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I'm just not that "Psyched" about Next.
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<blockquote data-quote="The Choice" data-source="post: 6024791" data-attributes="member: 90669"><p>When the designers came out and stated that <em>that</em> was what they were basing their design efforts on, I knew the game was in trouble. Seriously, how hard is it to understand that "feel" isn't something that can be replicated; it's a wholly subjective concept. The "feel" of D&D, to me, is opening those boxed sets, the sound the cardboard made, rubbing against each other, it's poring through booklets and books, looking at the illustrations, reading the lore and imagining the stories I could tell with my friends. It's sitting behind my DM screen and telling them about the great dragon rampaging towards them through the narrow corridors of its lair. But that's just me. For others, it's their first assassin character killing the orc chief in one blow, it's rolling to see what kind of horse you just bought on some obscure chart, it's the thrill of not knowing what treasure you'll find (because damn it, you just can't remember what's on random treasure table Q), it's looking at the PHB and wondering what the hell a sorcerer is, etc.</p><p></p><p>None of those things can be replicated perfectly...</p><p></p><p>So yeah, I'm not looking forward to Next if it's anything like the current iteration of the playtest rules. Still, I'll keep watching, like some slow-motion car crash that I somehow foresaw... hoping that, maybe, they make something playable out of it.</p></blockquote><p></p>
[QUOTE="The Choice, post: 6024791, member: 90669"] When the designers came out and stated that [I]that[/I] was what they were basing their design efforts on, I knew the game was in trouble. Seriously, how hard is it to understand that "feel" isn't something that can be replicated; it's a wholly subjective concept. The "feel" of D&D, to me, is opening those boxed sets, the sound the cardboard made, rubbing against each other, it's poring through booklets and books, looking at the illustrations, reading the lore and imagining the stories I could tell with my friends. It's sitting behind my DM screen and telling them about the great dragon rampaging towards them through the narrow corridors of its lair. But that's just me. For others, it's their first assassin character killing the orc chief in one blow, it's rolling to see what kind of horse you just bought on some obscure chart, it's the thrill of not knowing what treasure you'll find (because damn it, you just can't remember what's on random treasure table Q), it's looking at the PHB and wondering what the hell a sorcerer is, etc. None of those things can be replicated perfectly... So yeah, I'm not looking forward to Next if it's anything like the current iteration of the playtest rules. Still, I'll keep watching, like some slow-motion car crash that I somehow foresaw... hoping that, maybe, they make something playable out of it. [/QUOTE]
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I'm just not that "Psyched" about Next.
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