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Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Oofta" data-source="post: 7588358" data-attributes="member: 6801845"><p>It's difficult to have this conversation and not occasionally make posts sound like attacks. If I've done that I apologize.</p><p></p><p>So let me put this another way. If you use a descriptive style of play why would anyone ever invest in a skill beyond proficiency? If all I need is proficiency in thieves tools, then would it matter if my cleric with the correct background was the trap finder/remover? Assuming the player could describe how his PC disables the trap what does it matter that he has an 8 dex and doesn't have expertise? Or for that matter the 8 wisdom fighter who happens to have proficiency with insight played by someone eloquent? Why would someone with an +1 insight who's proficient with an 8 wisdom automatically get information over someone with a +5 insight because of their high wisdom?</p><p></p><p>Speaking of traps, I don't use them all that often unless someone has invested heavily in the skills. In that case I like to play to people's strengths now and then. If I used a descriptive approach where your actual number didn't really matter I'd feel like I was cheating them. Some people might find it boring to find/disable traps by simply rolling but if handled that way it's such a insignificant percentage of the time we spend playing I don't see why it would matter.</p><p></p><p>In general traps are more window dressing to the scenario we're working through than a focus. If someone spending a minute or so on a trap is so boring you want to quit the game, I don't think that's </p><p>a problem with the style of play. On the other hand if you're the trap expert and you have fun giving detailed descriptions (and don't go overboard) then more power to you.</p><p></p><p>Description, dialog, choices, interactions all matter. But so do the mechanics of the character's PC. I want to reward both. I want to cater to people who enjoy both aspects or either aspect of the game. When I hear people say "if you can describe a valid approach no roll is needed" it feels like the mechanics of the PC are being ignored.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7588358, member: 6801845"] It's difficult to have this conversation and not occasionally make posts sound like attacks. If I've done that I apologize. So let me put this another way. If you use a descriptive style of play why would anyone ever invest in a skill beyond proficiency? If all I need is proficiency in thieves tools, then would it matter if my cleric with the correct background was the trap finder/remover? Assuming the player could describe how his PC disables the trap what does it matter that he has an 8 dex and doesn't have expertise? Or for that matter the 8 wisdom fighter who happens to have proficiency with insight played by someone eloquent? Why would someone with an +1 insight who's proficient with an 8 wisdom automatically get information over someone with a +5 insight because of their high wisdom? Speaking of traps, I don't use them all that often unless someone has invested heavily in the skills. In that case I like to play to people's strengths now and then. If I used a descriptive approach where your actual number didn't really matter I'd feel like I was cheating them. Some people might find it boring to find/disable traps by simply rolling but if handled that way it's such a insignificant percentage of the time we spend playing I don't see why it would matter. In general traps are more window dressing to the scenario we're working through than a focus. If someone spending a minute or so on a trap is so boring you want to quit the game, I don't think that's a problem with the style of play. On the other hand if you're the trap expert and you have fun giving detailed descriptions (and don't go overboard) then more power to you. Description, dialog, choices, interactions all matter. But so do the mechanics of the character's PC. I want to reward both. I want to cater to people who enjoy both aspects or either aspect of the game. When I hear people say "if you can describe a valid approach no roll is needed" it feels like the mechanics of the PC are being ignored. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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