Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If 5e does maneuvers right, it will add authentic medieval maneuvers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwinBahamut" data-source="post: 5986149" data-attributes="member: 32536"><p>I'm not too interested in seeing D&D try to turn itself into a simulator of "authentic" medieval combat. It's a fantasy game defined by wizards and, well, dungeons and dragons, not 15th Century Europe: The Game. It would have to have guns in the core rules to be authentic in that way, anyways, yet no one seems to want <em>that</em> (even though it would be fun).</p><p></p><p>I'd much rather have crazy fantasy combat that, you know, factors in the idea that the PCs are great heroes with mythic abilities that use magic and pretty much super-human physical power to defeat terrible monsters that couldn't exist in the real world. It's pretty much impossible to do that if the combat system is designed to be a simulation of how real-world humans crudely hacked away at other real-world humans. Real world battle is nothing but suffering, brutality, misery, and gore. I see no reason to even attempt to bring that into a game of all things.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5986149, member: 32536"] I'm not too interested in seeing D&D try to turn itself into a simulator of "authentic" medieval combat. It's a fantasy game defined by wizards and, well, dungeons and dragons, not 15th Century Europe: The Game. It would have to have guns in the core rules to be authentic in that way, anyways, yet no one seems to want [i]that[/i] (even though it would be fun). I'd much rather have crazy fantasy combat that, you know, factors in the idea that the PCs are great heroes with mythic abilities that use magic and pretty much super-human physical power to defeat terrible monsters that couldn't exist in the real world. It's pretty much impossible to do that if the combat system is designed to be a simulation of how real-world humans crudely hacked away at other real-world humans. Real world battle is nothing but suffering, brutality, misery, and gore. I see no reason to even attempt to bring that into a game of all things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If 5e does maneuvers right, it will add authentic medieval maneuvers
Top