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Illusions, lighting, and reflectance
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<blockquote data-quote="Dausuul" data-source="post: 7547575" data-attributes="member: 58197"><p>Of course illusions affect things outside of their AOE. Illusions work on the minds of their targets; that much is obvious, since different people perceive the same illusion differently depending on whether they've made an Investigation check. And anyone fooled by an illusion is by definition outside of its AOE (if you're inside the AOE, you're physically interacting with it, so it doesn't work).</p><p></p><p></p><p>It's not "duplicating" <em>darkness</em> when it only works in very narrowly defined circumstances and can be trivially disrupted. If there are multiple light sources, or the light source is too distant and diffuse to be blocked by a 5-foot object (e.g., you're outside and the sun is up), or the enemy has darkvision, this trick doesn't work at all. And even if it does work, it fails the moment the light source moves! The person with <em>daylight</em> up only has to walk five feet on their turn, and the light pops right back out.</p><p></p><p>Most indoor light sources can already be shut off by a cantrip. <em>Prestidigitation</em> says explicitly that it can snuff out candles, torches, and campfires. True, it can't target magical light sources; on the other hand, a light source shut off by <em>prestidigitation</em> is really shut off and won't pop back up if somebody moves.</p><p></p><p></p><p>Your foes can see that the area is (to them) pitch dark before they enter it. Why would they enter without a light source?</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7547575, member: 58197"] Of course illusions affect things outside of their AOE. Illusions work on the minds of their targets; that much is obvious, since different people perceive the same illusion differently depending on whether they've made an Investigation check. And anyone fooled by an illusion is by definition outside of its AOE (if you're inside the AOE, you're physically interacting with it, so it doesn't work). It's not "duplicating" [I]darkness[/I] when it only works in very narrowly defined circumstances and can be trivially disrupted. If there are multiple light sources, or the light source is too distant and diffuse to be blocked by a 5-foot object (e.g., you're outside and the sun is up), or the enemy has darkvision, this trick doesn't work at all. And even if it does work, it fails the moment the light source moves! The person with [I]daylight[/I] up only has to walk five feet on their turn, and the light pops right back out. Most indoor light sources can already be shut off by a cantrip. [I]Prestidigitation[/I] says explicitly that it can snuff out candles, torches, and campfires. True, it can't target magical light sources; on the other hand, a light source shut off by [I]prestidigitation[/I] is really shut off and won't pop back up if somebody moves. Your foes can see that the area is (to them) pitch dark before they enter it. Why would they enter without a light source? [/QUOTE]
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Illusions, lighting, and reflectance
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