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<blockquote data-quote="Pauper" data-source="post: 6879204" data-attributes="member: 17607"><p>Kalani's initial estimate remains accurate: a single draft horse can pull up to 540 pounds before becoming 'encumbered' and having its speed reduced to 5 feet. (I put 'encumbered' in quotes because it's not the same effect as the Variant:Encumbrance rule, especially since the variant rule doesn't deal with pushing/dragging.) An open cart, two adventurers, and all their gear would be pushing the maximum 1080 pound load for a single draft horse.</p><p></p><p>A vardo-like enclosed wagon and two adventurers would almost certainly weigh more and require the use of two draft horses, moving at 5 feet per move.</p><p></p><p>I'm not aware of any rule limiting the number of times you can take the Dash action repeatedly (or order a pack animal to do so), but if I were the DM, I'd have you run the risk of killing your horses via exhaustion if you push them hard enough to move at 10 feet per turn during overland travel.</p><p></p><p>Edit: Out of curiosity I checked the monsters in the v0.1 DM's Basic Rules; the math is identical if you replace the draft horses with griffons, pegasi, sabre-toothed tigers, ogres, or even trolls, all of which are Large creatures with 18 Strength. Giant goats, hippogriffs, and giant boars are slightly worse off, being Large but with only 17 Strength. Your best bet, for an exotic pack animal, would be to try to get ahold of a giant elk -- as a Huge creature with 19 Strength, a single giant elk could likely pull your wagon, though I have no idea how to get such a pack animal legally in Adventurers League.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6879204, member: 17607"] Kalani's initial estimate remains accurate: a single draft horse can pull up to 540 pounds before becoming 'encumbered' and having its speed reduced to 5 feet. (I put 'encumbered' in quotes because it's not the same effect as the Variant:Encumbrance rule, especially since the variant rule doesn't deal with pushing/dragging.) An open cart, two adventurers, and all their gear would be pushing the maximum 1080 pound load for a single draft horse. A vardo-like enclosed wagon and two adventurers would almost certainly weigh more and require the use of two draft horses, moving at 5 feet per move. I'm not aware of any rule limiting the number of times you can take the Dash action repeatedly (or order a pack animal to do so), but if I were the DM, I'd have you run the risk of killing your horses via exhaustion if you push them hard enough to move at 10 feet per turn during overland travel. Edit: Out of curiosity I checked the monsters in the v0.1 DM's Basic Rules; the math is identical if you replace the draft horses with griffons, pegasi, sabre-toothed tigers, ogres, or even trolls, all of which are Large creatures with 18 Strength. Giant goats, hippogriffs, and giant boars are slightly worse off, being Large but with only 17 Strength. Your best bet, for an exotic pack animal, would be to try to get ahold of a giant elk -- as a Huge creature with 19 Strength, a single giant elk could likely pull your wagon, though I have no idea how to get such a pack animal legally in Adventurers League. -- Pauper [/QUOTE]
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