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IG's "Those Left Behind" Chapter 3, Character Records
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<blockquote data-quote="Leif" data-source="post: 4767531" data-attributes="member: 48762"><p><strong>Uulark Simental, Human Cleric (No Patron Deity), C/G</strong></p><p></p><p>[sblock=Game Stats]</p><p>Level: 7 XP: 21,000</p><p>Domains = Celerity (+10'/round land speed) and Mind (+2 Bluff, Diplomacy and Sense Motive)</p><p>Movement Rate: 20'(medium load, 50 lbs.) + <s>10'(Domain Power)</s> (Domain Power lost because Uulark is carrying a medium load) = 20'/Round</p><p></p><p><strong>S 10</strong></p><p><strong>D 16</strong> (+3)</p><p><strong>C 11</strong></p><p><strong>I 12</strong> (+1) (bonus language=Dwarvish)</p><p><strong>W 16</strong> (+3) {15 +1(4th level increase)} (healed of ability dam. on 1/23/09)</p><p><strong>C 11</strong></p><p></p><p>AC: 18 [10+5(magic chain shirt)+3(dex)], FF15, T13</p><p>HP 35 <a href="http://invisiblecastle.com/roller/view/1774371/" target="_blank">Uulark's 7th level hp (1d8=5)</a></p><p></p><p></p><p>Saves:</p><p>Fort:+5+0=+5</p><p>Ref:+2+3=+5</p><p>Will:+5+3=+8</p><p></p><p>Feats:</p><p>1L standard: Weapon Focus (Spear) (+1 to hit)</p><p>1L human bonus: Scribe Scroll</p><p>3L standard: Improved Turning (+1 level for turning checks)</p><p>6L standard: Extra Turning (4 extra turning attempts / day) (7 total, made as Cleric8 - my level +1, and made at +2 because of Knowledge(Religion) ranks) {TURN ATTS SPENT: __ }</p><p></p><p>Skills: 16 pts at 1L + 3/L thereafter</p><p>Bluff (cc) +4 (2 ranks +0 ability +2 domain power)</p><p>Diplomacy +9 (5 ranks +0 ability +2 sense motive synergy +2 domain power)</p><p>Knowledge (History) +4 (3 ranks +1 ability)</p><p>Knowledge (Religion) +6 (5 ranks +1 ability) (Gives Uulark an extra +2 on turning checks)</p><p>Knowledge (The Planes) +4 (3 ranks +1 ability)</p><p>Sense Motive (cc) +10 (5 ranks +3 ability +2 domain power)</p><p>Spellcraft +6 (5 ranks +1 ability)</p><p></p><p>BAB: +5</p><p>Bonuses with +1 Spear (1d8 dam, crit X3): melee +6/+1, thrown +9/+1 (range 20')</p><p>Bonuses with Dagger (1d4 dam, crit 19-20 X2): melee +5/+0, thrown +8/+0 (range 10')</p><p>Bonuses with Lt Crossbow (1d8 dam, crit 19-20 X2): ranged +8/+0</p><p></p><p>Magic Items</p><p>+1 Spear (2,302 gp) [1d8+1 dam, X3 crit] 6lbs.</p><p>+1 chainshirt (1,250 gp) 25lbs.</p><p>Three Scrolls, Cure Moderate Wounds (CL3) (600gp) (used: 0)</p><p>"At least" 2 scrolls of <em>Restoration</em></p><p></p><p>Equipment (total weight carried: 25(chainshirt) + 6(spear)+10(stuff) = 41lbs.)</p><p>Light Crossbow +8 attack, 1d8 damage</p><p>40 bolts -3</p><p>2 Daggers 1lb. each</p><p>Explorer's Outfit </p><p>Backpack 2lbs.</p><p>1 days trail rations 1lb.</p><p>Silver Holy Symbol (generic Good) 1lb. (A Gleaming Silver Circle - representing the "Circle of Life" - set atop a short staff (5" long) which serves as its handle</p><p>2 sunrods 1lb. each</p><p>5 tindertwigs 0 lb.</p><p>2 thunderstones 1lb. each</p><p></p><p>Divine Scrolls from party treasure:</p><p>1. remove curse</p><p>2. dismissal</p><p>3. wind wall</p><p>4. water walk</p><p>1. darkness</p><p>1. curse water</p><p>2. consecrate</p><p>1. dominate animal</p><p>2. magic circle against chaos</p><p>3. restoration</p><p>4. wind wall</p><p>1. create food and water</p><p>2. restoration</p><p>3. magic circle against evil</p><p></p><p>gp 35 -30 for crossbow -2 for quivers</p><p>sp 5</p><p>cp</p><p>[/sblock]</p><p>[sblock=Prepared Spells]</p><p></p><p>0L: Det. Magic; Det. Magic; <s>Light</s>; Purify Food and Drink; Read Magic; Resistance; </p><p>1L: Protection from Evil; Entropic Shield; <s>Shield of Faith (+3 Deflection bonus to AC)</s>; Shield of Faith (+3 Deflection Bonus to AC); Comprehend Languages (wis.); + Expeditious Retreat</p><p>2L: Hold Person; Remove Paralysis; Restoration, Lesser; Restoration, Lesser (wis.); + Cat's Grace</p><p>3L: Remove Curse; Searing Light; Dispel Magic (wis.); + Blur</p><p>4L: Divine Power + <s>Haste</s></p><p>[/sblock]</p><p>[sblock=Description/Background]</p><p>Uulark is 5 feet 6 inches tall and weighs 90 pounds soaking wet. He has a very unusual appearance, in that while he is human, some of his features have a distinctly orcish cast. For instance, his heavy brow ridge, his elongated canine teeth, and his darkish fingernails (claws?). Nevertheless, Uulark's easy, ever-present smile, and his ubiquitous sense of humor improve the way he is perceived by others. He is not universally liked, but he is always trying (at least) to make people smile.</p><p></p><p>When Uulark was growing up, things never seemed to go his way. He always bet on the wrong horse, or his home just happened to be in the path of the big storm, or whatever. So one day, Uulark decided that it was time for his luck to change, and from that moment on, he devoted himself to purity and good, although he does not have a particular patron deity. Uulark will participate in the worship of any good deity whose clerics will permit him. Once he made this change, Uulark began to see better luck almost immediately. Although his outlook on life is better now, and he has a new series of successes to celebrate, Uulark remains humble. He takes a philosophical approach to the situation: "Just lucky, I guess," he says, with a sly grin and a wink. Uulark's quick wit and quick mind made his selection of the Celerity and Mind domains very easy.</p><p></p><p>Presently, Uulark finds himself in an inn that is decidedly NOT the Crimson Dagger, (although I'm not even sure what that means) having a drink with his new friends Caerwyn and Talashia, and getting acquainted with some even newer friends, Rogash, Friadoc, Shaimon, and Tanith.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 4767531, member: 48762"] [b]Uulark Simental, Human Cleric (No Patron Deity), C/G[/b] [sblock=Game Stats] Level: 7 XP: 21,000 Domains = Celerity (+10'/round land speed) and Mind (+2 Bluff, Diplomacy and Sense Motive) Movement Rate: 20'(medium load, 50 lbs.) + [s]10'(Domain Power)[/s] (Domain Power lost because Uulark is carrying a medium load) = 20'/Round [b]S 10[/b] [b]D 16[/b] (+3) [b]C 11[/b] [b]I 12[/b] (+1) (bonus language=Dwarvish) [b]W 16[/b] (+3) {15 +1(4th level increase)} (healed of ability dam. on 1/23/09) [b]C 11[/b] AC: 18 [10+5(magic chain shirt)+3(dex)], FF15, T13 HP 35 [url=http://invisiblecastle.com/roller/view/1774371/]Uulark's 7th level hp (1d8=5)[/url] Saves: Fort:+5+0=+5 Ref:+2+3=+5 Will:+5+3=+8 Feats: 1L standard: Weapon Focus (Spear) (+1 to hit) 1L human bonus: Scribe Scroll 3L standard: Improved Turning (+1 level for turning checks) 6L standard: Extra Turning (4 extra turning attempts / day) (7 total, made as Cleric8 - my level +1, and made at +2 because of Knowledge(Religion) ranks) {TURN ATTS SPENT: __ } Skills: 16 pts at 1L + 3/L thereafter Bluff (cc) +4 (2 ranks +0 ability +2 domain power) Diplomacy +9 (5 ranks +0 ability +2 sense motive synergy +2 domain power) Knowledge (History) +4 (3 ranks +1 ability) Knowledge (Religion) +6 (5 ranks +1 ability) (Gives Uulark an extra +2 on turning checks) Knowledge (The Planes) +4 (3 ranks +1 ability) Sense Motive (cc) +10 (5 ranks +3 ability +2 domain power) Spellcraft +6 (5 ranks +1 ability) BAB: +5 Bonuses with +1 Spear (1d8 dam, crit X3): melee +6/+1, thrown +9/+1 (range 20') Bonuses with Dagger (1d4 dam, crit 19-20 X2): melee +5/+0, thrown +8/+0 (range 10') Bonuses with Lt Crossbow (1d8 dam, crit 19-20 X2): ranged +8/+0 Magic Items +1 Spear (2,302 gp) [1d8+1 dam, X3 crit] 6lbs. +1 chainshirt (1,250 gp) 25lbs. Three Scrolls, Cure Moderate Wounds (CL3) (600gp) (used: 0) "At least" 2 scrolls of [i]Restoration[/i] Equipment (total weight carried: 25(chainshirt) + 6(spear)+10(stuff) = 41lbs.) Light Crossbow +8 attack, 1d8 damage 40 bolts -3 2 Daggers 1lb. each Explorer's Outfit Backpack 2lbs. 1 days trail rations 1lb. Silver Holy Symbol (generic Good) 1lb. (A Gleaming Silver Circle - representing the "Circle of Life" - set atop a short staff (5" long) which serves as its handle 2 sunrods 1lb. each 5 tindertwigs 0 lb. 2 thunderstones 1lb. each Divine Scrolls from party treasure: 1. remove curse 2. dismissal 3. wind wall 4. water walk 1. darkness 1. curse water 2. consecrate 1. dominate animal 2. magic circle against chaos 3. restoration 4. wind wall 1. create food and water 2. restoration 3. magic circle against evil gp 35 -30 for crossbow -2 for quivers sp 5 cp [/sblock] [sblock=Prepared Spells] 0L: Det. Magic; Det. Magic; [s]Light[/s]; Purify Food and Drink; Read Magic; Resistance; 1L: Protection from Evil; Entropic Shield; [s]Shield of Faith (+3 Deflection bonus to AC)[/s]; Shield of Faith (+3 Deflection Bonus to AC); Comprehend Languages (wis.); + Expeditious Retreat 2L: Hold Person; Remove Paralysis; Restoration, Lesser; Restoration, Lesser (wis.); + Cat's Grace 3L: Remove Curse; Searing Light; Dispel Magic (wis.); + Blur 4L: Divine Power + [s]Haste[/s] [/sblock] [sblock=Description/Background] Uulark is 5 feet 6 inches tall and weighs 90 pounds soaking wet. He has a very unusual appearance, in that while he is human, some of his features have a distinctly orcish cast. For instance, his heavy brow ridge, his elongated canine teeth, and his darkish fingernails (claws?). Nevertheless, Uulark's easy, ever-present smile, and his ubiquitous sense of humor improve the way he is perceived by others. He is not universally liked, but he is always trying (at least) to make people smile. When Uulark was growing up, things never seemed to go his way. He always bet on the wrong horse, or his home just happened to be in the path of the big storm, or whatever. So one day, Uulark decided that it was time for his luck to change, and from that moment on, he devoted himself to purity and good, although he does not have a particular patron deity. Uulark will participate in the worship of any good deity whose clerics will permit him. Once he made this change, Uulark began to see better luck almost immediately. Although his outlook on life is better now, and he has a new series of successes to celebrate, Uulark remains humble. He takes a philosophical approach to the situation: "Just lucky, I guess," he says, with a sly grin and a wink. Uulark's quick wit and quick mind made his selection of the Celerity and Mind domains very easy. Presently, Uulark finds himself in an inn that is decidedly NOT the Crimson Dagger, (although I'm not even sure what that means) having a drink with his new friends Caerwyn and Talashia, and getting acquainted with some even newer friends, Rogash, Friadoc, Shaimon, and Tanith. [/sblock] [/QUOTE]
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