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Ideas for spicing up a Far Realm encounter
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<blockquote data-quote="Ryujin" data-source="post: 6026402" data-attributes="member: 27897"><p>An ongoing theme in Far Realm and the seminal Lovecraft stories is corruption of the natural. Your wee beasties could spring forth by bursting out of normal humans, then grow almost instantly to full normal size. A good example of this would be from the movie "Hellboy", where Rasputin essentially gives birth to his god.</p><p></p><p>Twisted and mutated animal corpses could be a normal part of the landscape. Trees that bleed and have useless eyes growing on them. The light is subtly 'wrong', setting the character's teeth on edge. Sounds that are just beyond the range of normal hearing pound on their senses, causing a -1 to attack and skill rolls. Twists in the fabric of reality, visible to the enemy but not to the characters, allow them to step from one part of the battlefield to another.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 6026402, member: 27897"] An ongoing theme in Far Realm and the seminal Lovecraft stories is corruption of the natural. Your wee beasties could spring forth by bursting out of normal humans, then grow almost instantly to full normal size. A good example of this would be from the movie "Hellboy", where Rasputin essentially gives birth to his god. Twisted and mutated animal corpses could be a normal part of the landscape. Trees that bleed and have useless eyes growing on them. The light is subtly 'wrong', setting the character's teeth on edge. Sounds that are just beyond the range of normal hearing pound on their senses, causing a -1 to attack and skill rolls. Twists in the fabric of reality, visible to the enemy but not to the characters, allow them to step from one part of the battlefield to another. [/QUOTE]
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