Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
If YOU Can't Write an Adventure, Why Should I?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="scourger" data-source="post: 4150215" data-attributes="member: 12328"><p>Heck, yes, I've noticed it. Many, many games are written from that wrong premise--namely that there are DMs who will take the game and run with it. For me, the biggest failing with most games is that there aren't enough adventures published (if any). As a parent and a professional, I just don't have the kind of time to make my own adventures and run them. In truth, I never did. Even as a student, I used modules to run campaigns. (<em>Dungeon</em> was great back then.) I've even bought games because the free adventure was so good (<em>Skull & Bones</em> for example). </p><p></p><p>Now, more than ever, RPGs need to be plug & play for me (to borrow a computer term). Especially since DDM gives me painted minis right out of the box with stat cards. The biggest game going just got even better, so all those other cool games have to be even more accessible to compete for my increasingly limited time, interest & money. </p><p></p><p>I don't know what causes such sourcebook proliferation at the seeming expense of adventures. I've read that it is because non-modules sell better because many players buy them as opposed to only a few DMs. But, most people in my group own only the basic books for any given game if they even have those. Aside from the PHB, nobody is really buying anything else anyway besides the DM. Even our current DM, who doesn't have a DMG or MM, bought the 3 adventure books he's currently using. He also bought minis for every single foe in those books, which is a lot of sales. Even if it's on the secondary market, it all feeds together. For a non-D&D game, the only books at the table are usually the GM's. </p><p></p><p>One of my gaming buddies says adventures don't get written because it's harder to do than a sourcebook. I think that may be part of it, too. </p><p></p><p>The company that seems to do better with this is PEG with <em>Savage Worlds</em>. Most of their campaign setting books also include a plot point campaign and adventure generator. A player's guide pdf generally is available with a site license to allow a purchaser (usually a GM) to print as many copies as he wants. That way, each player can have a campaign guide, and the GM has the adventure module, as it were. They also try to put out printable counters/tokens for use in game. Not as cool as prepainted minis, but definitely more GM-friendly than nothing and less expensive than minis. </p><p></p><p>But, it is still hard to get players interested in playing those other games. I'll keep trying, but I will definitely favor games that are as easily accessible to me as a GM as possible. That means adventures and minis/counters. Otherwise, it would have to be very, very compelling for me to put forth the effort to bring a game to the table without those aids.</p></blockquote><p></p>
[QUOTE="scourger, post: 4150215, member: 12328"] Heck, yes, I've noticed it. Many, many games are written from that wrong premise--namely that there are DMs who will take the game and run with it. For me, the biggest failing with most games is that there aren't enough adventures published (if any). As a parent and a professional, I just don't have the kind of time to make my own adventures and run them. In truth, I never did. Even as a student, I used modules to run campaigns. ([I]Dungeon[/I] was great back then.) I've even bought games because the free adventure was so good ([I]Skull & Bones[/I] for example). Now, more than ever, RPGs need to be plug & play for me (to borrow a computer term). Especially since DDM gives me painted minis right out of the box with stat cards. The biggest game going just got even better, so all those other cool games have to be even more accessible to compete for my increasingly limited time, interest & money. I don't know what causes such sourcebook proliferation at the seeming expense of adventures. I've read that it is because non-modules sell better because many players buy them as opposed to only a few DMs. But, most people in my group own only the basic books for any given game if they even have those. Aside from the PHB, nobody is really buying anything else anyway besides the DM. Even our current DM, who doesn't have a DMG or MM, bought the 3 adventure books he's currently using. He also bought minis for every single foe in those books, which is a lot of sales. Even if it's on the secondary market, it all feeds together. For a non-D&D game, the only books at the table are usually the GM's. One of my gaming buddies says adventures don't get written because it's harder to do than a sourcebook. I think that may be part of it, too. The company that seems to do better with this is PEG with [I]Savage Worlds[/I]. Most of their campaign setting books also include a plot point campaign and adventure generator. A player's guide pdf generally is available with a site license to allow a purchaser (usually a GM) to print as many copies as he wants. That way, each player can have a campaign guide, and the GM has the adventure module, as it were. They also try to put out printable counters/tokens for use in game. Not as cool as prepainted minis, but definitely more GM-friendly than nothing and less expensive than minis. But, it is still hard to get players interested in playing those other games. I'll keep trying, but I will definitely favor games that are as easily accessible to me as a GM as possible. That means adventures and minis/counters. Otherwise, it would have to be very, very compelling for me to put forth the effort to bring a game to the table without those aids. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
If YOU Can't Write an Adventure, Why Should I?
Top