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Ideas for homebrew religious customs
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<blockquote data-quote="D1Tremere" data-source="post: 7572842" data-attributes="member: 61148"><p>When creating religions I suggest starting with an anthropological approach such as looking at the origins of a society. It is important that you, as the DM,know the interconnected nature of the religion, culture, environment, even if the NPCs themselves may not know any longer. This allows you to build a richer social religious culture, and provides lore for PCs to uncover.</p><p></p><p>For example, a small scale society that developed along the beech of a salt water ocean may forge a relationship with the sea, feeding exclusively on Ocean based sources while making inland fair taboo. They may revere a near by society of Tritons, appointing half Trions as their high priest cast. Their rituals are held in an underwater cavern that can only be reached by those who can hold their breath for an exceptional time, and there they ingest a weakened poison from a sea snail that induces visions of the ocean's will. </p><p>Perhaps a splinter group broke off long ago, and settled not far away. They venerate the predatory spirit of Sahuagins, and hunt inland humanoids for food/sport. They practice a ritual body modification that involves inserting sea shell slivers into their ear lobes to represent their ability to always hear the sea's will. Etc.</p><p></p><p>If developing a larger scale society be sure to focus more on abstract and social aspects of the state itself. Perhaps the structure of the state, and by extension the abstract and social aspects, stem from their earlier cultural roots. For example, the small scale society in the previous example evolved into a large city state that focuses on aquatic agriculture and uses a rare type of coral as a currency. They have a strong conservative culture that focuses of defense due to their aggressive neighbors. They are cast based, with services to the sea god being led by half Triton clergy, and Triton descent as the basis of a monarchy Etc.</p></blockquote><p></p>
[QUOTE="D1Tremere, post: 7572842, member: 61148"] When creating religions I suggest starting with an anthropological approach such as looking at the origins of a society. It is important that you, as the DM,know the interconnected nature of the religion, culture, environment, even if the NPCs themselves may not know any longer. This allows you to build a richer social religious culture, and provides lore for PCs to uncover. For example, a small scale society that developed along the beech of a salt water ocean may forge a relationship with the sea, feeding exclusively on Ocean based sources while making inland fair taboo. They may revere a near by society of Tritons, appointing half Trions as their high priest cast. Their rituals are held in an underwater cavern that can only be reached by those who can hold their breath for an exceptional time, and there they ingest a weakened poison from a sea snail that induces visions of the ocean's will. Perhaps a splinter group broke off long ago, and settled not far away. They venerate the predatory spirit of Sahuagins, and hunt inland humanoids for food/sport. They practice a ritual body modification that involves inserting sea shell slivers into their ear lobes to represent their ability to always hear the sea's will. Etc. If developing a larger scale society be sure to focus more on abstract and social aspects of the state itself. Perhaps the structure of the state, and by extension the abstract and social aspects, stem from their earlier cultural roots. For example, the small scale society in the previous example evolved into a large city state that focuses on aquatic agriculture and uses a rare type of coral as a currency. They have a strong conservative culture that focuses of defense due to their aggressive neighbors. They are cast based, with services to the sea god being led by half Triton clergy, and Triton descent as the basis of a monarchy Etc. [/QUOTE]
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