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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Guest 6801328" data-source="post: 7593771"><p>Yeah, I said in the follow-up it wouldn't have to be the exact DC and the exact consequence. It could be, "The king is angry and doesn't seem to be in the mood for rationale discourse; no telling what he will do if an attempt to influence him fails." And then an Insight check, as you suggest, might very well reveal a trait/bond/ideal/flaw (which could then be used to influence him without even having to roll!)</p><p></p><p>As I said to 5ekyu, I was really trying to make the point that I think the player should have to decide on a course of action first, and if that action would force a skill check the player should be given the rough outlines of what that will look like, and be given a chance to rescind. </p><p></p><p>I acknowledge that only makes sense if you are taking a "middle road" approach, but players who are used to only rolling dice when the outcome is in doubt should be warned when that's the case.</p><p></p><p>"I'll bash down the door."</p><p>"It's a stout door: to do it in one shot and potentially surprise anybody on the other side is going to take a Str roll."</p><p>"Hmm...how stout?"</p><p>"You've smashed stouter ones."</p><p>"Ok, I'll go for it."</p><p></p><p>"I'll go up the stairs to get close to the door."</p><p>"The stairs look really icy...that's going to require a Dex check."</p><p>"Oh, really? Ok, nevermind, i won't do that yet."</p><p></p><p>"I'll keep asking for more detail about his story, and circle back a lot to see if he changes the details."</p><p>"Ok, but that will take an Investigation check to pull off, and he may realize what you're doing."</p><p>"I'll risk it."</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7593771"] Yeah, I said in the follow-up it wouldn't have to be the exact DC and the exact consequence. It could be, "The king is angry and doesn't seem to be in the mood for rationale discourse; no telling what he will do if an attempt to influence him fails." And then an Insight check, as you suggest, might very well reveal a trait/bond/ideal/flaw (which could then be used to influence him without even having to roll!) As I said to 5ekyu, I was really trying to make the point that I think the player should have to decide on a course of action first, and if that action would force a skill check the player should be given the rough outlines of what that will look like, and be given a chance to rescind. I acknowledge that only makes sense if you are taking a "middle road" approach, but players who are used to only rolling dice when the outcome is in doubt should be warned when that's the case. "I'll bash down the door." "It's a stout door: to do it in one shot and potentially surprise anybody on the other side is going to take a Str roll." "Hmm...how stout?" "You've smashed stouter ones." "Ok, I'll go for it." "I'll go up the stairs to get close to the door." "The stairs look really icy...that's going to require a Dex check." "Oh, really? Ok, nevermind, i won't do that yet." "I'll keep asking for more detail about his story, and circle back a lot to see if he changes the details." "Ok, but that will take an Investigation check to pull off, and he may realize what you're doing." "I'll risk it." [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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