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"if the heroes dally, Kreven can continue to attack" (spoilers in the posts -- go away, Basel!)
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<blockquote data-quote="Bill T." data-source="post: 9086232" data-attributes="member: 6795693"><p>So, to follow up: As the heroes were walking back from their practice session in some of the sea caves at the east end of the peninsula, a flock of elder arrowhawks appeared above them and started to attack. Meanwhile, their "bodyguards" (a bunch of 5th-level enchanters that were based on Diogenes as he's written in chapter one) started coughing and sneezing as they, and a whole lot of other Seaqueners, starting coming down with White Nose Syndrome (<em>power word, fungus, </em>anyone?). The bodyguards actually did their jobs, casting <em>mage armor </em>on the heroes not already protected by armor. Meanwhile, the heroes took a belt-'n'-suspenders approach: Seda cast <em>resist electricity, </em>which would have rendered them all but immune to the arrowhawks, despite me giving them the Plunging Shot feat to ramp up their damage. Meanwhile, Basel cast <em>wall of ice</em> to create a hemisphere protecting them from the 'hawks to give them time to buff (which, of course, the 'hawks immediately blasted a hole through).</p><p></p><p>'course, this is when I learned my first lesson about Torch-wielding heroes: One of the bodyguards got killed in the arrowhawks' initial onslaught, which meant that Dämmek was able to teleport the survivors away (to the teleportation beacon, but good enough). Well, so much for that encounter....</p><p></p><p>Anyhow, the players took the hint, especially as they saw how many had been infected and made plans to make their way to the Frost Needle's Eye the next morning. At this point, they've confronted and survived the guardians guarding the entrance to the needle and are already a bit worried about how fast they're going through their resources. Which means I didn't get to play my <em>geas</em>ed Shahalesti POWs trying to steal the torch from them on the streets of Seaquen. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite15" alt=":cry:" title="Crying :cry:" loading="lazy" data-shortname=":cry:" /> I never did decide on who might have sent the snatch-'n'-grab team, but there's no reason to assume that anyone but the heroes are aware that grabbing the Torch is dangerous. And, thanks to the Third Hand feat, the elves might have gotten away with the Torch anyhow.</p><p></p><p>So, thanks for the suggestions, [USER=63]@RangerWickett[/USER]! I got some good mileage out of them.</p></blockquote><p></p>
[QUOTE="Bill T., post: 9086232, member: 6795693"] So, to follow up: As the heroes were walking back from their practice session in some of the sea caves at the east end of the peninsula, a flock of elder arrowhawks appeared above them and started to attack. Meanwhile, their "bodyguards" (a bunch of 5th-level enchanters that were based on Diogenes as he's written in chapter one) started coughing and sneezing as they, and a whole lot of other Seaqueners, starting coming down with White Nose Syndrome ([I]power word, fungus, [/I]anyone?). The bodyguards actually did their jobs, casting [I]mage armor [/I]on the heroes not already protected by armor. Meanwhile, the heroes took a belt-'n'-suspenders approach: Seda cast [I]resist electricity, [/I]which would have rendered them all but immune to the arrowhawks, despite me giving them the Plunging Shot feat to ramp up their damage. Meanwhile, Basel cast [I]wall of ice[/I] to create a hemisphere protecting them from the 'hawks to give them time to buff (which, of course, the 'hawks immediately blasted a hole through). 'course, this is when I learned my first lesson about Torch-wielding heroes: One of the bodyguards got killed in the arrowhawks' initial onslaught, which meant that Dämmek was able to teleport the survivors away (to the teleportation beacon, but good enough). Well, so much for that encounter.... Anyhow, the players took the hint, especially as they saw how many had been infected and made plans to make their way to the Frost Needle's Eye the next morning. At this point, they've confronted and survived the guardians guarding the entrance to the needle and are already a bit worried about how fast they're going through their resources. Which means I didn't get to play my [I]geas[/I]ed Shahalesti POWs trying to steal the torch from them on the streets of Seaquen. :cry: I never did decide on who might have sent the snatch-'n'-grab team, but there's no reason to assume that anyone but the heroes are aware that grabbing the Torch is dangerous. And, thanks to the Third Hand feat, the elves might have gotten away with the Torch anyhow. So, thanks for the suggestions, [USER=63]@RangerWickett[/USER]! I got some good mileage out of them. [/QUOTE]
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"if the heroes dally, Kreven can continue to attack" (spoilers in the posts -- go away, Basel!)
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