Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7589396" data-attributes="member: 6779196"><p>As long a we’re being pedantic, a 100% chance of success is, by definition, a chance of success. Pedantry aside, I do not call for a roll when the action could not succeed in bringing about the goal, nor when the action could not fail to bring about the goal.</p><p></p><p></p><p>No. It is not a direct consequence of failing.</p><p></p><p></p><p>Yes. Provided the player has a reasonable approach to the goal of obtaining the information in question, then they gain it.</p><p></p><p></p><p>If how long it took them to get through the door matters, then the time it takes is the consequence of failure. If it doesn’t matter, why bother rolling the die to find out how long it took?</p><p></p><p></p><p>Detailed description isn’t the key to eliminating the possibility of failure. Choosing the right approach to accomplish your goal is. If my goal is to open an unlocked door, and my approach is to turn the handle and pull it open, there’s no possibility of failure and therefore no roll. If my approach is to yell at it to open, there is no possibility of success and therefore no roll. If my approach is to smash it with a warhammer, there is a possibility of success, and a possibility of failure, but if there is no time constraint there is no consequence for failure so we skip the roll and say I eventually succeed. If time is constrained, then and only then do we roll to see how long it takes.</p><p></p><p></p><p>No. The flaw in your approach is in deciding that your obstacle <em>must</em> be resolved by way of a check, and closed yourself off to other possibilities. You’re treating checks as things that exist in their own right, instead of as the means by which you determine the success or failure of actions with uncertain outcomes.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7589396, member: 6779196"] As long a we’re being pedantic, a 100% chance of success is, by definition, a chance of success. Pedantry aside, I do not call for a roll when the action could not succeed in bringing about the goal, nor when the action could not fail to bring about the goal. No. It is not a direct consequence of failing. Yes. Provided the player has a reasonable approach to the goal of obtaining the information in question, then they gain it. If how long it took them to get through the door matters, then the time it takes is the consequence of failure. If it doesn’t matter, why bother rolling the die to find out how long it took? Detailed description isn’t the key to eliminating the possibility of failure. Choosing the right approach to accomplish your goal is. If my goal is to open an unlocked door, and my approach is to turn the handle and pull it open, there’s no possibility of failure and therefore no roll. If my approach is to yell at it to open, there is no possibility of success and therefore no roll. If my approach is to smash it with a warhammer, there is a possibility of success, and a possibility of failure, but if there is no time constraint there is no consequence for failure so we skip the roll and say I eventually succeed. If time is constrained, then and only then do we roll to see how long it takes. No. The flaw in your approach is in deciding that your obstacle [I]must[/I] be resolved by way of a check, and closed yourself off to other possibilities. You’re treating checks as things that exist in their own right, instead of as the means by which you determine the success or failure of actions with uncertain outcomes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top