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Im looking for some material about creature's parts
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<blockquote data-quote="Alexemplar" data-source="post: 7234241" data-attributes="member: 6874182"><p>I don't know of any such lists, however...</p><p></p><p> The DMG provides a guide for crafting magical items and notes that if the item is capable of reproducing the effects of a spell, that the creator must be able to cast the spell. You could houserule it so that instead of being able to cast the spell, a crafter could use the appropriate monster parts. So if you wanted to craft a staff/wand that could cast magic missile, you could say that instead of being a Wizard/Sorcerer that knows the spell, you could use something like a Flameskull's skull, a Night Hag Eye, some part of an Arcanoloth, etc. I'd base the spells that the item could replicate on the abilities of the creature when it was alive.</p><p></p><p> Making the item would still cost time and GP and you wouldn't really be making anything more powerful than what any spellcaster could make and the overwhelming majority of classes/subclasses in D&D can already cast spells of some kind. Maybe require a feat or something if you really want to limit it in addition to the fact that you may not necessarily meet the monster with the parts you need and the monster parts you have may not be able to make the specific item you want.</p><p></p><p> Also, I don't consider it very "videogamey". While Monster Hunter is certainly one of many games that makes prominent use of the idea, D&D has had instances of "this monster's bodyparts can be used to make cool magical stuff" since forever.</p></blockquote><p></p>
[QUOTE="Alexemplar, post: 7234241, member: 6874182"] I don't know of any such lists, however... The DMG provides a guide for crafting magical items and notes that if the item is capable of reproducing the effects of a spell, that the creator must be able to cast the spell. You could houserule it so that instead of being able to cast the spell, a crafter could use the appropriate monster parts. So if you wanted to craft a staff/wand that could cast magic missile, you could say that instead of being a Wizard/Sorcerer that knows the spell, you could use something like a Flameskull's skull, a Night Hag Eye, some part of an Arcanoloth, etc. I'd base the spells that the item could replicate on the abilities of the creature when it was alive. Making the item would still cost time and GP and you wouldn't really be making anything more powerful than what any spellcaster could make and the overwhelming majority of classes/subclasses in D&D can already cast spells of some kind. Maybe require a feat or something if you really want to limit it in addition to the fact that you may not necessarily meet the monster with the parts you need and the monster parts you have may not be able to make the specific item you want. Also, I don't consider it very "videogamey". While Monster Hunter is certainly one of many games that makes prominent use of the idea, D&D has had instances of "this monster's bodyparts can be used to make cool magical stuff" since forever. [/QUOTE]
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Im looking for some material about creature's parts
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