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General Tabletop Discussion
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Ideas for Improving Inspiration
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<blockquote data-quote="iserith" data-source="post: 7514672" data-attributes="member: 97077"><p>My position on suboptimal choices is that it's not worth worrying about. Set some limits to the number of times Inspiration can be earned. Peg those limits to drawing upon the range of personal characteristics instead of just one or two. Then let it play out. Sometimes when portraying a characteristic the player will make a suboptimal choice. They won't all be suboptimal. And that's fine in my view because the more suboptimal the use of the mechanic is, the less the players are going to engage with it, and the fewer interesting portrayals you may get during your game. Think of the end goal here: Do you want players to portray their characters according to the established characteristics or don't you?</p></blockquote><p></p>
[QUOTE="iserith, post: 7514672, member: 97077"] My position on suboptimal choices is that it's not worth worrying about. Set some limits to the number of times Inspiration can be earned. Peg those limits to drawing upon the range of personal characteristics instead of just one or two. Then let it play out. Sometimes when portraying a characteristic the player will make a suboptimal choice. They won't all be suboptimal. And that's fine in my view because the more suboptimal the use of the mechanic is, the less the players are going to engage with it, and the fewer interesting portrayals you may get during your game. Think of the end goal here: Do you want players to portray their characters according to the established characteristics or don't you? [/QUOTE]
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