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Illusionism: Where Do You Stand?
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<blockquote data-quote="Committed Hero" data-source="post: 9081305" data-attributes="member: 15341"><p>I'm OK with this setup, for a couple reasons. First of all, as a player, I don't know how I would ever find out that meeting the ogre was inevitable. Why would a GM brag about it after the fact?</p><p></p><p>Secondly, the setup is not an automatically antagonistic reaction between GM and players. Or between party and monsters: I assume, for this case, that the party has a chance to notice the existence of the ogres, and may pursue alternate strategies for interacting with them beyond combat. I think this is the choice that matters in such a setup. If we try to avoid them, and the GM takes active steps to prevent activities other than fighting - especially if things like skill checks would typically happen, and they don't in this instance - then IMO we cross over into railroading.</p><p></p><p>Thirdly, depending on the game, the GM may have spent time and money constructing what she thinks is an interesting encounter. If you are not willing to give her the benefit of the doubt regarding this, you should think twice about agreeing to play in the game. And certainly, if the encounter doesn't end up being fun, you have the right to say that (hopefully, in a tactful way). Or even state in a session zero that you don't appreciate these sort of inevitable showdowns.</p><p></p><p>Note that this cuts both ways. If the party picks the fork that leads to the peaceful forest, at least one player will wonder why they had a choice with one limb of the decision tree so boring. It may not be mentioned, but someone will think it. And if your GM is the type who'd say the encounter was inevitable, they would also say "too bad you didn't encounter the bandits the other way; they had a vorpal sword."</p><p></p><p>Finally, if the game we are playing is one of tactical combat, I should expect tactical combat, and not be surprised when it crops up. No one ever posits a hypothetical where a skill check or diplomatic encounter is inevitable.</p></blockquote><p></p>
[QUOTE="Committed Hero, post: 9081305, member: 15341"] I'm OK with this setup, for a couple reasons. First of all, as a player, I don't know how I would ever find out that meeting the ogre was inevitable. Why would a GM brag about it after the fact? Secondly, the setup is not an automatically antagonistic reaction between GM and players. Or between party and monsters: I assume, for this case, that the party has a chance to notice the existence of the ogres, and may pursue alternate strategies for interacting with them beyond combat. I think this is the choice that matters in such a setup. If we try to avoid them, and the GM takes active steps to prevent activities other than fighting - especially if things like skill checks would typically happen, and they don't in this instance - then IMO we cross over into railroading. Thirdly, depending on the game, the GM may have spent time and money constructing what she thinks is an interesting encounter. If you are not willing to give her the benefit of the doubt regarding this, you should think twice about agreeing to play in the game. And certainly, if the encounter doesn't end up being fun, you have the right to say that (hopefully, in a tactful way). Or even state in a session zero that you don't appreciate these sort of inevitable showdowns. Note that this cuts both ways. If the party picks the fork that leads to the peaceful forest, at least one player will wonder why they had a choice with one limb of the decision tree so boring. It may not be mentioned, but someone will think it. And if your GM is the type who'd say the encounter was inevitable, they would also say "too bad you didn't encounter the bandits the other way; they had a vorpal sword." Finally, if the game we are playing is one of tactical combat, I should expect tactical combat, and not be surprised when it crops up. No one ever posits a hypothetical where a skill check or diplomatic encounter is inevitable. [/QUOTE]
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