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IG's "The Witchlight Strand" [Character Records]
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<blockquote data-quote="jkason" data-source="post: 5442429" data-attributes="member: 2710"><p>[sblock=stats]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Weel Naxel, level 2</p><p>Human, Artificer</p><p>Versatile Expertise Option: Versatile Expertise (Spear)</p><p>Versatile Expertise Option: Versatile Expertise (Rod)</p><p>Human Power Selection Option: Bonus At-Will Power</p><p>Cannith Tinker (+2 to Thievery)</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 10, CON 16, DEX 12, INT 18, WIS 12, CHA 8</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 16, DEX 12, INT 16, WIS 12, CHA 8</p><p> </p><p> </p><p>AC: 17 Fort: 16 Ref: 16 Will: 14</p><p>HP: 33 Surges: 9 Surge Value: 8</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +10, Dungeoneering +7, Heal +7, History +10, Perception +7, Thievery +9</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Athletics +1, Bluff +0, Diplomacy +0, Endurance +4, Insight +2, Intimidate +0, Nature +2, Religion +5, Stealth +2, Streetwise +0</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Artificer Feature: Healing Infusion: Curative Admixture</p><p>Artificer Feature: Healing Infusion: Resistive Formula</p><p>Artificer Attack 1: Magic Weapon</p><p>Artificer Attack 1: Static Shock</p><p>Artificer Attack 1: Thundering Armor</p><p>Artificer Attack 1: Scouring Weapon</p><p>Artificer Attack 1: Punishing Eye</p><p>Artificer Utility 2: Restorative Infusion</p><p> </p><p>FEATS</p><p>Level 1: White Lotus Riposte</p><p>Level 1: Ritual Caster</p><p>Level 1: Versatile Expertise</p><p>Level 2: Potent Restorables</p><p> </p><p>ITEMS</p><p>Ritual Book</p><p>Brew Potion</p><p>Disenchant Magic Item</p><p>Enchant Magic Item</p><p>Make Whole</p><p>Leather Armor x1</p><p>Magic Rod +1 x1</p><p>Javelin x1</p><p>Crossbow</p><p>Thieves' Tools</p><p>Crossbow Bolt</p><p>====== End ======[/sblock]</p><p></p><p>[sblock=notes on 'named objects']Skitgami: rod implement</p><p>Bytsab: javelin</p><p>The Globby Twins: healing infusions</p><p>Old Rueyov: Punishing Eye[/sblock]</p><p></p><p>[sblock=Weel Naxel]Growing up in Hania, Weel was a very talkative child, but he never really talked to people. Chairs, tools, clockworks, these were his playmates. But it all seemed relatively benign, and he was just so darned useful. There didn't seem to be much he couldn't fix, so if letting him prattle on like his trinkets talked settled his nerves, what was the harm?</p><p></p><p>What his kin didn't realize was that what Weel's mind interpreted as voices were the strands of arcane energy woven into the world. His natural talents at manipulating those strands first manifested in his ability to fix the mundane, but as the boy grew, his untrained powers began unintentionally infusing those objects with supernatural qualities. A clock glowed in the dark, a set of scales hovered six inches from any surface, a cart righted itself after it tipped into a ditch. Folks giggled nervously, but, well, it was quite nice to read a clock at night, and who could complain about not having to gather hands for an overturned cart? </p><p></p><p>Still, it was unnerving, and with so many external threats, who wanted to wait around to see if Weel managed to 'fix' a pulley to explode or electrify some poor horse's bridle? </p><p></p><p>While he may seem relatively ignorant to the people around him, the fact is Weel isn't oblivious to his reality. He's retreated nearly completely into his own world as a defense against the stares and the whispers and the suspicion he can feel daily. And he wishes desperately for a way out, a path that would let him channel his powers without calling down censure, since he knows above all else that he hasn't the self-control to resist the secrets the world continues to whisper to him...[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5442429, member: 2710"] [sblock=stats]====== Created Using Wizards of the Coast D&D Character Builder ====== Weel Naxel, level 2 Human, Artificer Versatile Expertise Option: Versatile Expertise (Spear) Versatile Expertise Option: Versatile Expertise (Rod) Human Power Selection Option: Bonus At-Will Power Cannith Tinker (+2 to Thievery) FINAL ABILITY SCORES STR 10, CON 16, DEX 12, INT 18, WIS 12, CHA 8 STARTING ABILITY SCORES STR 10, CON 16, DEX 12, INT 16, WIS 12, CHA 8 AC: 17 Fort: 16 Ref: 16 Will: 14 HP: 33 Surges: 9 Surge Value: 8 TRAINED SKILLS Arcana +10, Dungeoneering +7, Heal +7, History +10, Perception +7, Thievery +9 UNTRAINED SKILLS Acrobatics +2, Athletics +1, Bluff +0, Diplomacy +0, Endurance +4, Insight +2, Intimidate +0, Nature +2, Religion +5, Stealth +2, Streetwise +0 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Artificer Feature: Healing Infusion: Curative Admixture Artificer Feature: Healing Infusion: Resistive Formula Artificer Attack 1: Magic Weapon Artificer Attack 1: Static Shock Artificer Attack 1: Thundering Armor Artificer Attack 1: Scouring Weapon Artificer Attack 1: Punishing Eye Artificer Utility 2: Restorative Infusion FEATS Level 1: White Lotus Riposte Level 1: Ritual Caster Level 1: Versatile Expertise Level 2: Potent Restorables ITEMS Ritual Book Brew Potion Disenchant Magic Item Enchant Magic Item Make Whole Leather Armor x1 Magic Rod +1 x1 Javelin x1 Crossbow Thieves' Tools Crossbow Bolt ====== End ======[/sblock] [sblock=notes on 'named objects']Skitgami: rod implement Bytsab: javelin The Globby Twins: healing infusions Old Rueyov: Punishing Eye[/sblock] [sblock=Weel Naxel]Growing up in Hania, Weel was a very talkative child, but he never really talked to people. Chairs, tools, clockworks, these were his playmates. But it all seemed relatively benign, and he was just so darned useful. There didn't seem to be much he couldn't fix, so if letting him prattle on like his trinkets talked settled his nerves, what was the harm? What his kin didn't realize was that what Weel's mind interpreted as voices were the strands of arcane energy woven into the world. His natural talents at manipulating those strands first manifested in his ability to fix the mundane, but as the boy grew, his untrained powers began unintentionally infusing those objects with supernatural qualities. A clock glowed in the dark, a set of scales hovered six inches from any surface, a cart righted itself after it tipped into a ditch. Folks giggled nervously, but, well, it was quite nice to read a clock at night, and who could complain about not having to gather hands for an overturned cart? Still, it was unnerving, and with so many external threats, who wanted to wait around to see if Weel managed to 'fix' a pulley to explode or electrify some poor horse's bridle? While he may seem relatively ignorant to the people around him, the fact is Weel isn't oblivious to his reality. He's retreated nearly completely into his own world as a defense against the stares and the whispers and the suspicion he can feel daily. And he wishes desperately for a way out, a path that would let him channel his powers without calling down censure, since he knows above all else that he hasn't the self-control to resist the secrets the world continues to whisper to him...[/sblock] [/QUOTE]
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