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IG's Scales of War [RG]
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<blockquote data-quote="Steve Gorak" data-source="post: 4415139" data-attributes="member: 15132"><p><u>The character</u></p><p>Name: Elias</p><p>Race: half elf</p><p>Class: Warlock (star pact)</p><p>Role: Striker</p><p>Level: 1</p><p></p><p>[sblock=Abilities][code][U]Ability scores[/U]</p><p>Strength : [B] 8 (-1)[/B] Hit points : [B]30[/B]</p><p>Constitution : [B]18 (+4)[/B] Bloodied : [B]15[/B] </p><p>Dexterity : [B]11 (+0)[/B] Surges : [B]7 [/B]</p><p>Intelligence : [B]14 (+2)[/B] Surges/day : [B]10[/B] </p><p>Wisdom : [B]12 (+1)[/B] Initiative : [B]+0[/B]</p><p>Charisma : [B]16 (+3)[/B] </p><p></p><p>[U]Defenses:[/U]</p><p>Armor class : [B]15 [/B] [spoiler]+2 Armor, +2 Int, +1 staff [/spoiler]</p><p>Fortitude : [B]14[/B] [spoiler] [/spoiler]</p><p>Reflex : [B]13[/B] [spoiler] +1 warlock[/spoiler]</p><p>Will : [B]14 [/B][spoiler] +1 warlock[/spoiler]</p><p></p><p></p><p>[U]Skills[/U]</p><p>Arcana (Int): [B]+ 7 [/B] (trained-wizard multiclass)</p><p>History (int): [B]+ 7 [/B] (trained)</p><p>Diplomacy (Cha): [B]+ 5 [/B] (trained, +2 racial)</p><p>Insight (Wis): [B]+ 8 [/B] (trained, +2 racial) </p><p>Intimidate (Cha): [B]+ 8 [/B] (trained)</p><p>Religion (Int):[B]+ 7 [/B] (trained)</p><p>Endurance (Con): [B]+ 4 [/B]</p><p></p><p>[/code]<u>Languages: </u> </p><p>Common, Elven, draconic</p><p></p><p><u>Racial traits</u></p><p>Dilettante: wizard fireburst</p><p>Dual Heritage: can choose human or elven feats</p><p>Group diplomacy: grant allies within 10 ft a +1 bonus on diplomacy checks</p><p></p><p></p><p><u>Class features</u></p><p>Eldritch blast (con), </p><p>Eldritch Pact (Star), </p><p>Prime Shot (+1 ranged attack rolls if no ally is closer to target), </p><p>Shadow Walk: On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.</p><p>Warlock’s Curse: minor action, target ets 1d6 extra damage if hit by warlock</p><p></p><p><u>Feats</u></p><p>Level 1: Multiclass wizard (thunderwave 1/encounter, staff implement) [spoiler]Staff of Defense: A staff of defense grants you a +1 bonus to AC. In addition, once per encounter as an immediate interrupt, you gain a bonus to defense against one attack equal to your Constitution modifier. You can declare the bonus after the Dungeon Master has already told you the damage total. You must wield your staff. [/spoiler]</p><p></p><p><u>Weapon Proficiency:</u> </p><p>Simple melee, simple ranged, </p><p></p><p>Size: Medium</p><p>Speed: 6 squares</p><p>Vision: Low-light[/sblock]</p><p></p><p>[sblock=Powers]</p><p><span style="font-size: 9px">[at will] Eldrich blast, dire radiance</span></p><p><span style="font-size: 9px">[Encounter]Fireburst, thunderwave, Dreadful word</span></p><p><span style="font-size: 9px">[daily] Dread star </span></p><p></p><p><em>Basic attack</em><p style="margin-left: 20px"><strong><u>Quarterstaff</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Attack: <strong>+1 vs. AC</strong>; Damage: <strong>1d8-1</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><u>Eldrich blast (Arcane, Implement)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard action, Ranged attack 10: <strong>+4 vs. Dex</strong>; Damage: <strong>1d10 + 4</strong></p> <p style="margin-left: 20px"></p><p></p><p><em>At-will:</em><p style="margin-left: 20px"><strong><u>Dire radiance (Arcane, Fear, Implement, Radiant)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard Action; Ranged Attack 10: <strong>+4 vs. For</strong> Damage: <strong>1d6+4, repeats if target gets closer on its next turn</strong></p> <p style="margin-left: 20px"></p><p></p><p><em>Encounter:</em></p><p style="margin-left: 20px"><strong><u>Scorching burst (Arcane, Fire, Implement)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Standard Action, Ranged burst 1 within 10 squares, : <strong>+2 vs. Ref</strong> Damage: <strong>1d6 +2</strong></p> <p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"><strong><u>Thunderwave (Arcane, Implement, Thunder)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Standard Action, Attack, close blast 3: <strong>+2 vs. Ref</strong> Damage: <strong>1d6 +2</strong></p> <p style="margin-left: 20px">--- Hit: Push the target back 1 square ---</p> <p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px"><strong><u>Dreadful word (Arcane, Fear, Implement, Psychic)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard Action, Ranged attack 5: <strong>+3 vs. Wil</strong> Damage: <strong>2d8 +3</strong></p> <p style="margin-left: 20px">--- Target has -3 penalty to will defence until the end of your next turn --- </p><p></p><p><em>Daily:</em><p style="margin-left: 20px"><strong><u>Dread star (Arcane, Fear, Implement, Radiant)</u></strong></p> <p style="margin-left: 20px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Standard Action; Ranged attack 10: <strong>+3 vs. Wil</strong> Damage: <strong>3d6 +3</strong></p> <p style="margin-left: 20px">--- Hit: Target is immobilized until the end of your next turn. ---</p> <p style="margin-left: 20px">--- Effect: Target takes -2 to Will defence (save ends) --- </p><p>[/sblock]</p><p></p><p>[sblock=Equipment][code][U]Currency:[/U] </p><p>30 gp. </p><p></p><p>[U]Equipment Price Weight Other[/U]</p><p>Leather armor 25 gp 20 lb. Light armor</p><p>Staff 5 gp 4 lb.</p><p>Dagger 1 gp 1 lb. light thrown</p><p></p><p></p><p>Adventurer's kit 28 gp 30 lb. </p><p> Backpack 2 gp 2 lb.</p><p> Bedroll 1 sp 5 lb.</p><p> Flint & Steel 1 gp -</p><p> Pouch, belt 1 gp 1/2 lb.</p><p> Rations, trail 2.5 gp 5 lb. 5 days</p><p> Rope, silk 10 gp 5 lb. 50 ft.</p><p> Sunrod (2) 4 gp 2 lb. </p><p> Waterskin 1 gp 4 lb. </p><p></p><p>Gold 12 gp 1 lb. </p><p></p><p>[B]Total 100 gp 78.5 lb.[/B]</p><p></p><p>Normal load: 80 lb.</p><p>Heavy load: 160 lb.</p><p>Max. drag load: 400 lb. </p><p>[/code][/sblock]</p><p></p><p>[sblock=Background/appearance]</p><p>Elias never knew his human father. His Elven mother was a wizard, far too focused in her studies to spend much time with him. He spent much of his days as a child reading his mother's old tomes of arcane lore . To his mother's chagrin, he didn't have the interest nor the drive to become an accomplished wizard. He was however quite fascinated by astrology, planar powers and related lore, and became adept at harnesing magical power from this rather unusual source. </p><p></p><p>Upon reaching adulthood, Elias was "invited" by the village elders to explore the world, and learn more about how to harness his planar powers. The fact that he had learned to channel rather potent magics from misunderstood sources had unsettled some of the more simple minded villagers. Although his powers proved useful in the most recent goblin attacks, Elias saw that it would be better for him and the tranquility of his community to spend some time outside. </p><p></p><p>Elias travels lightly with his backpack, staff and grey cloak. He could easily pass for a simple traveller, and he doesn't readily showw off the nature of his powers.</p><p>[/sblock]</p><p></p><p>[sblock=Magic_item_wishlist]</p><p></p><p></p><p>In order of preference:</p><p></p><p>Rod of corruption</p><p></p><p>Rod of corruption</p><p></p><p>Rod of corruption</p><p></p><p>Bracers of the perfect shot</p><p></p><p>amulet of health</p><p></p><p>barkskin armor</p><p></p><p>Staff of storms[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 4415139, member: 15132"] [U]The character[/U] Name: Elias Race: half elf Class: Warlock (star pact) Role: Striker Level: 1 [sblock=Abilities][code][U]Ability scores[/U] Strength : [B] 8 (-1)[/B] Hit points : [B]30[/B] Constitution : [B]18 (+4)[/B] Bloodied : [B]15[/B] Dexterity : [B]11 (+0)[/B] Surges : [B]7 [/B] Intelligence : [B]14 (+2)[/B] Surges/day : [B]10[/B] Wisdom : [B]12 (+1)[/B] Initiative : [B]+0[/B] Charisma : [B]16 (+3)[/B] [U]Defenses:[/U] Armor class : [B]15 [/B] [spoiler]+2 Armor, +2 Int, +1 staff [/spoiler] Fortitude : [B]14[/B] [spoiler] [/spoiler] Reflex : [B]13[/B] [spoiler] +1 warlock[/spoiler] Will : [B]14 [/B][spoiler] +1 warlock[/spoiler] [U]Skills[/U] Arcana (Int): [B]+ 7 [/B] (trained-wizard multiclass) History (int): [B]+ 7 [/B] (trained) Diplomacy (Cha): [B]+ 5 [/B] (trained, +2 racial) Insight (Wis): [B]+ 8 [/B] (trained, +2 racial) Intimidate (Cha): [B]+ 8 [/B] (trained) Religion (Int):[B]+ 7 [/B] (trained) Endurance (Con): [B]+ 4 [/B] [/code][U]Languages: [/U] Common, Elven, draconic [U]Racial traits[/u] Dilettante: wizard fireburst Dual Heritage: can choose human or elven feats Group diplomacy: grant allies within 10 ft a +1 bonus on diplomacy checks [U]Class features[/U] Eldritch blast (con), Eldritch Pact (Star), Prime Shot (+1 ranged attack rolls if no ally is closer to target), Shadow Walk: On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn. Warlock’s Curse: minor action, target ets 1d6 extra damage if hit by warlock [U]Feats[/U] Level 1: Multiclass wizard (thunderwave 1/encounter, staff implement) [spoiler]Staff of Defense: A staff of defense grants you a +1 bonus to AC. In addition, once per encounter as an immediate interrupt, you gain a bonus to defense against one attack equal to your Constitution modifier. You can declare the bonus after the Dungeon Master has already told you the damage total. You must wield your staff. [/spoiler] [U]Weapon Proficiency:[/U] Simple melee, simple ranged, Size: Medium Speed: 6 squares Vision: Low-light[/sblock] [sblock=Powers] [size=1][at will] Eldrich blast, dire radiance [Encounter]Fireburst, thunderwave, Dreadful word [daily] Dread star [/size] [I]Basic attack[/I][INDENT][B][U]Quarterstaff[/U][/B] :bmelee: Attack: [b]+1 vs. AC[/b]; Damage: [b]1d8-1[/b] [B][U]Eldrich blast (Arcane, Implement)[/U][/B] :ranged: Standard action, Ranged attack 10: [b]+4 vs. Dex[/b]; Damage: [b]1d10 + 4[/b] [/INDENT] [I]At-will:[/I][INDENT][B][U]Dire radiance (Arcane, Fear, Implement, Radiant)[/U][/B] :ranged: Standard Action; Ranged Attack 10: [b]+4 vs. For[/b] Damage: [b]1d6+4, repeats if target gets closer on its next turn[/b] [/INDENT] [I]Encounter:[/I] [INDENT][B][U]Scorching burst (Arcane, Fire, Implement)[/U][/B] :area: Standard Action, Ranged burst 1 within 10 squares, : [b]+2 vs. Ref[/b] Damage: [b]1d6 +2[/b] [/INDENT] [INDENT][B][U]Thunderwave (Arcane, Implement, Thunder)[/U][/B] :close: Standard Action, Attack, close blast 3: [b]+2 vs. Ref[/b] Damage: [b]1d6 +2[/b] --- Hit: Push the target back 1 square --- [/INDENT] [INDENT][B][U]Dreadful word (Arcane, Fear, Implement, Psychic)[/U][/B] :ranged: Standard Action, Ranged attack 5: [b]+3 vs. Wil[/b] Damage: [b]2d8 +3[/b] --- Target has -3 penalty to will defence until the end of your next turn --- [/INDENT] [I]Daily:[/I][INDENT][B][U]Dread star (Arcane, Fear, Implement, Radiant)[/U][/B] :ranged: Standard Action; Ranged attack 10: [b]+3 vs. Wil[/b] Damage: [b]3d6 +3[/b] --- Hit: Target is immobilized until the end of your next turn. --- --- Effect: Target takes -2 to Will defence (save ends) --- [/INDENT] [/sblock] [sblock=Equipment][code][U]Currency:[/U] 30 gp. [U]Equipment Price Weight Other[/U] Leather armor 25 gp 20 lb. Light armor Staff 5 gp 4 lb. Dagger 1 gp 1 lb. light thrown Adventurer's kit 28 gp 30 lb. Backpack 2 gp 2 lb. Bedroll 1 sp 5 lb. Flint & Steel 1 gp - Pouch, belt 1 gp 1/2 lb. Rations, trail 2.5 gp 5 lb. 5 days Rope, silk 10 gp 5 lb. 50 ft. Sunrod (2) 4 gp 2 lb. Waterskin 1 gp 4 lb. Gold 12 gp 1 lb. [B]Total 100 gp 78.5 lb.[/B] Normal load: 80 lb. Heavy load: 160 lb. Max. drag load: 400 lb. [/code][/sblock] [sblock=Background/appearance] Elias never knew his human father. His Elven mother was a wizard, far too focused in her studies to spend much time with him. He spent much of his days as a child reading his mother's old tomes of arcane lore . To his mother's chagrin, he didn't have the interest nor the drive to become an accomplished wizard. He was however quite fascinated by astrology, planar powers and related lore, and became adept at harnesing magical power from this rather unusual source. Upon reaching adulthood, Elias was "invited" by the village elders to explore the world, and learn more about how to harness his planar powers. The fact that he had learned to channel rather potent magics from misunderstood sources had unsettled some of the more simple minded villagers. Although his powers proved useful in the most recent goblin attacks, Elias saw that it would be better for him and the tranquility of his community to spend some time outside. Elias travels lightly with his backpack, staff and grey cloak. He could easily pass for a simple traveller, and he doesn't readily showw off the nature of his powers. [/sblock] [sblock=Magic_item_wishlist] In order of preference: Rod of corruption Rod of corruption Rod of corruption Bracers of the perfect shot amulet of health barkskin armor Staff of storms[/sblock] [/QUOTE]
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