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If not death, then what?
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<blockquote data-quote="Helldritch" data-source="post: 8712782" data-attributes="member: 6855114"><p>Wraith:</p><p>Create Specter. The wraith targets a humanoid within 10 feet</p><p>of it that has been dead for no longer than 1 minute and died</p><p>violently. The target's spirit rises as a specter in the space of</p><p>its corpse or in the nearest unoccupied space. The specter is</p><p>under the wraith's control. The wraith can have no more than</p><p>seven specters under its control at one time.</p><p></p><p>Night Walker:</p><p>Life Eater. A creature reduced to 0 hit points from damage</p><p>d ealt by the nightwalker d ies and can't be revived by any means</p><p>short of a wish spell .</p><p></p><p>Son of Kyuss</p><p>Burrowing Worm. A worm launches from the spawn of Kyuss</p><p>at one humanoid that the spawn can see within 10 feet of it.</p><p>The worm latches onto the target's skin unless the target succeeds</p><p>on a DC 11 Dexterity saving throw. The worm is a Tiny</p><p>undead with AC 6, 1 hit point, a 2 (-4) in every ability score,</p><p>and a speed of l foot. While on the target's skin, the worm can</p><p>be killed by normal means or scraped off using an action (the</p><p>spawn can use this action to launch a scraped-off worm at a</p><p>humanoid it can see within 10 feet of the worm). Otherwise,</p><p>the worm burrows under the target's skin at the end of the</p><p>target's next turn, dealing 1 piercing damage to it. At the end</p><p>of each of its turns thereafter, the target takes 7 (2d6) necrotic</p><p>damage per worm infesting it (maximum of 10d6).<strong> A worm-infested</strong></p><p><strong>target dies if it drops to O hit points, then rises 10 minutes</strong></p><p><strong>later as a spawn of Kyuss. </strong>If a worm-infested creature is</p><p>targeted by an effect that cures disease or removes a curse, all</p><p>the worms infesting it wither away.</p><p></p><p>Yes, creating undead can be long, or short. But it does not change the fact that a character can be animated as an undead. Incinerated, put into acid and what not. And this is assuming the group fled or was killed. What if your healer does not have a revivify spell available in the allotted time? </p><p></p><p>And Orcus can cast Animate dead as an action.</p><p>You conveniently ignored the Nabassu that if it kills a humanoid, that humanoid immediately rises as ghoul. Or the Devourer, Corpse flower. When I am near my books I can be much more precise. The intent is simply to say that if you get to be animated as an undead, no matter how. You're character is toast. That much is obvious per RAW and RAI. You picked the weak examples I gave because it was easy to debunk but you failed to prove that it could not be done. </p><p></p><p>And check the Vecna our dear friends at WoTC provided us with. Animate dead at will... So yep it can be done and if you go the 3PP, you'll get even more of these and these are sanctioned by WoTC as they are on DMSGuild and are used by a lot of tables. </p><p></p><p>Finally, the goal is not to say that you can not save a character from death but that there are occasions where said death is irrevocable.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8712782, member: 6855114"] Wraith: Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time. Night Walker: Life Eater. A creature reduced to 0 hit points from damage d ealt by the nightwalker d ies and can't be revived by any means short of a wish spell . Son of Kyuss Burrowing Worm. A worm launches from the spawn of Kyuss at one humanoid that the spawn can see within 10 feet of it. The worm latches onto the target's skin unless the target succeeds on a DC 11 Dexterity saving throw. The worm is a Tiny undead with AC 6, 1 hit point, a 2 (-4) in every ability score, and a speed of l foot. While on the target's skin, the worm can be killed by normal means or scraped off using an action (the spawn can use this action to launch a scraped-off worm at a humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target's skin at the end of the target's next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6) necrotic damage per worm infesting it (maximum of 10d6).[B] A worm-infested target dies if it drops to O hit points, then rises 10 minutes later as a spawn of Kyuss. [/B]If a worm-infested creature is targeted by an effect that cures disease or removes a curse, all the worms infesting it wither away. Yes, creating undead can be long, or short. But it does not change the fact that a character can be animated as an undead. Incinerated, put into acid and what not. And this is assuming the group fled or was killed. What if your healer does not have a revivify spell available in the allotted time? And Orcus can cast Animate dead as an action. You conveniently ignored the Nabassu that if it kills a humanoid, that humanoid immediately rises as ghoul. Or the Devourer, Corpse flower. When I am near my books I can be much more precise. The intent is simply to say that if you get to be animated as an undead, no matter how. You're character is toast. That much is obvious per RAW and RAI. You picked the weak examples I gave because it was easy to debunk but you failed to prove that it could not be done. And check the Vecna our dear friends at WoTC provided us with. Animate dead at will... So yep it can be done and if you go the 3PP, you'll get even more of these and these are sanctioned by WoTC as they are on DMSGuild and are used by a lot of tables. Finally, the goal is not to say that you can not save a character from death but that there are occasions where said death is irrevocable. [/QUOTE]
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