Will poor.</p><p>Abilities:</p><p>Track at lvl 1</p><p>Terrain Bonuses: at levels 1, 5, 10, 15, 20.</p><p>Ranger Feats: gained at level 4, 8, 12, 16, and 20.</p><p></p><p>Favored Terrain: Each time the Ranger receives this ability, he gains a +1 to Hide, Intuit Direction, Listen, Move Silent, Search, Spot, and Wilderness Lore checks when in this type of terrain. When receiving this ability, the ranger may choose to add a new terrain bonus either to an existing terrain bonus, or a new terrain type.</p><p></p><p>Ranger Feat: The Ranger may choose from the following list of feats: Alertness, Blind Fight, Dodge, Endurance, Mobility, Run, Skill Focus(any class skill), Spring Attack.</p></blockquote><p></p>
[QUOTE="Warchild, post: 159670, member: 769"] I'd stick to minor changes with the Bard. D8 Hit points, or; 6 Skill Points per level Fortitude Save at excellent. Add a few more Perfrom based enchantment abilities. THe Bard's basic abilities based off of his perform still seem like they would fit Lankhmar. Although not ALL of these at the same time! :) I think you need to look at what the Bard becomes when he doesn't cast spells. Instead of a jack of all trades, he reverts to the the travelling communicator. Even though he might lose some of the magical skills, he will still have a lot skills he needs to have, especially since he can no longer rely on magic. I think the skill points and increased ability list are paramount. Depending on how you want the Bard to present itself in the setting, the HD boost or Fort boost may make sense, instead. As for the Ranger, there are a 101 alterntives flying about the net. This is what i do for my default Ranger: Hit Die: D8 Armor/Weapon Pro: Light and shield/Simple and Martial. Skills: 4/level and ranger list from the book. BAB: Full SAves: Fort Excellent, Ref/Will poor. Abilities: Track at lvl 1 Terrain Bonuses: at levels 1, 5, 10, 15, 20. Ranger Feats: gained at level 4, 8, 12, 16, and 20. Favored Terrain: Each time the Ranger receives this ability, he gains a +1 to Hide, Intuit Direction, Listen, Move Silent, Search, Spot, and Wilderness Lore checks when in this type of terrain. When receiving this ability, the ranger may choose to add a new terrain bonus either to an existing terrain bonus, or a new terrain type. Ranger Feat: The Ranger may choose from the following list of feats: Alertness, Blind Fight, Dodge, Endurance, Mobility, Run, Skill Focus(any class skill), Spring Attack. [/QUOTE]
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