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If YOU Can't Write an Adventure, Why Should I?
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<blockquote data-quote="talien" data-source="post: 4150181" data-attributes="member: 3285"><p>After my previous thread about looking for scenarios for a mechan campaign, I had to get this off my chest...</p><p></p><p>I'm really, really suspicious of game companies who produce volumes of material about their setting but very few adventures/scenarios for it.</p><p></p><p>On an economic level, I understand why. I've heard over and over that adventures/scenarios don't sell, and for good reason -- one game master buys it, not each of his players. So a setting book is more profitable. But that GM is still pretty important, and I would argue you absolutely need to provide something to get him or her started, even if it's only to show the GMs what a scenario looks like. </p><p></p><p>On a philosophical level, I realize that we're all supposed to be creating our own adventures anyway. But as a new father with a full-time job, the only way any campaign gets off the ground is if I can crib from SOMETHING, so I desperately need those scenarios.</p><p></p><p>On a customer service level, if you're not willing to produce scenarios/adventures for your games, I start to suspect A) it's too hard to write balanced adventures, which sure as heck doesn't build any confidence in your company, B) you don't actually have the expertise to take your game system and write a scenario for it, and C) that means I shouldn't bother trying to craft my own scenarios if you can't be bothered to do it. </p><p></p><p>Anyone else notice this? Is it just a question of economics, philosophy, or something else?</p></blockquote><p></p>
[QUOTE="talien, post: 4150181, member: 3285"] After my previous thread about looking for scenarios for a mechan campaign, I had to get this off my chest... I'm really, really suspicious of game companies who produce volumes of material about their setting but very few adventures/scenarios for it. On an economic level, I understand why. I've heard over and over that adventures/scenarios don't sell, and for good reason -- one game master buys it, not each of his players. So a setting book is more profitable. But that GM is still pretty important, and I would argue you absolutely need to provide something to get him or her started, even if it's only to show the GMs what a scenario looks like. On a philosophical level, I realize that we're all supposed to be creating our own adventures anyway. But as a new father with a full-time job, the only way any campaign gets off the ground is if I can crib from SOMETHING, so I desperately need those scenarios. On a customer service level, if you're not willing to produce scenarios/adventures for your games, I start to suspect A) it's too hard to write balanced adventures, which sure as heck doesn't build any confidence in your company, B) you don't actually have the expertise to take your game system and write a scenario for it, and C) that means I shouldn't bother trying to craft my own scenarios if you can't be bothered to do it. Anyone else notice this? Is it just a question of economics, philosophy, or something else? [/QUOTE]
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