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Ideas for Prequels?
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<blockquote data-quote="emeraldbeacon" data-source="post: 8539852" data-attributes="member: 7032019"><p>Right. In the case of running #2 or #3, I would preface it by saying that the one-shot is more of a "flavor + lore" event, to give the players some sense of the world the campaign is happening within, and that the actual events of the world would probably differ from how THEY played it out... possibly in small ways, possibly in big ones.</p><p></p><p>I'd personally love to develop a prequel mini-module for levels 1 and 2, with a bit of lore mixed in with some light combat. Perhaps taking place in the roughly one-week span between the winter solstice, and new year's eve, and culminating with invitations to the fateful meeting at the Poison Apple Pub?</p><p></p><p>Some of the ideas I had for encounters or background lore...</p><ol> <li data-xf-list-type="ol">Open hunts were on hold for observance of the winter solstice; but now, they're back in session, and the city is in need of food in this colder-than-usual winter. While on a simple hunting expedition, the team runs into <strong>Black Horse </strong>highwaymen demanding a high toll be paid; obviously broke, they must fight for their lives. Near the end of the encounter, though, <strong>Kathor Danava </strong>arrives, none too happy at what he sees. He berates his men for acting like simpleton criminals, then sends the crew on their way, with his apologies... but quietly takes note of any spellcasters among them.</li> <li data-xf-list-type="ol">A public demonstration of magic sponsored by the <strong>Gabal's School of Magic </strong>goes awry when a fire unexpectedly starts, and the heroes are pressed into action to help extinguish it. Afterwards, the organizer (a man named <strong>Diogenes</strong>) beseeches the party to help find the lost acolyte, who ran from the scene in flames. He's found hiding in the sewers, haunted not only by his misty step "error," but also the bizarre, terrifying spirits (lesser trillith) lingering below the city streets.</li> <li data-xf-list-type="ol">As public opinion has turned against them, a small group of <strong>Ragesian </strong>diplomats are willing to pay the party, in exchange for disguising them, and providing a very subtle escort to the western gates. This goes awry, of course, when a small mob of angry citizens threaten them. Tensions mount until either the heroes talk the crowd down, or someone in the masses throws the first stone. If a fight breaks out, unexpected help comes from the swashbuckling rogue <strong>Rantle</strong>, who swoops in to assist when things look grim.</li> <li data-xf-list-type="ol">The city guard requests assistance in locating and capturing those accused of stealing from supplies for the <strong>Festival of Dreams</strong>... but the victim, <strong>Erdan Menash</strong> (merchant, socialite, <em>and </em>city councilman), seems less vengeful than curious about the matter. The investigation leads to a small pack of poor elven children, only seeking a means to celebrate with the rest of the city.</li> <li data-xf-list-type="ol">When a member of the <strong>Wayfarer's Guild </strong>arrives in a burst of flames and nearly dies, local leaders seek answers. Some point fingers at the Ragesian Empire, whom have long favored fire magics, and are reported to be mobilizing their armies; others speculate that the long-burning forest of <strong>Innenotdar </strong>may be spreading its influence to the north. The <strong>Church of the Aquiline Cross </strong>suggests that the recent firestorm in far-away Sindaire could have much greater ramifications than expected. There are even whispers of a Red Dragon in the mountains to the northwest, though no sightings have yet been confirmed.</li> </ol></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8539852, member: 7032019"] Right. In the case of running #2 or #3, I would preface it by saying that the one-shot is more of a "flavor + lore" event, to give the players some sense of the world the campaign is happening within, and that the actual events of the world would probably differ from how THEY played it out... possibly in small ways, possibly in big ones. I'd personally love to develop a prequel mini-module for levels 1 and 2, with a bit of lore mixed in with some light combat. Perhaps taking place in the roughly one-week span between the winter solstice, and new year's eve, and culminating with invitations to the fateful meeting at the Poison Apple Pub? Some of the ideas I had for encounters or background lore... [LIST=1] [*]Open hunts were on hold for observance of the winter solstice; but now, they're back in session, and the city is in need of food in this colder-than-usual winter. While on a simple hunting expedition, the team runs into [B]Black Horse [/B]highwaymen demanding a high toll be paid; obviously broke, they must fight for their lives. Near the end of the encounter, though, [B]Kathor Danava [/B]arrives, none too happy at what he sees. He berates his men for acting like simpleton criminals, then sends the crew on their way, with his apologies... but quietly takes note of any spellcasters among them. [*]A public demonstration of magic sponsored by the [B]Gabal's School of Magic [/B]goes awry when a fire unexpectedly starts, and the heroes are pressed into action to help extinguish it. Afterwards, the organizer (a man named [B]Diogenes[/B]) beseeches the party to help find the lost acolyte, who ran from the scene in flames. He's found hiding in the sewers, haunted not only by his misty step "error," but also the bizarre, terrifying spirits (lesser trillith) lingering below the city streets. [*]As public opinion has turned against them, a small group of [B]Ragesian [/B]diplomats are willing to pay the party, in exchange for disguising them, and providing a very subtle escort to the western gates. This goes awry, of course, when a small mob of angry citizens threaten them. Tensions mount until either the heroes talk the crowd down, or someone in the masses throws the first stone. If a fight breaks out, unexpected help comes from the swashbuckling rogue [B]Rantle[/B], who swoops in to assist when things look grim. [*]The city guard requests assistance in locating and capturing those accused of stealing from supplies for the [B]Festival of Dreams[/B]... but the victim, [B]Erdan Menash[/B] (merchant, socialite, [I]and [/I]city councilman), seems less vengeful than curious about the matter. The investigation leads to a small pack of poor elven children, only seeking a means to celebrate with the rest of the city. [*]When a member of the [B]Wayfarer's Guild [/B]arrives in a burst of flames and nearly dies, local leaders seek answers. Some point fingers at the Ragesian Empire, whom have long favored fire magics, and are reported to be mobilizing their armies; others speculate that the long-burning forest of [B]Innenotdar [/B]may be spreading its influence to the north. The [B]Church of the Aquiline Cross [/B]suggests that the recent firestorm in far-away Sindaire could have much greater ramifications than expected. There are even whispers of a Red Dragon in the mountains to the northwest, though no sightings have yet been confirmed. [/LIST] [/QUOTE]
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