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<blockquote data-quote="Manbearcat" data-source="post: 6031951" data-attributes="member: 6696971"><p>That would be another route to go. </p><p> </p><p>The only thing that really matters here is whether Greyice is trying to capture the physical and environmental danger of the fire and create truly punitive consequences for the PCs themselves or if the primary purpose (which it seems to be) of the Skill Challenge is to focus on the terror, urgency and desperation of the city district's denizens and the human element of the crisis of an urban firestorm calamity (specifically NPCs that the PCs may be connected to). Only he can answer that but it seems that he is going that route so introducing punitive consequences to the PCs (and thus invoking their own fears - it truly was deadly and not necessary to these characters from a story perspective - and the corresponding courage and sense of duty that emboldens them to act - and the resultant heroism) such as firestorm swarms and smoke inhalation/exposure condition tracks may be subtraction by addition. Those things may just serve to distract from his aims. Yours may be simple enough that it serves as healthy "colour" though without being burdensome/incoherent with the theme of his Skill Challenge</p><p> </p><p>When I did the one I listed above I was more concerned with the latter than the former. My Skill Challenge was more about the courage and fears of the Firefighters (the end) than the civilians (and their livelihood) afflicted by the firestorm (the means or the medium).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6031951, member: 6696971"] That would be another route to go. The only thing that really matters here is whether Greyice is trying to capture the physical and environmental danger of the fire and create truly punitive consequences for the PCs themselves or if the primary purpose (which it seems to be) of the Skill Challenge is to focus on the terror, urgency and desperation of the city district's denizens and the human element of the crisis of an urban firestorm calamity (specifically NPCs that the PCs may be connected to). Only he can answer that but it seems that he is going that route so introducing punitive consequences to the PCs (and thus invoking their own fears - it truly was deadly and not necessary to these characters from a story perspective - and the corresponding courage and sense of duty that emboldens them to act - and the resultant heroism) such as firestorm swarms and smoke inhalation/exposure condition tracks may be subtraction by addition. Those things may just serve to distract from his aims. Yours may be simple enough that it serves as healthy "colour" though without being burdensome/incoherent with the theme of his Skill Challenge When I did the one I listed above I was more concerned with the latter than the former. My Skill Challenge was more about the courage and fears of the Firefighters (the end) than the civilians (and their livelihood) afflicted by the firestorm (the means or the medium). [/QUOTE]
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