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If 4e went in this direction...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5525487" data-attributes="member: 82106"><p>Interesting. I think there are various issues that need to be dealt with in 4e. The game has an awful lot of 'moving parts'. Still, I think I agree with Robert, class and race are central D&D concepts. I don't think Elf and Dwarf really belong in the same bucket with Swashbuckler. Vampire? Sure. </p><p></p><p>One of the things I would want to see (and that the DS Theme mechanism doesn't deliver) is the ability to adopt a theme during play. I don't think it would be a good idea to drop things into that mechanic that can't be added during play. My fighter may become a swashbuckler, but he probably started out as a farm boy, and playing through that transition is probably pretty interesting. PPs do provide that, but as I think Robert noted in one of his blog postings a while back they (and EDs) have the same issue, you only get to make that choice at a given level, it isn't organic.</p><p></p><p>Theme-based MCing sounds promising. Again you want it to be able to happen at any level (at least within heroic tier). ALL builds could effectively be MCing by theme. There would still be a few oddities though, my Vampire Fighter couldn't also be a Swashbuckler, unless there was some more elaborate system where you could stack themes. Honestly, many classes COULD be themes as well. Warlocks? Pact Themes. Shaman? Spirit Themes (dropped on top of a core druid I'd assume for a traditional version). </p><p></p><p>The MOST important thing to keep in mind though is simplification. 4e REALLY REALLY needs to go on a diet. Moving several disparate types of mechanics into themes might be able to help with that (bloodlines, many feats, etc). It has to make player's lives simpler though.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5525487, member: 82106"] Interesting. I think there are various issues that need to be dealt with in 4e. The game has an awful lot of 'moving parts'. Still, I think I agree with Robert, class and race are central D&D concepts. I don't think Elf and Dwarf really belong in the same bucket with Swashbuckler. Vampire? Sure. One of the things I would want to see (and that the DS Theme mechanism doesn't deliver) is the ability to adopt a theme during play. I don't think it would be a good idea to drop things into that mechanic that can't be added during play. My fighter may become a swashbuckler, but he probably started out as a farm boy, and playing through that transition is probably pretty interesting. PPs do provide that, but as I think Robert noted in one of his blog postings a while back they (and EDs) have the same issue, you only get to make that choice at a given level, it isn't organic. Theme-based MCing sounds promising. Again you want it to be able to happen at any level (at least within heroic tier). ALL builds could effectively be MCing by theme. There would still be a few oddities though, my Vampire Fighter couldn't also be a Swashbuckler, unless there was some more elaborate system where you could stack themes. Honestly, many classes COULD be themes as well. Warlocks? Pact Themes. Shaman? Spirit Themes (dropped on top of a core druid I'd assume for a traditional version). The MOST important thing to keep in mind though is simplification. 4e REALLY REALLY needs to go on a diet. Moving several disparate types of mechanics into themes might be able to help with that (bloodlines, many feats, etc). It has to make player's lives simpler though. [/QUOTE]
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