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<blockquote data-quote="Shayuri" data-source="post: 6428971" data-attributes="member: 4936"><p>Hup! Will add the backstory and so on soon!</p><p></p><p><strong><span style="font-size: 12px">Maighan</span></strong></p><p><em>Wood Elf Druid 1</em></p><p><strong>Background</strong>: Outlander</p><p></p><p><strong>Str </strong>10 2</p><p><strong>Dex </strong>16 7</p><p><strong>Con </strong>12 4</p><p><strong>Int </strong>10 2</p><p><strong>Wis </strong>16 9</p><p><strong>Cha </strong>11 3</p><p></p><p><strong>HP </strong>9</p><p><strong>AC </strong>13 (10 + 3)</p><p><strong>Prof Bonus</strong> +2</p><p><strong>Init </strong>+3</p><p></p><p><strong>Race </strong></p><p>Wood Elf</p><p>+2 dex, +1 wis</p><p>Darkvision</p><p>Weapon Training (long/shortsword, long/shortbow)</p><p>Keen senses (trained in Perception)</p><p>Adv vs Charm, immune to magic sleep</p><p>Trance (4 hrs rest)</p><p>Fleet of Foot: base speed 35'</p><p>Mask of the Wild: Can hide with only light obscurement in natural environment</p><p></p><p><strong>Class </strong></p><p>Druid</p><p>Druidic Language</p><p>Spellcasting</p><p></p><p><strong>Proficiencies</strong></p><p>Armor: Light, Medium, shields (only nonmetal armor)</p><p>Weapons: Clubs, daggers, darts, jevelins, maces, staves, scimitars, sickles, slings, spears</p><p>Tools: Herbalism Kit</p><p>Saves: Intelligence and Wisdom</p><p></p><p><strong>Background</strong></p><p>Outlander</p><p>Skills: Athletics and Survival</p><p>Tools: Any one musical instrument (Panflute)</p><p>Bonus Language</p><p>Origin: Forester</p><p>Feature: Wanderer (excellent memory for maps and geography, can find food and water for group)</p><p></p><p><strong>Skills</strong></p><p>Nature</p><p>Medicine</p><p>Survival</p><p>Perception</p><p></p><p><strong>Languages</strong></p><p>Common, Elven, Druidic, Sylvan</p><p></p><p><strong>Spellcasting </strong>(Save DC 13)</p><p>Slots 1 - 2</p><p>Cantrips</p><p>- Guidence</p><p>- Shillelagh</p><p>Prepared</p><p>1 - Cure Wounds, Entangle, Faerie Fire, Thunderwave</p><p></p><p><strong>Equipment</strong></p><p>Cash: 10gp</p><p></p><p><strong>Weapons</strong></p><p>Staff with cougar skull mounted on top (spellcasting focus)</p><p>Dagger, +5 atk, 1d4+3dmg, 2gp</p><p>Shortbow, +5 atk, 1d6+3 dmg, 25gp</p><p></p><p><strong>Armor </strong></p><p>Leather armor</p><p></p><p><strong>Gear</strong></p><p>Explorer's pack</p><p>Hunting Trap</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6428971, member: 4936"] Hup! Will add the backstory and so on soon! [B][SIZE=3]Maighan[/SIZE][/B] [I]Wood Elf Druid 1[/I] [B]Background[/B]: Outlander [B]Str [/B]10 2 [B]Dex [/B]16 7 [B]Con [/B]12 4 [B]Int [/B]10 2 [B]Wis [/B]16 9 [B]Cha [/B]11 3 [B]HP [/B]9 [B]AC [/B]13 (10 + 3) [B]Prof Bonus[/B] +2 [B]Init [/B]+3 [B]Race [/B] Wood Elf +2 dex, +1 wis Darkvision Weapon Training (long/shortsword, long/shortbow) Keen senses (trained in Perception) Adv vs Charm, immune to magic sleep Trance (4 hrs rest) Fleet of Foot: base speed 35' Mask of the Wild: Can hide with only light obscurement in natural environment [B]Class [/B] Druid Druidic Language Spellcasting [B]Proficiencies[/B] Armor: Light, Medium, shields (only nonmetal armor) Weapons: Clubs, daggers, darts, jevelins, maces, staves, scimitars, sickles, slings, spears Tools: Herbalism Kit Saves: Intelligence and Wisdom [b]Background[/b] Outlander Skills: Athletics and Survival Tools: Any one musical instrument (Panflute) Bonus Language Origin: Forester Feature: Wanderer (excellent memory for maps and geography, can find food and water for group) [B]Skills[/B] Nature Medicine Survival Perception [B]Languages[/B] Common, Elven, Druidic, Sylvan [B]Spellcasting [/B](Save DC 13) Slots 1 - 2 Cantrips - Guidence - Shillelagh Prepared 1 - Cure Wounds, Entangle, Faerie Fire, Thunderwave [B]Equipment[/B] Cash: 10gp [B]Weapons[/B] Staff with cougar skull mounted on top (spellcasting focus) Dagger, +5 atk, 1d4+3dmg, 2gp Shortbow, +5 atk, 1d6+3 dmg, 25gp [B]Armor [/B] Leather armor [B]Gear[/B] Explorer's pack Hunting Trap [/QUOTE]
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