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General Tabletop Discussion
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Ideas for Improving Inspiration
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7512997" data-attributes="member: 15882"><p>In Fate, you have to use your Personality/flaw/ideal (traits) in order to spend a fate point.</p><p></p><p>You don't have to keep track of why you got it in the first place but spending it has to be 'in character'.</p><p></p><p>So, you might gain an Inspiration because you have a 'greedy' flaw. (Maybe you stole someone's money pouch which almost got you arrested.)</p><p></p><p>You can spend it on anything you want but it should make sense to the character. Spend it in combat because your character has the personality trait 'Together we stand, Divided we fall' and he's protecting his buddy. </p><p></p><p>I use this method to 'compel' or encourage players to complicate the story based on their traits. "Hey, your character is 'Greedy', I'll give you an inspiration if you steal that gold statue of the mayor's mantle." Then they can take the inspiration and risk getting caught. Or they just turn it down. Players love this kind of thing and will often take huge risks just for a point of inspiration.</p><p></p><p>I'll further add a use for Inspiration which was inspired by FATE, (which I posted in two other threads today but it applies)</p><p></p><p><strong>2. Use inspiration to declare something. </strong></p><p></p><p>Hey GM, i'm new in town. Can I use an inspiration to declare that I have a contact here in town? I have the Personality Trait, <em>'friend to the masses</em>'.</p><p></p><p>You get some cool stuff happening where the players now add to the story. Instead of them asking, 'is there a torch somewhere?' and the dm rolling % or having to decide, the player just spends his inspiration. (DM decides what is acceptable). Declarations don't have to be limited 'stuff' either. If it makes the story more fun, you could declare that a specific NPC might be your 'ex-girl(boy)friend' - which could have positive or negative consequences depending how that relationship ended....which would be up to the table to decide.</p><p></p><p>In fact, you could do fun stuff like, "Hey DM, can I say that girl used to be my ex-girlfriend?" Offers an inspiration.</p><p></p><p>DM: "actually, that's a great idea. But why don't you keep your inspiration...and take another for good measure" (cackles)</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7512997, member: 15882"] In Fate, you have to use your Personality/flaw/ideal (traits) in order to spend a fate point. You don't have to keep track of why you got it in the first place but spending it has to be 'in character'. So, you might gain an Inspiration because you have a 'greedy' flaw. (Maybe you stole someone's money pouch which almost got you arrested.) You can spend it on anything you want but it should make sense to the character. Spend it in combat because your character has the personality trait 'Together we stand, Divided we fall' and he's protecting his buddy. I use this method to 'compel' or encourage players to complicate the story based on their traits. "Hey, your character is 'Greedy', I'll give you an inspiration if you steal that gold statue of the mayor's mantle." Then they can take the inspiration and risk getting caught. Or they just turn it down. Players love this kind of thing and will often take huge risks just for a point of inspiration. I'll further add a use for Inspiration which was inspired by FATE, (which I posted in two other threads today but it applies) [B]2. Use inspiration to declare something. [/B] Hey GM, i'm new in town. Can I use an inspiration to declare that I have a contact here in town? I have the Personality Trait, [I]'friend to the masses[/I]'. You get some cool stuff happening where the players now add to the story. Instead of them asking, 'is there a torch somewhere?' and the dm rolling % or having to decide, the player just spends his inspiration. (DM decides what is acceptable). Declarations don't have to be limited 'stuff' either. If it makes the story more fun, you could declare that a specific NPC might be your 'ex-girl(boy)friend' - which could have positive or negative consequences depending how that relationship ended....which would be up to the table to decide. In fact, you could do fun stuff like, "Hey DM, can I say that girl used to be my ex-girlfriend?" Offers an inspiration. DM: "actually, that's a great idea. But why don't you keep your inspiration...and take another for good measure" (cackles) [/QUOTE]
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