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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="5ekyu" data-source="post: 7593592" data-attributes="member: 6919838"><p>My scenario fits the pattern I described.</p><p></p><p>The gm in the scene has the king ask the character a question. Contextually there is some significance to the question - not just about lunch or the weather tho all the significance may not be known to the character nor the connections that can come to it.</p><p></p><p>The player has a number of choices but he provides an answer, possibly with added narration to the gm if trying some extra bits that are not carried thru in the langusge.</p><p></p><p>Gm says make a Charisma check, likely calling for persuasion or deception to use as a measure for the uncertain elrments.</p><p></p><p>Then proceed.</p><p></p><p>The player thru his character brings his character's charisma into play when they get into a discussion, so nothing is forced on them. They could have decided to say nothing.</p><p></p><p>But, no, the player does not get told up front what happens on a failure. Most likely, the context gives them an idea but the specifics do not have to get spelled out in advance. Thats not info the character has. </p><p></p><p>They also dont get told the DC by default but they do have good general idea of how DCs are done in this campaign and may have better ideas than that.</p><p></p><p>So, nope, does not fit your latter parts at all.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7593592, member: 6919838"] My scenario fits the pattern I described. The gm in the scene has the king ask the character a question. Contextually there is some significance to the question - not just about lunch or the weather tho all the significance may not be known to the character nor the connections that can come to it. The player has a number of choices but he provides an answer, possibly with added narration to the gm if trying some extra bits that are not carried thru in the langusge. Gm says make a Charisma check, likely calling for persuasion or deception to use as a measure for the uncertain elrments. Then proceed. The player thru his character brings his character's charisma into play when they get into a discussion, so nothing is forced on them. They could have decided to say nothing. But, no, the player does not get told up front what happens on a failure. Most likely, the context gives them an idea but the specifics do not have to get spelled out in advance. Thats not info the character has. They also dont get told the DC by default but they do have good general idea of how DCs are done in this campaign and may have better ideas than that. So, nope, does not fit your latter parts at all. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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