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I'm just not seeing Sword Coast Legends as a game running tool.
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<blockquote data-quote="Quickleaf" data-source="post: 6665874" data-attributes="member: 20323"><p>To be fair, Tim Schwalk the design director said: <em>"Our primary goal is to create a game that captures the fun of playing tabletop D&D with friends and a Dungeon Master."</em></p><p>Citation: <a href="http://www.rpgwatch.com/articles/sword-coast-legends-community-interview-321.html" target="_blank">http://www.rpgwatch.com/articles/sword-coast-legends-community-interview-321.html</a></p><p></p><p></p><p>The game was nominated best RPG of this year's E3 by many groups like IGN. It sounds like they have yet to publicly reveal critical features (e.g. dungeon sharing, quest chains), which may be part of the reason why so many folks online seem to be underwhelmed by the game.</p><p></p><p>Like others, I'm waiting to see the game's ability to support <strong>campaign</strong> creation as opposed to <strong>dungeon</strong> creation. After the recent livestream with Ash and Tim, it sounds like they are responding to community feedback (particularly about tile-by-tile map creation).</p><p></p><p>The impression I got from that livestream was that they very much DO want the game to be close to the tabletop gaming experience. We will see!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6665874, member: 20323"] To be fair, Tim Schwalk the design director said: [i]"Our primary goal is to create a game that captures the fun of playing tabletop D&D with friends and a Dungeon Master."[/i] Citation: [url]http://www.rpgwatch.com/articles/sword-coast-legends-community-interview-321.html[/url] The game was nominated best RPG of this year's E3 by many groups like IGN. It sounds like they have yet to publicly reveal critical features (e.g. dungeon sharing, quest chains), which may be part of the reason why so many folks online seem to be underwhelmed by the game. Like others, I'm waiting to see the game's ability to support [b]campaign[/b] creation as opposed to [b]dungeon[/b] creation. After the recent livestream with Ash and Tim, it sounds like they are responding to community feedback (particularly about tile-by-tile map creation). The impression I got from that livestream was that they very much DO want the game to be close to the tabletop gaming experience. We will see! [/QUOTE]
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I'm just not seeing Sword Coast Legends as a game running tool.
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