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If we combine Dark Matter and Gamma World, we get...
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<blockquote data-quote="Simon Atavax" data-source="post: 4540270" data-attributes="member: 59171"><p>Hmmm. To be honest, I don't see the two settings really meshing that well. For starters, <a href="mailto:Dark@Matter">Dark@Matter</a> is a setting of present-day conspiracy. To set it in the future is, of course, do-able, but you end up with something like SJ Games' CthulhuPunk: a sort of red-headed stepchild. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> </p><p>The real problem, as I see it, is that <a href="mailto:Dark@Matter">Dark@Matter</a> depends heavily on organized conspiracy from dark, sinister, shadowy elements. Gamma World, OTOH, is a world of nearly total chaos. In such a chaotic environment, there are no organizations to speak of, save crazed cryptic alliances. I just don't see how the social structure needed to do <a href="mailto:Dark@Matter">Dark@Matter</a> can be meaningfully represented in Gamma World.</p><p> </p><p>Unless you wanted to take some of the monsters and whatnot from <a href="mailto:Dark@Matter">Dark@Matter</a> and import them into Gamma World; but even that wouldn't be a good fit. If I were playing Gamma World and exploring the radioactive far-future wasteland dodging crazed robots and carnivorous sentient plants, I know I would find it a bit jarring to suddenly run into Sasquatch.</p></blockquote><p></p>
[QUOTE="Simon Atavax, post: 4540270, member: 59171"] Hmmm. To be honest, I don't see the two settings really meshing that well. For starters, [EMAIL="Dark@Matter"]Dark@Matter[/EMAIL] is a setting of present-day conspiracy. To set it in the future is, of course, do-able, but you end up with something like SJ Games' CthulhuPunk: a sort of red-headed stepchild. ;) The real problem, as I see it, is that [EMAIL="Dark@Matter"]Dark@Matter[/EMAIL] depends heavily on organized conspiracy from dark, sinister, shadowy elements. Gamma World, OTOH, is a world of nearly total chaos. In such a chaotic environment, there are no organizations to speak of, save crazed cryptic alliances. I just don't see how the social structure needed to do [EMAIL="Dark@Matter"]Dark@Matter[/EMAIL] can be meaningfully represented in Gamma World. Unless you wanted to take some of the monsters and whatnot from [EMAIL="Dark@Matter"]Dark@Matter[/EMAIL] and import them into Gamma World; but even that wouldn't be a good fit. If I were playing Gamma World and exploring the radioactive far-future wasteland dodging crazed robots and carnivorous sentient plants, I know I would find it a bit jarring to suddenly run into Sasquatch. [/QUOTE]
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