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If not death, then what?
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<blockquote data-quote="Chaosmancer" data-source="post: 8715592" data-attributes="member: 6801228"><p>I would think "Not being able to play the game I wanted to play" is plenty of consequence. I didn't sit down at a DnD table to not be able to play DnD because my character is dead. </p><p></p><p>I know there are a absolute metric ton of factors to consider, I just always hesitate to bring peer pressure and "rubbing it in' into the mix. If the player actually wasn't following the plan and Leroy Jenkins'd it, then the players will call them usually, but if the player broke with the plan for what they thought was a good reason, or any number of other factors, could bring this sort of peer pressure into a really negative space. </p><p></p><p>And frankly, I've had characters died before. I feel crappy enough when that happens and ruins my game night, that adding into the rest of the party complaining about how my loss makes their lives harder would utterly suck. Especially since I'm generally not the person doing the stupid plan.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8715592, member: 6801228"] I would think "Not being able to play the game I wanted to play" is plenty of consequence. I didn't sit down at a DnD table to not be able to play DnD because my character is dead. I know there are a absolute metric ton of factors to consider, I just always hesitate to bring peer pressure and "rubbing it in' into the mix. If the player actually wasn't following the plan and Leroy Jenkins'd it, then the players will call them usually, but if the player broke with the plan for what they thought was a good reason, or any number of other factors, could bring this sort of peer pressure into a really negative space. And frankly, I've had characters died before. I feel crappy enough when that happens and ruins my game night, that adding into the rest of the party complaining about how my loss makes their lives harder would utterly suck. Especially since I'm generally not the person doing the stupid plan. [/QUOTE]
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Community
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If not death, then what?
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