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IG's "The Witchlight Strand" [Character Records]
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<blockquote data-quote="Midgardsormr" data-source="post: 5042736" data-attributes="member: 85926"><p>[sblock=Character Record]</p><p><span style="font-family: 'Courier New'">Character Name: Pier Glasser</span></p><p> </p><p><span style="font-family: 'Courier New'">Class: Wizard Paragon Path: Epic Destiny:</span></p><p><span style="font-family: 'Courier New'">Level: 2 Total XP: 1000</span></p><p><span style="font-family: 'Courier New'">Race: Human Size: Medium Age: 26</span></p><p><span style="font-family: 'Courier New'">Gender: Male Height: 5'7" Weight: 185 lb</span></p><p><span style="font-family: 'Courier New'">Alignment: Good (CG) Deity: Ghart</span></p><p><span style="font-family: 'Courier New'">Affilitations: Harold the glassmaker's son. Official emmissary of Port Magalie to the barbarian tribes. Citizen of Port Magalie.</span></p><p> </p><p><span style="font-family: 'Courier New'">Strength: 10 +0/1 Constitution: 10 +0/1 Dexterity: 14 +2/3</span></p><p><span style="font-family: 'Courier New'">Intelligence: 20 +5/6 Wisdom: 8 -1/0 Charisma: 11 +0/1</span></p><p><span style="font-family: 'Courier New'">(+2 to INT from Human)</span></p><p> </p><p><span style="font-family: 'Courier New'">Defenses Score | Bonuses </span></p><p><span style="font-family: 'Courier New'">Armor Class: 17 | 10 +6 INT +1 Staff of Defense</span></p><p><span style="font-family: 'Courier New'">Fortitude: 13 | 10 +1 CON +1 Human +1 Amulet of Health</span></p><p><span style="font-family: 'Courier New'">Reflex: 17 | 10 +6 INT +1 Human +1 Amulet of Health</span></p><p><span style="font-family: 'Courier New'">Will: 14 | 10 +1 CHA +2 Wizard +1 Human +1 Amulet of Health</span></p><p> </p><p><span style="font-family: 'Courier New'">Hit Points: 24 (+4 / level) Bloodied: 12</span></p><p><span style="font-family: 'Courier New'">Surges/day: 6 Surge Value: 6</span></p><p> </p><p><span style="font-family: 'Courier New'">Speed: 6 Action Points: 1 Milestones: 0</span></p><p><span style="font-family: 'Courier New'">Passive Insight: 15 Passive Perception: 12 Vision: Normal</span></p><p><span style="font-family: 'Courier New'">Initiative: +7</span></p><p> </p><p><span style="font-family: 'Courier New'">Acrobatics: +5 | +3 DEX +2 Feat Arcana: +11 | +6 INT +5 Trained</span></p><p><span style="font-family: 'Courier New'">Athletics: +3 | +1 STR +2 Feat Bluff: +3 | +1 CHA +2 Feat</span></p><p><span style="font-family: 'Courier New'">Diplomacy: +6 | +1 CHA +5 Trained Dungeoneering: +2 | -0 WIS +2 Feat </span></p><p><span style="font-family: 'Courier New'">Endurance: +3 | +1 CON +2 Feat Heal: +2 | -0 WIS +2 Feat</span></p><p><span style="font-family: 'Courier New'">History: +11 | +6 INT +5 Trained Insight: +5 | -0 WIS +5 Trained</span></p><p><span style="font-family: 'Courier New'">Intimidate: +3 | +1 CHA +2 Feat Nature: +5 | -0 WIS +5 Trained</span></p><p><span style="font-family: 'Courier New'">Perception: +2 | -0 WIS +2 Feat Religion: +8 | +6 INT +2 Feat</span></p><p><span style="font-family: 'Courier New'">Stealth: +5 | +3 DEX +2 Feat Streetwise: +3 | +1 CHA +2 Feat</span></p><p><span style="font-family: 'Courier New'">Thievery: +5 | +3 DEX +2 Feat</span></p><p> </p><p><span style="font-family: 'Courier New'">Racial Features: </span></p><p><span style="font-family: 'Courier New'">+2 to one Ability Score (INT)</span></p><p><span style="font-family: 'Courier New'">Languages: Common, One other (Goblin)</span></p><p><span style="font-family: 'Courier New'">Bonus At-Will Power (Thunderwave)</span></p><p><span style="font-family: 'Courier New'">Bonus Feat (Jack of All Trades)</span></p><p><span style="font-family: 'Courier New'">Bonus Skill (Nature)</span></p><p><span style="font-family: 'Courier New'">Human Defense Bonus: +1 to Fortitude, Reflex, and Will defenses</span></p><p> </p><p><span style="font-family: 'Courier New'">Class / Path / Destiny Features:</span></p><p><span style="font-family: 'Courier New'">Arcane Implement Mastery (Staff of Defense): +1 AC</span></p><p><span style="font-family: 'Courier New'">Cantrips (listed with at-will Powers)</span></p><p><span style="font-family: 'Courier New'">Ritual Casting (three level 1 rituals to start)</span></p><p><span style="font-family: 'Courier New'">Spellbook (Wizards gain access to two daily or utility powers instead of</span></p><p><span style="font-family: 'Courier New'">just one.) 128 pages — currently has 3 pages of Rituals and 9 pages of </span></p><p><span style="font-family: 'Courier New'">spells.</span></p><p> </p><p><span style="font-family: 'Courier New'">Feats:</span></p><p><span style="font-family: 'Courier New'">Cloth Armor Proficiency Quarterstaff Weapon Proficiency</span></p><p><span style="font-family: 'Courier New'">Dagger Weapon Proficiency Orb Implement </span></p><p><span style="font-family: 'Courier New'">Staff Implement Wand Implement</span></p><p><span style="font-family: 'Courier New'">Ritual Casting</span></p><p><span style="font-family: 'Courier New'">Action Surge (+3 to attack rolls when spending an </span></p><p><span style="font-family: 'Courier New'">action point) </span></p><p><span style="font-family: 'Courier New'">Jack of All Trades (+2 to untrained skills)</span></p><p><span style="font-family: 'Courier New'">Improved Initiative (+4 to initiative checks)</span></p><p> </p><p><span style="font-family: 'Courier New'">Basic Attacks</span></p><p><span style="font-family: 'Courier New'">Magic Missile (see below)</span></p><p><span style="font-family: 'Courier New'">Dagger +4 (STR) v AC 1d4 damage</span></p><p><span style="font-family: 'Courier New'">Thrown Dagger +6 (DEX) v AC 1d4 damage + 2 (DEX) damage</span></p><p> </p><p><span style="font-family: 'Courier New'">At-Will Powers:</span></p><p><span style="font-family: 'Courier New'">Ghost Sound Standard Action Ranged 10</span></p><p><span style="font-family: 'Courier New'">Target: One object or unoccupied square</span></p><p> </p><p><span style="font-family: 'Courier New'">Light Minor Action Ranged 5</span></p><p><span style="font-family: 'Courier New'">Target: One object or unoccupied square</span></p><p> </p><p><span style="font-family: 'Courier New'">Mage hand Minor Action Ranged 5</span></p><p><span style="font-family: 'Courier New'">Sustain Minor </span></p><p><span style="font-family: 'Courier New'">Special: Only one effect active at a time</span></p><p> </p><p><span style="font-family: 'Courier New'">Prestidigitation Standard Action Ranged 2</span></p><p><span style="font-family: 'Courier New'">Special: Up to three effects active at a time</span></p><p> </p><p><span style="font-family: 'Courier New'">Magic Missile Autohit | 2 + 5 (INT) damage</span></p><p><span style="font-family: 'Courier New'">(Basic Ranged) Standard Action Ranged 20</span></p><p><span style="font-family: 'Courier New'">Target: One Creature</span></p><p><span style="font-family: 'Courier New'">Arcane, Force, Implement</span></p><p> </p><p><span style="font-family: 'Courier New'">Scorching Burst +6 (INT) v Reflex 1d6 + 5 (INT) damage</span></p><p><span style="font-family: 'Courier New'">Standard Action Area Burst 1 within 10 squares</span></p><p><span style="font-family: 'Courier New'">Target: Each creature in burst</span></p><p><span style="font-family: 'Courier New'">Arcane, Fire, Implement</span></p><p> </p><p><span style="font-family: 'Courier New'">Thunderwave +6 (INT) v Fortitude 1d6 + 5 (INT) damage</span></p><p><span style="font-family: 'Courier New'">Standard Action Close Blast 3</span></p><p><span style="font-family: 'Courier New'">Target: Each creature in blast</span></p><p><span style="font-family: 'Courier New'">Arcane, Thunder, Implement</span></p><p> </p><p><span style="font-family: 'Courier New'">Encounter Powers:</span></p><p><span style="font-family: 'Courier New'">Ray of Enfeeblement +6 (INT) v Fortitude 1d10 + 5 (INT)</span></p><p><span style="font-family: 'Courier New'">Standard Action Ranged 10</span></p><p><span style="font-family: 'Courier New'">Target: One Creature</span></p><p><span style="font-family: 'Courier New'">On hit: Target weakened until end of Pier's next turn.</span></p><p><span style="font-family: 'Courier New'">Arcane, Necrotic, Implement</span></p><p></p><p><span style="font-family: 'Courier New'">Shield</span></p><p><span style="font-family: 'Courier New'">Immediate Interrupt</span></p><p><span style="font-family: 'Courier New'">Personal</span></p><p><span style="font-family: 'Courier New'">Trigger: You are hit by an attack.</span></p><p><span style="font-family: 'Courier New'">Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.</span></p><p><span style="font-family: 'Courier New'">Arcane, Force</span></p><p></p><p><span style="font-family: 'Courier New'">Staff of Defense</span></p><p><span style="font-family: 'Courier New'">Immediate Interrupt</span></p><p><span style="font-family: 'Courier New'">Personal</span></p><p><span style="font-family: 'Courier New'">Trigger: DM announces damage total.</span></p><p><span style="font-family: 'Courier New'">Effect: You gain a +1 power bonus (CON) to defense against that attack.</span></p><p><span style="font-family: 'Courier New'">Arcane, Force</span></p><p> </p><p><span style="font-family: 'Courier New'">Daily Powers:</span></p><p><span style="font-family: 'Courier New'">Acid Arrow +6 (INT) v Reflex 2d8 + 5 (INT) damage</span></p><p><span style="font-family: 'Courier New'">Standard Action Ranged 20</span></p><p><span style="font-family: 'Courier New'">Primary Target: One creature</span></p><p><span style="font-family: 'Courier New'">Sec. Target: Each creature adjacent to Primary Target</span></p><p><span style="font-family: 'Courier New'">+6 (INT) v Reflex 1d8 + 5 (INT)</span></p><p><span style="font-family: 'Courier New'">On hit: 5 ongoing Acid damage (save ends).</span></p><p><span style="font-family: 'Courier New'">Miss: Half damage, 2 ongoing Acid damage (save ends), </span></p><p><span style="font-family: 'Courier New'">no secondary attack.</span></p><p><span style="font-family: 'Courier New'">Arcane, Acid, Implement</span></p><p> </p><p><span style="font-family: 'Courier New'">Sleep +6 v Will No damage</span></p><p><span style="font-family: 'Courier New'">Standard Action Area burst 2 within 20 squares</span></p><p><span style="font-family: 'Courier New'">Target: Each creature in burst</span></p><p><span style="font-family: 'Courier New'">On hit: Target is slowed (save ends). If the target </span></p><p><span style="font-family: 'Courier New'">fails its first saving throw, the target becomes</span></p><p><span style="font-family: 'Courier New'">unconscious (save ends).</span></p><p><span style="font-family: 'Courier New'">Miss: Target is slowed (save ends).</span></p><p><span style="font-family: 'Courier New'">Arcane, Sleep, Implement</span></p><p></p><p><span style="font-family: 'Courier New'">Expeditious Retreat</span></p><p><span style="font-family: 'Courier New'">Move Action</span></p><p><span style="font-family: 'Courier New'">Personal</span></p><p><span style="font-family: 'Courier New'">Shift up to twice your speed (12)</span></p><p><span style="font-family: 'Courier New'">Arcane</span> </p><p> </p><p><span style="font-family: 'Courier New'">Rituals: </span></p><p><span style="font-family: 'Courier New'">Tenser's Floating Disc Level: 1 Component Cost: 10 gp</span></p><p><span style="font-family: 'Courier New'">Casting Time: 10 min Duration: 24 hours</span></p><p><span style="font-family: 'Courier New'">Arcana Check Result: Maximunm Load:</span></p><p><span style="font-family: 'Courier New'">9 or lower 250 pounds</span></p><p><span style="font-family: 'Courier New'">10-24 500 pounds</span></p><p><span style="font-family: 'Courier New'">25-39 1000 pounds</span></p><p><span style="font-family: 'Courier New'">40+ 2000 pounds</span></p><p> </p><p><span style="font-family: 'Courier New'">Gentle Repose Level: 1 Component Cost: 10 gp</span></p><p><span style="font-family: 'Courier New'">Casting Time: 1 hour Duration: x4 </span></p><p><span style="font-family: 'Courier New'">No skill check required (Heal)</span></p><p> </p><p><span style="font-family: 'Courier New'">Animal Messenger Level: 1 Component Cost: 10 gp</span></p><p><span style="font-family: 'Courier New'">Casting Time: 10 min </span></p><p><span style="font-family: 'Courier New'">Nature Check Result: Duration:</span></p><p><span style="font-family: 'Courier New'">19 or lower 6 hours</span></p><p><span style="font-family: 'Courier New'">20-29 12 hours</span></p><p><span style="font-family: 'Courier New'">30-39 18 hours</span></p><p><span style="font-family: 'Courier New'">40+ 24 hours</span></p><p> </p><p><span style="font-family: 'Courier New'">Equipment:</span></p><p><span style="font-family: 'Courier New'">2 sets of Clothing 2 gp 8 lb</span></p><p><span style="font-family: 'Courier New'">3 daggers 3 gp 3 lb </span></p><p><span style="font-family: 'Courier New'">Staff 5 gp 4 lb</span></p><p><span style="font-family: 'Courier New'">Backpack 2 gp 2 lb</span></p><p><span style="font-family: 'Courier New'">Bedroll .1 gp 5 lb</span></p><p><span style="font-family: 'Courier New'">Belt Pouch 1 gp .5 lb</span></p><p><span style="font-family: 'Courier New'">10 days Trail Rations 5 gp 10 lb</span></p><p><span style="font-family: 'Courier New'">50' Silk Rope 10 gp 5 lb</span></p><p><span style="font-family: 'Courier New'">Waterskin 1 gp 4 lb</span></p><p><span style="font-family: 'Courier New'">Spellbook 50 gp 3 lb</span></p><p><span style="font-family: 'Courier New'">Totals 79.1 gp 44.5 lb</span></p><p> </p><p><span style="font-family: 'Courier New'">20 gp, 9 sp</span></p><p>[/sblock]</p><p> </p><p>Quick Stats: </p><p> </p><p><strong>Pier Glasser</strong>- Human Male Wizard 2</p><p>Passive Perception: 12, Passive Insight: 15</p><p>AC: 17, Fort: 13, Reflex: 18, Will: 15 -- Speed: 6</p><p>HP: 24/24, Bloodied: 12, Surge Value: 6, Surges left: 6/6</p><p>Initiative: +7</p><p>Action Points: 1, Second Wind: not used</p><p> </p><p>Magic Missile Autohit 7 damage (basic ranged attack)</p><p>Dagger +4, 1d4 (basic melee attack)</p><p> </p><p>Prepared Daily Spells:</p><p>Acid Arrow</p><p> </p><p>[sblock=Wish List]</p><p>+1 Fireburst Cloth Armor</p><p>Any +1 Magic Staff</p><p><s>+1 Amulet of Health</s></p><p>Everlasting Provisions</p><p>Bag of Holding</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Midgardsormr, post: 5042736, member: 85926"] [sblock=Character Record] [FONT=Courier New]Character Name: Pier Glasser[/FONT] [FONT=Courier New]Class: Wizard Paragon Path: Epic Destiny:[/FONT] [FONT=Courier New]Level: 2 Total XP: 1000[/FONT] [FONT=Courier New]Race: Human Size: Medium Age: 26[/FONT] [FONT=Courier New]Gender: Male Height: 5'7" Weight: 185 lb[/FONT] [FONT=Courier New]Alignment: Good (CG) Deity: Ghart[/FONT] [FONT=Courier New]Affilitations: Harold the glassmaker's son. Official emmissary of Port Magalie to the barbarian tribes. Citizen of Port Magalie.[/FONT] [FONT=Courier New]Strength: 10 +0/1 Constitution: 10 +0/1 Dexterity: 14 +2/3[/FONT] [FONT=Courier New]Intelligence: 20 +5/6 Wisdom: 8 -1/0 Charisma: 11 +0/1[/FONT] [FONT=Courier New](+2 to INT from Human)[/FONT] [FONT=Courier New]Defenses Score | Bonuses [/FONT] [FONT=Courier New]Armor Class: 17 | 10 +6 INT +1 Staff of Defense[/FONT] [FONT=Courier New]Fortitude: 13 | 10 +1 CON +1 Human +1 Amulet of Health[/FONT] [FONT=Courier New]Reflex: 17 | 10 +6 INT +1 Human +1 Amulet of Health[/FONT] [FONT=Courier New]Will: 14 | 10 +1 CHA +2 Wizard +1 Human +1 Amulet of Health[/FONT] [FONT=Courier New]Hit Points: 24 (+4 / level) Bloodied: 12[/FONT] [FONT=Courier New]Surges/day: 6 Surge Value: 6[/FONT] [FONT=Courier New]Speed: 6 Action Points: 1 Milestones: 0[/FONT] [FONT=Courier New]Passive Insight: 15 Passive Perception: 12 Vision: Normal[/FONT] [FONT=Courier New]Initiative: +7[/FONT] [FONT=Courier New]Acrobatics: +5 | +3 DEX +2 Feat Arcana: +11 | +6 INT +5 Trained[/FONT] [FONT=Courier New]Athletics: +3 | +1 STR +2 Feat Bluff: +3 | +1 CHA +2 Feat[/FONT] [FONT=Courier New]Diplomacy: +6 | +1 CHA +5 Trained Dungeoneering: +2 | -0 WIS +2 Feat [/FONT] [FONT=Courier New]Endurance: +3 | +1 CON +2 Feat Heal: +2 | -0 WIS +2 Feat[/FONT] [FONT=Courier New]History: +11 | +6 INT +5 Trained Insight: +5 | -0 WIS +5 Trained[/FONT] [FONT=Courier New]Intimidate: +3 | +1 CHA +2 Feat Nature: +5 | -0 WIS +5 Trained[/FONT] [FONT=Courier New]Perception: +2 | -0 WIS +2 Feat Religion: +8 | +6 INT +2 Feat[/FONT] [FONT=Courier New]Stealth: +5 | +3 DEX +2 Feat Streetwise: +3 | +1 CHA +2 Feat[/FONT] [FONT=Courier New]Thievery: +5 | +3 DEX +2 Feat[/FONT] [FONT=Courier New]Racial Features: [/FONT] [FONT=Courier New]+2 to one Ability Score (INT)[/FONT] [FONT=Courier New]Languages: Common, One other (Goblin)[/FONT] [FONT=Courier New]Bonus At-Will Power (Thunderwave)[/FONT] [FONT=Courier New]Bonus Feat (Jack of All Trades)[/FONT] [FONT=Courier New]Bonus Skill (Nature)[/FONT] [FONT=Courier New]Human Defense Bonus: +1 to Fortitude, Reflex, and Will defenses[/FONT] [FONT=Courier New]Class / Path / Destiny Features:[/FONT] [FONT=Courier New]Arcane Implement Mastery (Staff of Defense): +1 AC[/FONT] [FONT=Courier New]Cantrips (listed with at-will Powers)[/FONT] [FONT=Courier New]Ritual Casting (three level 1 rituals to start)[/FONT] [FONT=Courier New]Spellbook (Wizards gain access to two daily or utility powers instead of[/FONT] [FONT=Courier New]just one.) 128 pages — currently has 3 pages of Rituals and 9 pages of [/FONT] [FONT=Courier New]spells.[/FONT] [FONT=Courier New]Feats:[/FONT] [FONT=Courier New]Cloth Armor Proficiency Quarterstaff Weapon Proficiency[/FONT] [FONT=Courier New]Dagger Weapon Proficiency Orb Implement [/FONT] [FONT=Courier New]Staff Implement Wand Implement[/FONT] [FONT=Courier New]Ritual Casting[/FONT] [FONT=Courier New]Action Surge (+3 to attack rolls when spending an [/FONT] [FONT=Courier New]action point) [/FONT] [FONT=Courier New]Jack of All Trades (+2 to untrained skills)[/FONT] [FONT=Courier New]Improved Initiative (+4 to initiative checks)[/FONT] [FONT=Courier New]Basic Attacks[/FONT] [FONT=Courier New]Magic Missile (see below)[/FONT] [FONT=Courier New]Dagger +4 (STR) v AC 1d4 damage[/FONT] [FONT=Courier New]Thrown Dagger +6 (DEX) v AC 1d4 damage + 2 (DEX) damage[/FONT] [FONT=Courier New]At-Will Powers:[/FONT] [FONT=Courier New]Ghost Sound Standard Action Ranged 10[/FONT] [FONT=Courier New]Target: One object or unoccupied square[/FONT] [FONT=Courier New]Light Minor Action Ranged 5[/FONT] [FONT=Courier New]Target: One object or unoccupied square[/FONT] [FONT=Courier New]Mage hand Minor Action Ranged 5[/FONT] [FONT=Courier New]Sustain Minor [/FONT] [FONT=Courier New]Special: Only one effect active at a time[/FONT] [FONT=Courier New]Prestidigitation Standard Action Ranged 2[/FONT] [FONT=Courier New]Special: Up to three effects active at a time[/FONT] [FONT=Courier New]Magic Missile Autohit | 2 + 5 (INT) damage[/FONT] [FONT=Courier New](Basic Ranged) Standard Action Ranged 20[/FONT] [FONT=Courier New]Target: One Creature[/FONT] [FONT=Courier New]Arcane, Force, Implement[/FONT] [FONT=Courier New]Scorching Burst +6 (INT) v Reflex 1d6 + 5 (INT) damage[/FONT] [FONT=Courier New]Standard Action Area Burst 1 within 10 squares[/FONT] [FONT=Courier New]Target: Each creature in burst[/FONT] [FONT=Courier New]Arcane, Fire, Implement[/FONT] [FONT=Courier New]Thunderwave +6 (INT) v Fortitude 1d6 + 5 (INT) damage[/FONT] [FONT=Courier New]Standard Action Close Blast 3[/FONT] [FONT=Courier New]Target: Each creature in blast[/FONT] [FONT=Courier New]Arcane, Thunder, Implement[/FONT] [FONT=Courier New]Encounter Powers:[/FONT] [FONT=Courier New]Ray of Enfeeblement +6 (INT) v Fortitude 1d10 + 5 (INT)[/FONT] [FONT=Courier New]Standard Action Ranged 10[/FONT] [FONT=Courier New]Target: One Creature[/FONT] [FONT=Courier New]On hit: Target weakened until end of Pier's next turn.[/FONT] [FONT=Courier New]Arcane, Necrotic, Implement[/FONT] [FONT=Courier New]Shield[/FONT] [FONT=Courier New]Immediate Interrupt[/FONT] [FONT=Courier New]Personal[/FONT] [FONT=Courier New]Trigger: You are hit by an attack.[/FONT] [FONT=Courier New]Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.[/FONT] [FONT=Courier New]Arcane, Force[/FONT] [FONT=Courier New]Staff of Defense[/FONT] [FONT=Courier New]Immediate Interrupt[/FONT] [FONT=Courier New]Personal[/FONT] [FONT=Courier New]Trigger: DM announces damage total.[/FONT] [FONT=Courier New]Effect: You gain a +1 power bonus (CON) to defense against that attack.[/FONT] [FONT=Courier New]Arcane, Force[/FONT] [FONT=Courier New]Daily Powers:[/FONT] [FONT=Courier New]Acid Arrow +6 (INT) v Reflex 2d8 + 5 (INT) damage[/FONT] [FONT=Courier New]Standard Action Ranged 20[/FONT] [FONT=Courier New]Primary Target: One creature[/FONT] [FONT=Courier New]Sec. Target: Each creature adjacent to Primary Target[/FONT] [FONT=Courier New]+6 (INT) v Reflex 1d8 + 5 (INT)[/FONT] [FONT=Courier New]On hit: 5 ongoing Acid damage (save ends).[/FONT] [FONT=Courier New]Miss: Half damage, 2 ongoing Acid damage (save ends), [/FONT] [FONT=Courier New]no secondary attack.[/FONT] [FONT=Courier New]Arcane, Acid, Implement[/FONT] [FONT=Courier New]Sleep +6 v Will No damage[/FONT] [FONT=Courier New]Standard Action Area burst 2 within 20 squares[/FONT] [FONT=Courier New]Target: Each creature in burst[/FONT] [FONT=Courier New]On hit: Target is slowed (save ends). If the target [/FONT] [FONT=Courier New]fails its first saving throw, the target becomes[/FONT] [FONT=Courier New]unconscious (save ends).[/FONT] [FONT=Courier New]Miss: Target is slowed (save ends).[/FONT] [FONT=Courier New]Arcane, Sleep, Implement[/FONT] [FONT=Courier New]Expeditious Retreat[/FONT] [FONT=Courier New]Move Action[/FONT] [FONT=Courier New]Personal[/FONT] [FONT=Courier New]Shift up to twice your speed (12)[/FONT] [FONT=Courier New]Arcane[/FONT] [FONT=Courier New]Rituals: [/FONT] [FONT=Courier New]Tenser's Floating Disc Level: 1 Component Cost: 10 gp[/FONT] [FONT=Courier New]Casting Time: 10 min Duration: 24 hours[/FONT] [FONT=Courier New]Arcana Check Result: Maximunm Load:[/FONT] [FONT=Courier New]9 or lower 250 pounds[/FONT] [FONT=Courier New]10-24 500 pounds[/FONT] [FONT=Courier New]25-39 1000 pounds[/FONT] [FONT=Courier New]40+ 2000 pounds[/FONT] [FONT=Courier New]Gentle Repose Level: 1 Component Cost: 10 gp[/FONT] [FONT=Courier New]Casting Time: 1 hour Duration: x4 [/FONT] [FONT=Courier New]No skill check required (Heal)[/FONT] [FONT=Courier New]Animal Messenger Level: 1 Component Cost: 10 gp[/FONT] [FONT=Courier New]Casting Time: 10 min [/FONT] [FONT=Courier New]Nature Check Result: Duration:[/FONT] [FONT=Courier New]19 or lower 6 hours[/FONT] [FONT=Courier New]20-29 12 hours[/FONT] [FONT=Courier New]30-39 18 hours[/FONT] [FONT=Courier New]40+ 24 hours[/FONT] [FONT=Courier New]Equipment:[/FONT] [FONT=Courier New]2 sets of Clothing 2 gp 8 lb[/FONT] [FONT=Courier New]3 daggers 3 gp 3 lb [/FONT] [FONT=Courier New]Staff 5 gp 4 lb[/FONT] [FONT=Courier New]Backpack 2 gp 2 lb[/FONT] [FONT=Courier New]Bedroll .1 gp 5 lb[/FONT] [FONT=Courier New]Belt Pouch 1 gp .5 lb[/FONT] [FONT=Courier New]10 days Trail Rations 5 gp 10 lb[/FONT] [FONT=Courier New]50' Silk Rope 10 gp 5 lb[/FONT] [FONT=Courier New]Waterskin 1 gp 4 lb[/FONT] [FONT=Courier New]Spellbook 50 gp 3 lb[/FONT] [FONT=Courier New]Totals 79.1 gp 44.5 lb[/FONT] [FONT=Courier New]20 gp, 9 sp[/FONT] [/sblock] Quick Stats: [B]Pier Glasser[/B]- Human Male Wizard 2 Passive Perception: 12, Passive Insight: 15 AC: 17, Fort: 13, Reflex: 18, Will: 15 -- Speed: 6 HP: 24/24, Bloodied: 12, Surge Value: 6, Surges left: 6/6 Initiative: +7 Action Points: 1, Second Wind: not used Magic Missile Autohit 7 damage (basic ranged attack) Dagger +4, 1d4 (basic melee attack) Prepared Daily Spells: Acid Arrow [sblock=Wish List] +1 Fireburst Cloth Armor Any +1 Magic Staff [s]+1 Amulet of Health[/s] Everlasting Provisions Bag of Holding [/sblock] [/QUOTE]
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