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General Tabletop Discussion
*Pathfinder & Starfinder
Illusionist Core Class - comments please
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<blockquote data-quote="Malin Genie" data-source="post: 804522" data-attributes="member: 1058"><p>Posted this in the General RPG forum originally trying to address the question "can the flavour of the 1E illusionist be captured?"</p><p></p><p>This class attempts to create an illusionist which is different to the core wizard - focussing very much on illusion, distraction, light and darkness etc. I have taken spells from many sources to create the final spell list, which gives them a lot of illusion, often at a lower level than the Sor/Wiz but restricted spells outside - mostly those designed to mislead or baffle, plus a few of the general utility spells.</p><p></p><p>Interested in any comments - positive, negative, suggested improvements....</p><p></p><p></p><p></p><p>Illusionist Variant Core Class: </p><p></p><p>As wizard, including spells/day, spell preparation, hd, saves, BAB, armour and weapon proficiencies, with the following differences.</p><p></p><p>No familiar</p><p>Add Bluff, Disguise, Knowledge (Arcana), Perform, Sleight of Hand to skill list</p><p>Remove Alchemy, Knowledge(Any) from skill list</p><p>4 + Int skill points/level</p><p></p><p>Scribe Scroll at 1st level</p><p>At 5th, 10th, 15th, 20th bonus feat. Either Metamagic or pick one of: Create Wondrous Item, SF (Illusion), GSF (Illusion)#, Arcane Defence (Illusion)+, Improved Concentration (new, described below)</p><p></p><p>Spell List:</p><p></p><p>0th level: <em>Arcane Mark, Control Shadow%, Dancing Lights, Daze, Detect Magic, Elfsight%, Light, Mage Hand, Prestidigitation, Read Magic, Ventriloquism</em></p><p></p><p>1st level: <em>Cause Fear, Change Self, Colour Spray, Comprehend Languages, Conceal Thoughts%, Detect Secret Doors, Erase, Ghost Light@, Hypnotism, Invisibility to Undead^, Leomund's Trap, Net of Shadows#, Nystul's Magical Aura, Nystul's Undetectable Aura, Obscuring Mist, Shadow Mask*, Silent Image, Sleep, Unseen Servant</em></p><p></p><p>2nd level: <em>Blur, Claws of Darkness*, Control Light%, Daylight, Darkness, Darkvision, Fog Cloud, Hypnotic Pattern, Illusory Script, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Moonbeam#, Obscure Object, Pyrotechnics, Scare, Secret Page, See Invisibility, Shadow Spray*, Silence, Undetectable Alignment^, Whispering Wind</em></p><p></p><p>3rd level: <em>Amplified Invisibility%, Blacklight#, Blink, Clairaudience/Clairvoyance, Daylight^, Deeper Darkness^, Displacement, False Sensory Input%, Flashburst*, Hallucinatory Terrain, Illusory Wall, Invisibility Purge^, Invisibility Sphere, Khelben's Suspended Silence*, Major Image, Nondetection, Phantom Steed, Rope Trick, Sculpt Sound, Sepia Snake Sigil</em></p><p></p><p>4th level: <em>Aiming at the Target@, Detect Scrying, Dispel Magic, False Vision, Fear, Gaseous Form, Hold Person, Improved Invisibility, Mirage Arcana, Phantasmal Killer, Rainbow Pattern, Scrying, Seeming, Shadow Conjuration, Shadow Well*</em></p><p></p><p>5th level: <em>Confusion, Dream, Greater Shadow Conjuration, Ghostform+, Leomund's Secret Chest, Mass Invisibility, Mind Fog, Mislead, Nightmare, Programmed Image, Servant Horde@, Shadow Evocation, Shadow Hand*, True Seeing, Veil</em></p><p></p><p>6th level: <em>Brilliant Blast%, Greater Dispelling, Greater Shadow Evocation, Guards and Wards, Fantastic Machine#, Permanent Image, Prismatic Eye*, Repulsion, Sequester, Shades, Shadow Walk, Translocation Trick*</em></p><p></p><p>7th level: <em>Aura Alteration%, Ethereal Jaunt, Finding the Centre@, Mind Blank, Passwall, Prismatic Spray, Screen, Sequester, Simulacrum, Teleport, Vision</em></p><p></p><p>8th level: <em>Dream Travel%, Insanity, Limited Wish, Maze, Plane Shift, Prismatic Wall, Sunburst, Vanish, Weird</em></p><p></p><p>9th level: <em>Antipathy, Astral Projection, Clone, Greater Fantastic Machine#, Moonfire#, Prismatic Sphere, Spell Turning, Sympathy, Teleport Without Error</em></p><p></p><p>[hr]</p><p></p><p>Feats not from the PHB and spells not from the PHB Sor/Wiz list are from the following sources: </p><p></p><p>^Bard or Cleric spell from Player's Handbook</p><p># FRCS</p><p>*Magic of Faerun</p><p>@Oriental Adventures</p><p>% Psionics Handbook</p><p>Powers that are converted into spells have the following changes:</p><p>Components: V, S</p><p>School: </p><p>Amplified Invisibility: Illusion</p><p>Aura Alteration: Transmutation</p><p>Brilliant Blast: Evocation (Light)</p><p>deald 1d4/caster level to a maximum of 20d4</p><p>Conceal Thoughts: Illusion</p><p>Control Light: Evocation (Light) or Evocation (Darkness)</p><p>Control Shadow: Illusion (Shadow)</p><p>Dream Travel: Transmutation</p><p>Elfsight: Transmutation</p><p>False Sensory Input: Illusion</p><p>+ Tome and Blood</p><p></p><p>New Feat</p><p><strong>Improved Concentration</strong> (General)</p><p>Requirements: Iron Will, Concentration (10 ranks)</p><p></p><p>You may maintain concentration on a spell while taking a partial action each round. This partial action may not be one requiring concentration, such as casting a spell, operating a spell completion item or similar.</p><p></p><p>Each round in which you take this partial action you must make a concentration check (DC 15 + Spell level) or the spell on which you are concentrating ends immediately.[/hr]</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 804522, member: 1058"] Posted this in the General RPG forum originally trying to address the question "can the flavour of the 1E illusionist be captured?" This class attempts to create an illusionist which is different to the core wizard - focussing very much on illusion, distraction, light and darkness etc. I have taken spells from many sources to create the final spell list, which gives them a lot of illusion, often at a lower level than the Sor/Wiz but restricted spells outside - mostly those designed to mislead or baffle, plus a few of the general utility spells. Interested in any comments - positive, negative, suggested improvements.... Illusionist Variant Core Class: As wizard, including spells/day, spell preparation, hd, saves, BAB, armour and weapon proficiencies, with the following differences. No familiar Add Bluff, Disguise, Knowledge (Arcana), Perform, Sleight of Hand to skill list Remove Alchemy, Knowledge(Any) from skill list 4 + Int skill points/level Scribe Scroll at 1st level At 5th, 10th, 15th, 20th bonus feat. Either Metamagic or pick one of: Create Wondrous Item, SF (Illusion), GSF (Illusion)#, Arcane Defence (Illusion)+, Improved Concentration (new, described below) Spell List: 0th level: [i]Arcane Mark, Control Shadow%, Dancing Lights, Daze, Detect Magic, Elfsight%, Light, Mage Hand, Prestidigitation, Read Magic, Ventriloquism[/i] 1st level: [i]Cause Fear, Change Self, Colour Spray, Comprehend Languages, Conceal Thoughts%, Detect Secret Doors, Erase, Ghost Light@, Hypnotism, Invisibility to Undead^, Leomund's Trap, Net of Shadows#, Nystul's Magical Aura, Nystul's Undetectable Aura, Obscuring Mist, Shadow Mask*, Silent Image, Sleep, Unseen Servant[/i] 2nd level: [i]Blur, Claws of Darkness*, Control Light%, Daylight, Darkness, Darkvision, Fog Cloud, Hypnotic Pattern, Illusory Script, Invisibility, Magic Mouth, Minor Image, Mirror Image, Misdirection, Moonbeam#, Obscure Object, Pyrotechnics, Scare, Secret Page, See Invisibility, Shadow Spray*, Silence, Undetectable Alignment^, Whispering Wind[/i] 3rd level: [i]Amplified Invisibility%, Blacklight#, Blink, Clairaudience/Clairvoyance, Daylight^, Deeper Darkness^, Displacement, False Sensory Input%, Flashburst*, Hallucinatory Terrain, Illusory Wall, Invisibility Purge^, Invisibility Sphere, Khelben's Suspended Silence*, Major Image, Nondetection, Phantom Steed, Rope Trick, Sculpt Sound, Sepia Snake Sigil[/i] 4th level: [i]Aiming at the Target@, Detect Scrying, Dispel Magic, False Vision, Fear, Gaseous Form, Hold Person, Improved Invisibility, Mirage Arcana, Phantasmal Killer, Rainbow Pattern, Scrying, Seeming, Shadow Conjuration, Shadow Well*[/i] 5th level: [i]Confusion, Dream, Greater Shadow Conjuration, Ghostform+, Leomund's Secret Chest, Mass Invisibility, Mind Fog, Mislead, Nightmare, Programmed Image, Servant Horde@, Shadow Evocation, Shadow Hand*, True Seeing, Veil[/i] 6th level: [i]Brilliant Blast%, Greater Dispelling, Greater Shadow Evocation, Guards and Wards, Fantastic Machine#, Permanent Image, Prismatic Eye*, Repulsion, Sequester, Shades, Shadow Walk, Translocation Trick*[/i] 7th level: [i]Aura Alteration%, Ethereal Jaunt, Finding the Centre@, Mind Blank, Passwall, Prismatic Spray, Screen, Sequester, Simulacrum, Teleport, Vision[/i] 8th level: [i]Dream Travel%, Insanity, Limited Wish, Maze, Plane Shift, Prismatic Wall, Sunburst, Vanish, Weird[/i] 9th level: [i]Antipathy, Astral Projection, Clone, Greater Fantastic Machine#, Moonfire#, Prismatic Sphere, Spell Turning, Sympathy, Teleport Without Error[/i] [hr] Feats not from the PHB and spells not from the PHB Sor/Wiz list are from the following sources: ^Bard or Cleric spell from Player's Handbook # FRCS *Magic of Faerun @Oriental Adventures % Psionics Handbook Powers that are converted into spells have the following changes: Components: V, S School: Amplified Invisibility: Illusion Aura Alteration: Transmutation Brilliant Blast: Evocation (Light) deald 1d4/caster level to a maximum of 20d4 Conceal Thoughts: Illusion Control Light: Evocation (Light) or Evocation (Darkness) Control Shadow: Illusion (Shadow) Dream Travel: Transmutation Elfsight: Transmutation False Sensory Input: Illusion + Tome and Blood New Feat [b]Improved Concentration[/b] (General) Requirements: Iron Will, Concentration (10 ranks) You may maintain concentration on a spell while taking a partial action each round. This partial action may not be one requiring concentration, such as casting a spell, operating a spell completion item or similar. Each round in which you take this partial action you must make a concentration check (DC 15 + Spell level) or the spell on which you are concentrating ends immediately.[/hr] [/QUOTE]
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