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IG's "Those Left Behind" Chapter 3, Character Records
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<blockquote data-quote="Shayuri" data-source="post: 4712436" data-attributes="member: 4936"><p>[sblock=Talashia]</p><p>Talashia Thingol</p><p>Female human Sorceror 6 / Elemental Savant 1</p><p>Chaotic Good</p><p></p><p>Strength 8 (-1)</p><p>Dexterity 14 (+2)</p><p>Constitution 14 (+2)</p><p>Intelligence 12 (+1)</p><p>Wisdom 10 (+0)</p><p>Charisma 19 (+4)</p><p></p><p>Size: Medium</p><p>Height: 5' 6"</p><p>Weight: 115 lbs</p><p>Skin: Coppery</p><p>Eyes: Translucent blue</p><p>Hair: Long, shiny white</p><p></p><p>Total Hit Points: 28/28</p><p>Speed: 30 feet</p><p>Armor Class: 12 = 10 +2 (dex)</p><p>Touch AC: 12</p><p>Flat-footed: 10</p><p>Initiative: +2 = +2 (dex)</p><p></p><p>Fortitude save: +5 = +2 (base) +2 (con) +1 (resistance)</p><p>Reflex save: +5 = +2 (base) +2 (Dex) +1 (resistance)</p><p>Will save: +8 = +7 [base] +1 (resistance)</p><p></p><p>BAB +3</p><p>Melee: +2</p><p>Ranged: +5</p><p></p><p>Race: Human</p><p>Bonus Feat at 1st level</p><p>Bonus skill points</p><p></p><p>Class: Sorceror</p><p>Spells</p><p>Familiar</p><p>Prestige Class: Elemental Savant</p><p>Elemental Resistance: 5 (Lightning)</p><p></p><p>Feats:</p><p>1st Educated</p><p>Hu Energy Substitution: Lightning</p><p>3rd Born of Three Thunders</p><p>6th Improved Familiar</p><p></p><p>Skills: 36s+3es</p><p>Concentration +12 (10 ranks + 2 Con)</p><p>Knowledge Arcana +11 (10 ranks + 1 int)</p><p>Knowledge Planes +7 (6 ranks + 1 int)</p><p>Knowledge Nature +5 (4 ranks + 1 Int)</p><p>Spellcraft +10 (9 ranks + 1 int)</p><p></p><p>Languages: Common, Auran</p><p></p><p>Spellcasting (CL7, Base DC 14+lvl)</p><p></p><p>Slots: 0 - 6/6, 1 - 8/8, 2 - 7/7, 3 - 5/5</p><p></p><p>Spells known:</p><p>0 - Detect Magic, Electric Arc, Mage Hand, Prestidigitation, Message, Dancing Lights, Mending</p><p>1 - Shield, Magic Missile, Mage Armor, Featherfall, Identify</p><p>2 - Seeking Ray, Glitterdust, Dimension Hop</p><p>3 - Scintillating Sphere, Energy Aegis[/sblock]</p><p></p><p>[sblock=Equipment]Money: 30gp</p><p></p><p>Magic Items: </p><p>Crown of Charisma +2 (moved to head slot from cloak), 4000</p><p>Veil of Storms (+4d6 to electric damage 3/day), 4000</p><p>Cloak of Resistance +1, 1000</p><p>Bracers of Entanglement (3/day spell does 1/2 dmg and entangles), 2,000</p><p>Rod of Frost, 1400</p><p></p><p>Staff of Undead Summoning Froj</p><p></p><p>2 potions of CLW, 100</p><p></p><p>Mundane Equipment:</p><p>Dagger, 1gp</p><p>Masterwork Crossbow, 335gp</p><p>10 bolts, 1gp</p><p>Case, 1gp</p><p>Small steel mirror, 10gp</p><p>Signet Ring, 5gp</p><p>Waterskin, 1gp</p><p>Everburning Torch, 110gp</p><p>Spell component pouch, 5gp</p><p>Traveller Garb, 1gp[/sblock]</p><p></p><p>[sblock=Shazi]</p><p>Air Mephit - Small Outsider (Air, Extraplanar)</p><p>Hit Dice: 7 (16 hp) </p><p>Initiative: +7 </p><p>Speed: 30 ft. (6 squares), fly 60 ft. (perfect) </p><p>Armor Class: 20 (+1 size, +3 Dex, +6 natural), touch 14, flat-footed 17</p><p>Base Attack/Grapple: +3/–1 </p><p>Attack: Claw +4 melee (1d3) </p><p>Full Attack: 2 claws +4 melee (1d3) </p><p>Space/Reach: 5 ft./5 ft. </p><p>Special Attacks: Breath weapon, spell-like abilities, summon mephit </p><p>Special Qualities: Familiar Traits, Damage reduction 5/magic, darkvision 60 ft., fast healing 2 </p><p>Saves: Fort +3, Ref +6, Will +3 </p><p>Abilities: Str 10, Dex 17, Con 10, Int 8, Wis 11, Cha 15 </p><p>Skills: Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Intimidate +4, Listen +6, Move Silently +9, Spot +6</p><p>Feats: Dodge, Improved Initiative</p><p>Air mephits speak Common and Auran.</p><p></p><p>Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus.</p><p></p><p>Spell-Like Abilities: Once per hour an air mephit can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based.</p><p></p><p>Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4712436, member: 4936"] [sblock=Talashia] Talashia Thingol Female human Sorceror 6 / Elemental Savant 1 Chaotic Good Strength 8 (-1) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 12 (+1) Wisdom 10 (+0) Charisma 19 (+4) Size: Medium Height: 5' 6" Weight: 115 lbs Skin: Coppery Eyes: Translucent blue Hair: Long, shiny white Total Hit Points: 28/28 Speed: 30 feet Armor Class: 12 = 10 +2 (dex) Touch AC: 12 Flat-footed: 10 Initiative: +2 = +2 (dex) Fortitude save: +5 = +2 (base) +2 (con) +1 (resistance) Reflex save: +5 = +2 (base) +2 (Dex) +1 (resistance) Will save: +8 = +7 [base] +1 (resistance) BAB +3 Melee: +2 Ranged: +5 Race: Human Bonus Feat at 1st level Bonus skill points Class: Sorceror Spells Familiar Prestige Class: Elemental Savant Elemental Resistance: 5 (Lightning) Feats: 1st Educated Hu Energy Substitution: Lightning 3rd Born of Three Thunders 6th Improved Familiar Skills: 36s+3es Concentration +12 (10 ranks + 2 Con) Knowledge Arcana +11 (10 ranks + 1 int) Knowledge Planes +7 (6 ranks + 1 int) Knowledge Nature +5 (4 ranks + 1 Int) Spellcraft +10 (9 ranks + 1 int) Languages: Common, Auran Spellcasting (CL7, Base DC 14+lvl) Slots: 0 - 6/6, 1 - 8/8, 2 - 7/7, 3 - 5/5 Spells known: 0 - Detect Magic, Electric Arc, Mage Hand, Prestidigitation, Message, Dancing Lights, Mending 1 - Shield, Magic Missile, Mage Armor, Featherfall, Identify 2 - Seeking Ray, Glitterdust, Dimension Hop 3 - Scintillating Sphere, Energy Aegis[/sblock] [sblock=Equipment]Money: 30gp Magic Items: Crown of Charisma +2 (moved to head slot from cloak), 4000 Veil of Storms (+4d6 to electric damage 3/day), 4000 Cloak of Resistance +1, 1000 Bracers of Entanglement (3/day spell does 1/2 dmg and entangles), 2,000 Rod of Frost, 1400 Staff of Undead Summoning Froj 2 potions of CLW, 100 Mundane Equipment: Dagger, 1gp Masterwork Crossbow, 335gp 10 bolts, 1gp Case, 1gp Small steel mirror, 10gp Signet Ring, 5gp Waterskin, 1gp Everburning Torch, 110gp Spell component pouch, 5gp Traveller Garb, 1gp[/sblock] [sblock=Shazi] Air Mephit - Small Outsider (Air, Extraplanar) Hit Dice: 7 (16 hp) Initiative: +7 Speed: 30 ft. (6 squares), fly 60 ft. (perfect) Armor Class: 20 (+1 size, +3 Dex, +6 natural), touch 14, flat-footed 17 Base Attack/Grapple: +3/–1 Attack: Claw +4 melee (1d3) Full Attack: 2 claws +4 melee (1d3) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon, spell-like abilities, summon mephit Special Qualities: Familiar Traits, Damage reduction 5/magic, darkvision 60 ft., fast healing 2 Saves: Fort +3, Ref +6, Will +3 Abilities: Str 10, Dex 17, Con 10, Int 8, Wis 11, Cha 15 Skills: Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Intimidate +4, Listen +6, Move Silently +9, Spot +6 Feats: Dodge, Improved Initiative Air mephits speak Common and Auran. Breath Weapon (Su): 15-foot cone of dust and grit, damage 1d8, Reflex DC 12 half. The save DC is Constitution-based and includes a +1 racial bonus. Spell-Like Abilities: Once per hour an air mephit can surround itself with vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can use gust of wind (DC 14, caster level 6th) . The save DC is Charisma-based. Fast Healing (Ex): An air mephit heals only if exposed to moving air, be it a breeze, a draft, a spell effect, or even the mephit fanning itself.[/sblock] [/QUOTE]
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