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If not death, then what?
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<blockquote data-quote="Chaosmancer" data-source="post: 8712965" data-attributes="member: 6801228"><p>And you used Time Travel as an excuse for why losing a Kingdom is nothing more than a mild inconvenience. So, if I must accept that a kingdom destroyed by the forces of evil is nothing more than a mild inconvience due to time travel being possible, why is death suddenly so permanent and forever if I can use "many shenangins" including basic spells everyone is aware of and will prepare to combat death? </p><p></p><p>You present a double standard, then act like being called on it is some grave sin.</p><p></p><p></p><p></p><p>PCs rarely flee and leave the dead corpse of their friends behind... Because they want to raise their dead friend and prevent them from staying dead. They have gone to incredible lengths to grab that body or at least a piece of it, </p><p></p><p>Very few enemies swallow dead corpses. </p><p></p><p>Also, as for how much health a corpse has... this is something that is never covered in the game. There are zero rules for damaging corpses. It is equally RAW that since you can't die due to death from massive damage until you have taken your negative hp in damage then the corpse can't be destroyed until it takes the negative hp as damage. Which is far more than 18. </p><p></p><p>And, yea, I generally don't bother tracking damage done to corpses if they were caught in an AOE. I also don't rule that fireball destroys stone floors (10x10 object, resilient, 27 hp) if they roll 30 damage. It is questionable if fire damage could even prevent revify from working, because they aren't missing any limbs and they didn't die of old age, which are the only restrictions per RAW.</p><p></p><p></p><p></p><p>Um... because you can't use Raise Dead to bring back an actively undead zombie, or a Revenant, or a Death Knight, or reverse Lichdom. There is literally nothing that says the corpse of a zombie is still a zombie and not just a corpse. Again, you seem very intent on these houserules for someone who is so adamant that you are the only one following RAW. </p><p></p><p>In fact, there is a line in Curse of Strahd about killing a Vampire in the church and raising them back as a human. No True Resurrection required</p><p></p><p></p><p></p><p>And as I've now shown repeatedly, Death too is merely a setback and not permanent. Since your definition of "permanent" involves "can't be undone via time travel". So, nothing in DnD is permanent.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8712965, member: 6801228"] And you used Time Travel as an excuse for why losing a Kingdom is nothing more than a mild inconvenience. So, if I must accept that a kingdom destroyed by the forces of evil is nothing more than a mild inconvience due to time travel being possible, why is death suddenly so permanent and forever if I can use "many shenangins" including basic spells everyone is aware of and will prepare to combat death? You present a double standard, then act like being called on it is some grave sin. PCs rarely flee and leave the dead corpse of their friends behind... Because they want to raise their dead friend and prevent them from staying dead. They have gone to incredible lengths to grab that body or at least a piece of it, Very few enemies swallow dead corpses. Also, as for how much health a corpse has... this is something that is never covered in the game. There are zero rules for damaging corpses. It is equally RAW that since you can't die due to death from massive damage until you have taken your negative hp in damage then the corpse can't be destroyed until it takes the negative hp as damage. Which is far more than 18. And, yea, I generally don't bother tracking damage done to corpses if they were caught in an AOE. I also don't rule that fireball destroys stone floors (10x10 object, resilient, 27 hp) if they roll 30 damage. It is questionable if fire damage could even prevent revify from working, because they aren't missing any limbs and they didn't die of old age, which are the only restrictions per RAW. Um... because you can't use Raise Dead to bring back an actively undead zombie, or a Revenant, or a Death Knight, or reverse Lichdom. There is literally nothing that says the corpse of a zombie is still a zombie and not just a corpse. Again, you seem very intent on these houserules for someone who is so adamant that you are the only one following RAW. In fact, there is a line in Curse of Strahd about killing a Vampire in the church and raising them back as a human. No True Resurrection required And as I've now shown repeatedly, Death too is merely a setback and not permanent. Since your definition of "permanent" involves "can't be undone via time travel". So, nothing in DnD is permanent. [/QUOTE]
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