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<blockquote data-quote="overgeeked" data-source="post: 9293369" data-attributes="member: 86653"><p>One trick I used was make a spreadsheet for monster stats and base their numbers on the PCs’ stats. The best attacker in the group has to roll an 9+ to hit, everyone else has a harder time. Monster damage is based on the average PC HP and the three strikes and you’re out rule. The average HP of the party gets three good hits and they’re KO’ed. Those with more HP last longer; those with less HP go down quicker. The monster gets a number of attacks equal to the number of PCs. That’s my baseline for medium encounters. You start to see players sweat when you throw deadly encounters at them (double the HP and double the attacks <em>or</em> damage). </p><p></p><p>But 5E still fights you because of resting. Unless you house rule that, too.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9293369, member: 86653"] One trick I used was make a spreadsheet for monster stats and base their numbers on the PCs’ stats. The best attacker in the group has to roll an 9+ to hit, everyone else has a harder time. Monster damage is based on the average PC HP and the three strikes and you’re out rule. The average HP of the party gets three good hits and they’re KO’ed. Those with more HP last longer; those with less HP go down quicker. The monster gets a number of attacks equal to the number of PCs. That’s my baseline for medium encounters. You start to see players sweat when you throw deadly encounters at them (double the HP and double the attacks [I]or[/I] damage). But 5E still fights you because of resting. Unless you house rule that, too. [/QUOTE]
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