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If you aren't buying magic items, where will you spend your gold?
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<blockquote data-quote="GameOgre" data-source="post: 6444525" data-attributes="member: 57914"><p>After thinking about it I have decided that even though I like the changes in magic items and gold I can see the other point of view pretty clearly. </p><p></p><p>If you play D&D as a kick in the door and kill the monsters so you can steal their stuff, it would be nice to have rule options that support that play style.</p><p></p><p>A way to turn gold into exp or magic items as well as a huge list of services such as spells cast for the party ect..</p><p></p><p>Since a LOT of this is going to happen off screen during the off times (the game focus is on Dungeons to a much higher degree) these things are needed.</p><p></p><p>Now I maintain that these rules don't need to be vast, a few articles should cover most of what this type of play needs. I will even go so far as to admit that the DMG should cover this ground and if it doesn't(we don't know at this point that it doesn't despite opinions) then a opportunity was missed. However a few simple articles by wotc or house rules by a DM and we are back on easy street.</p><p></p><p>I think this style of play is a LOT more prevalent than some want to consider, even if is mostly mixed into other styles of play or only partially present.</p><p></p><p></p><p>I myself love a good ol fashioned dungeon crawl and one of my groups role plays very little, instead they focus on battles and power acquisition until I have a npc hit em where it hurts and pants them while stealing most of their loot. Once this is done suddenly they turn into role players and really get into the game. It also happens when they all play evil characters. Sometimes with that group I feel like I'm playing in one giant Hackmaster game. That isn't a bad thing just different.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6444525, member: 57914"] After thinking about it I have decided that even though I like the changes in magic items and gold I can see the other point of view pretty clearly. If you play D&D as a kick in the door and kill the monsters so you can steal their stuff, it would be nice to have rule options that support that play style. A way to turn gold into exp or magic items as well as a huge list of services such as spells cast for the party ect.. Since a LOT of this is going to happen off screen during the off times (the game focus is on Dungeons to a much higher degree) these things are needed. Now I maintain that these rules don't need to be vast, a few articles should cover most of what this type of play needs. I will even go so far as to admit that the DMG should cover this ground and if it doesn't(we don't know at this point that it doesn't despite opinions) then a opportunity was missed. However a few simple articles by wotc or house rules by a DM and we are back on easy street. I think this style of play is a LOT more prevalent than some want to consider, even if is mostly mixed into other styles of play or only partially present. I myself love a good ol fashioned dungeon crawl and one of my groups role plays very little, instead they focus on battles and power acquisition until I have a npc hit em where it hurts and pants them while stealing most of their loot. Once this is done suddenly they turn into role players and really get into the game. It also happens when they all play evil characters. Sometimes with that group I feel like I'm playing in one giant Hackmaster game. That isn't a bad thing just different. [/QUOTE]
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Community
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If you aren't buying magic items, where will you spend your gold?
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