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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="iserith" data-source="post: 7596637" data-attributes="member: 97077"><p>One wonders what the rules would look like if they were intending the game to be played by people with a lot of gaming experience.</p><p></p><p>I'm guessing it would look much the same since this game isn't other games.</p><p></p><p></p><p></p><p>The funny thing here is that if we could go back and look at my posts on the WotC forums from the D&D 4e days, you'd see me getting even more hate than I do now for suggesting that players can establish fictional details about the world. You'd think I personally insulted everyone's mother with that take, even though "Yes, and..." is plain as day in the D&D 4e DMG as are a number of other sections that suggest this is perfectly okay within certain parameters. Perhaps some of the old-timers around here remember the sheer vitriol this produced back in the day.</p><p></p><p>Now, you don't see me arguing the same points in D&D 5e. It's not explicitly in the rules. While I still find value in "Yes, and..." improvisational techniques on the player side for smoother game play (no endless debates between players, no pointless blocking), I will not argue that players can establish fictional elements outside of their characters' control in D&D 5e. These are different games and so I approach them differently. I find games run more smoothly when that is the case.</p></blockquote><p></p>
[QUOTE="iserith, post: 7596637, member: 97077"] One wonders what the rules would look like if they were intending the game to be played by people with a lot of gaming experience. I'm guessing it would look much the same since this game isn't other games. The funny thing here is that if we could go back and look at my posts on the WotC forums from the D&D 4e days, you'd see me getting even more hate than I do now for suggesting that players can establish fictional details about the world. You'd think I personally insulted everyone's mother with that take, even though "Yes, and..." is plain as day in the D&D 4e DMG as are a number of other sections that suggest this is perfectly okay within certain parameters. Perhaps some of the old-timers around here remember the sheer vitriol this produced back in the day. Now, you don't see me arguing the same points in D&D 5e. It's not explicitly in the rules. While I still find value in "Yes, and..." improvisational techniques on the player side for smoother game play (no endless debates between players, no pointless blocking), I will not argue that players can establish fictional elements outside of their characters' control in D&D 5e. These are different games and so I approach them differently. I find games run more smoothly when that is the case. [/QUOTE]
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Community
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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