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I'm just not that "Psyched" about Next.
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<blockquote data-quote="innerdude" data-source="post: 6025785" data-attributes="member: 85870"><p>Near the end of the 3.x era, hints of dissatisfaction with the system creeped in to my mind. The D&D-isms were mild irritants, but it was what our group played, so I just rolled with it. </p><p></p><p>When the 4e era kicked off, our group quickly knew that it was a non-starter. We simply weren't going to move ahead with 4e, period, which then begged the question--what were we actually going to play? Stick with 3e? Wait for Pathfinder? Try something totally different? </p><p></p><p>I think an unintended, unforeseen consequence of 4e was that when adoption of 4e didn't "catch" for much of the RPG crowd, many of us as players and GMs had a unique situation on our hands--we had to DECIDE what we were going to play going forward. This wasn't really new; we could have ditched D&D for numerous alternatives over the years, but it had been easy to just "graduate" with each successive D&D edition. Now the sudden decision brought to the forefront just how much choice we had. </p><p></p><p>When you're "looking around" for other dance partners, so to speak, you tend to do a total evaluation of EVERYTHING that's brought you to that point. For me, that led to a much deeper analysis of what I REALLY wanted from the RPGs that I was playing, and I more fully realized just how much the "D&D-isms" weren't taking my (increasingly limited) RPG time in a direction I really wanted to go.</p><p></p><p>So far, 5e's main selling point seems to be little more than, "Hey look, it's a new D&D!" when frankly, I haven't particularly liked the "D&D" in D&D for a while now.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6025785, member: 85870"] Near the end of the 3.x era, hints of dissatisfaction with the system creeped in to my mind. The D&D-isms were mild irritants, but it was what our group played, so I just rolled with it. When the 4e era kicked off, our group quickly knew that it was a non-starter. We simply weren't going to move ahead with 4e, period, which then begged the question--what were we actually going to play? Stick with 3e? Wait for Pathfinder? Try something totally different? I think an unintended, unforeseen consequence of 4e was that when adoption of 4e didn't "catch" for much of the RPG crowd, many of us as players and GMs had a unique situation on our hands--we had to DECIDE what we were going to play going forward. This wasn't really new; we could have ditched D&D for numerous alternatives over the years, but it had been easy to just "graduate" with each successive D&D edition. Now the sudden decision brought to the forefront just how much choice we had. When you're "looking around" for other dance partners, so to speak, you tend to do a total evaluation of EVERYTHING that's brought you to that point. For me, that led to a much deeper analysis of what I REALLY wanted from the RPGs that I was playing, and I more fully realized just how much the "D&D-isms" weren't taking my (increasingly limited) RPG time in a direction I really wanted to go. So far, 5e's main selling point seems to be little more than, "Hey look, it's a new D&D!" when frankly, I haven't particularly liked the "D&D" in D&D for a while now. [/QUOTE]
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I'm just not that "Psyched" about Next.
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