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IG's Legend of The Ripper [OOC]
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<blockquote data-quote="Schmoe" data-source="post: 3633371" data-attributes="member: 913"><p>This sounds like a fun game! I've been wanting to try a PbP, but haven't been able to get in one yet, so I guess I qualify as "new to PbP."</p><p></p><p><em>Ludimar walked down the dark alley lost in thought, absently picking his way over crates and forgotten refuse. His most recent application for the post of Royal Investigator had been denied, and he was angry. After months spent honing his skills as a detective, the sods still wouldn't let him in simply because he was the bastard son of a prostitute. </em></p><p><em></em></p><p><em>"They'll see," he whispered to himself, and pulled his cloak tighter around him. The drizzle was cold, but Ludimar ignored it. If the fools at the Royal Department of Criminal Investigation couldn't track down the Ripper, maybe he could. Then maybe they would see that they were wrong to turn him away. He'd like that. He thought smugly of the embarrassed looks they would have when they realized that he had tracked down the killer and brought him to justice.</em></p><p><em></em></p><p><em>First things first, though, he had to apprehend the Ripper. He stepped lightly over a crate of rotten apples into Millers Court, where another Ripper had terrorized the city a hundred years ago. Gritting his teeth, he began to look for the ghost of Mari Kell. </em></p><p></p><p></p><p>Ludimar is a Human Rogue 1, specializing in detective-type stuff.</p><p></p><p>[sblock][code]</p><p>Ludimar</p><p>Human</p><p>Rogue 1</p><p>Lawful Good</p><p></p><p>[B]Hit Dice[/B]: 1d6+1 (HP: 7)</p><p>[B]Initiative[/B]: +6 </p><p>[B]AC:[/B] 14 (Dex +2, Armor +2)</p><p>[B]Move[/B]: 30'</p><p></p><p>[B]BAB/Grapple[/B]: +0/+0</p><p>[B]Attacks[/B]: Rapier +0 melee; Thrown Dagger +2 ranged (10' range increment); </p><p> Sap +0 melee</p><p>[B]Damage[/B]: Rapier 1d6, 18-20/x2; Thrown Dagger 1d4, 19-20/x2</p><p> Sap 1d6 (nonlethal), 20/x2</p><p></p><p>[B]Strength[/B]: 10</p><p>[B]Dexterity[/B]: 15</p><p>[B]Constitution[/B]: 12</p><p>[B]Intelligence[/B]: 14</p><p>[B]Wisdom[/B]: 12</p><p>[B]Charisma[/B]: 12 </p><p></p><p>[B]Saves[/B]: Fortitude +1 Reflex +4 Will +1</p><p></p><p>[b]Skills[/b] (44 Rogue ranks): </p><p> Ranks Ability Misc. Total</p><p>Disable Device 2 2 +4</p><p>Gather Information 4 1 2 +7</p><p>Hide 4 2 +6 </p><p>Intimidate 4 1 +5 </p><p>Knowledge Local 2 2 +4 </p><p>Listen 4 1 2 +7 </p><p>Move Silently 4 2 +6 </p><p>Open Locks 4 2 +6 </p><p>Search 4 2 2 +8 </p><p>Sense Motive 4 1 +5 </p><p>Spot 4 1 2 +7 </p><p>Tumble 4 2 +6</p><p></p><p>[B]Feats[/B]: Investigator, Alertness</p><p></p><p>[B]Special Abilities[/B]: Sneak Attack +1d6, Trapfinding</p><p></p><p>[B]Equipment[/B]: Leather Armor (10g), Rapier (20g), 4 Throwing Daggers (8g), </p><p> Sap (1g), Thieve's Tools (30g), Ink Vial (8g), Inkpen (1s), </p><p> 10 sheets paper (4g), Signal Whistle (8s), 2 Belt Pouches (2g), </p><p> Scroll case (1g), 5 Sunrods (10g), 1 Thunderstone (30g), </p><p> 1 Smokestick (20g), 4 Flasks Acid (40g), 15 gold pieces</p><p>[/code]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Schmoe, post: 3633371, member: 913"] This sounds like a fun game! I've been wanting to try a PbP, but haven't been able to get in one yet, so I guess I qualify as "new to PbP." [i]Ludimar walked down the dark alley lost in thought, absently picking his way over crates and forgotten refuse. His most recent application for the post of Royal Investigator had been denied, and he was angry. After months spent honing his skills as a detective, the sods still wouldn't let him in simply because he was the bastard son of a prostitute. "They'll see," he whispered to himself, and pulled his cloak tighter around him. The drizzle was cold, but Ludimar ignored it. If the fools at the Royal Department of Criminal Investigation couldn't track down the Ripper, maybe he could. Then maybe they would see that they were wrong to turn him away. He'd like that. He thought smugly of the embarrassed looks they would have when they realized that he had tracked down the killer and brought him to justice. First things first, though, he had to apprehend the Ripper. He stepped lightly over a crate of rotten apples into Millers Court, where another Ripper had terrorized the city a hundred years ago. Gritting his teeth, he began to look for the ghost of Mari Kell. [/i] Ludimar is a Human Rogue 1, specializing in detective-type stuff. [sblock][code] Ludimar Human Rogue 1 Lawful Good [B]Hit Dice[/B]: 1d6+1 (HP: 7) [B]Initiative[/B]: +6 [B]AC:[/B] 14 (Dex +2, Armor +2) [B]Move[/B]: 30' [B]BAB/Grapple[/B]: +0/+0 [B]Attacks[/B]: Rapier +0 melee; Thrown Dagger +2 ranged (10' range increment); Sap +0 melee [B]Damage[/B]: Rapier 1d6, 18-20/x2; Thrown Dagger 1d4, 19-20/x2 Sap 1d6 (nonlethal), 20/x2 [B]Strength[/B]: 10 [B]Dexterity[/B]: 15 [B]Constitution[/B]: 12 [B]Intelligence[/B]: 14 [B]Wisdom[/B]: 12 [B]Charisma[/B]: 12 [B]Saves[/B]: Fortitude +1 Reflex +4 Will +1 [b]Skills[/b] (44 Rogue ranks): Ranks Ability Misc. Total Disable Device 2 2 +4 Gather Information 4 1 2 +7 Hide 4 2 +6 Intimidate 4 1 +5 Knowledge Local 2 2 +4 Listen 4 1 2 +7 Move Silently 4 2 +6 Open Locks 4 2 +6 Search 4 2 2 +8 Sense Motive 4 1 +5 Spot 4 1 2 +7 Tumble 4 2 +6 [B]Feats[/B]: Investigator, Alertness [B]Special Abilities[/B]: Sneak Attack +1d6, Trapfinding [B]Equipment[/B]: Leather Armor (10g), Rapier (20g), 4 Throwing Daggers (8g), Sap (1g), Thieve's Tools (30g), Ink Vial (8g), Inkpen (1s), 10 sheets paper (4g), Signal Whistle (8s), 2 Belt Pouches (2g), Scroll case (1g), 5 Sunrods (10g), 1 Thunderstone (30g), 1 Smokestick (20g), 4 Flasks Acid (40g), 15 gold pieces [/code] [/sblock] [/QUOTE]
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