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<blockquote data-quote="Pauper" data-source="post: 6865503" data-attributes="member: 17607"><p>Calibans (the race that replaces half-orcs in the Ravenloft campaign setting) are mechanically similar to half-orcs, but have a very different origin and function in that setting. The very high 'outcast rating' is one expression of that difference.</p><p></p><p>Half-orc adventurers in settings like Greyhawk and the Forgotten Realms might be viewed with suspicion, but were generally grudgingly accepted. Caliban adventurers in Ravenloft, on the other hand, had an extremely difficult time interacting with any level of civilization, given their Charisma penalty coupled with the high outcast rating, which imposed a penalty on non-Intimidate-based Charisma rolls. A party of outlander half-orcs would not have nearly so much difficulty, but would still have more difficulty than a party of humans, elves, and halflings.</p><p></p><p>The distinction between calibans and half-orcs is probably moot for Adventurers League, though. If you're knowledgeable about the Ravenloft setting and have a supportive and knowledgeable DM, you might be able to customize the Far Traveler background from the SCAG to represent a character from some domain other than Barovia, and you might even be able to re-flavor the half-orc as a Ravenloft caliban in that game, but I wouldn't expect such a character to be very portable to other AL tables where the DM might not have the same experience with the 3.0/3.5-era (or earlier) campaign setting.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6865503, member: 17607"] Calibans (the race that replaces half-orcs in the Ravenloft campaign setting) are mechanically similar to half-orcs, but have a very different origin and function in that setting. The very high 'outcast rating' is one expression of that difference. Half-orc adventurers in settings like Greyhawk and the Forgotten Realms might be viewed with suspicion, but were generally grudgingly accepted. Caliban adventurers in Ravenloft, on the other hand, had an extremely difficult time interacting with any level of civilization, given their Charisma penalty coupled with the high outcast rating, which imposed a penalty on non-Intimidate-based Charisma rolls. A party of outlander half-orcs would not have nearly so much difficulty, but would still have more difficulty than a party of humans, elves, and halflings. The distinction between calibans and half-orcs is probably moot for Adventurers League, though. If you're knowledgeable about the Ravenloft setting and have a supportive and knowledgeable DM, you might be able to customize the Far Traveler background from the SCAG to represent a character from some domain other than Barovia, and you might even be able to re-flavor the half-orc as a Ravenloft caliban in that game, but I wouldn't expect such a character to be very portable to other AL tables where the DM might not have the same experience with the 3.0/3.5-era (or earlier) campaign setting. -- Pauper [/QUOTE]
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