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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Guest 6801328" data-source="post: 7588944"><p>Ah, now I get it. Good explanation.</p><p></p><p>I was focusing on how DW doesn't predefine a lot of obstacles, with specific actions (or die rolls) required to overcome them. Heck, it doesn't even predefine the map. The DM describes the part of the world the characters experience, the players describe how they want to respond, and it doesn't necessarily require invoking a Move to do so. Furthermore (and the Move you cited is a great example of this) in a lot of cases there is no objective reality to the world until it is described. To me this is very much in the same spirit as 5e, and contrasts to how I think a lot of people (including myself) played earlier editions of D&D.</p><p></p><p>So I'm not so much focused on the mechanics of the dice, and even the implications of them, but rather on how narration...by both players and DM...determines the reality of the game world.</p><p></p><p>EDIT: And let me actually amend that to say that the other similarity, for me, is that both DW and 5e rely on the players to determine the course of the narrative, more so than (it seems to me) was encouraged by previous editions of D&D.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7588944"] Ah, now I get it. Good explanation. I was focusing on how DW doesn't predefine a lot of obstacles, with specific actions (or die rolls) required to overcome them. Heck, it doesn't even predefine the map. The DM describes the part of the world the characters experience, the players describe how they want to respond, and it doesn't necessarily require invoking a Move to do so. Furthermore (and the Move you cited is a great example of this) in a lot of cases there is no objective reality to the world until it is described. To me this is very much in the same spirit as 5e, and contrasts to how I think a lot of people (including myself) played earlier editions of D&D. So I'm not so much focused on the mechanics of the dice, and even the implications of them, but rather on how narration...by both players and DM...determines the reality of the game world. EDIT: And let me actually amend that to say that the other similarity, for me, is that both DW and 5e rely on the players to determine the course of the narrative, more so than (it seems to me) was encouraged by previous editions of D&D. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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