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"I'm no good at that" and Inspiration
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<blockquote data-quote="Sunseeker" data-source="post: 7345463"><p>I'm not really sure I understand the goal.</p><p></p><p>Personality flaws and lack of skill are two different things. The former is being prone to lying. The latter is the inability to make <em>good</em> jokes. </p><p></p><p>Overcoming the former can lead to good character development, but has relatively little mechanical representation in D&D. Yes I get it you're making a new rule, but you're basing it on existing rules of skill checks. This seems like it would require a whole "Flaws" system to both mechanically represent not just skills in which you perform poorly, but areas where you might have to make some kind of save to keep from insulting the King, or making bad jokes at the expense of the dead, or making fart noises during church, or lying about what you did (even if you did something good).</p><p></p><p>I mean, I made an elf who was racist against elves once (to be fair, they abandoned her as a child because she had aptitude for fire magic). But every time I ran into elves I would generally treat them poorly and make disparaging remarks (Thank you Dragon Age!). </p><p></p><p>I mean if you want mechanical systems to reward people for playing imperfect human beings, well okay. But it's a lot easier to be a jerk than it is to overcome being a jerk. But I don't see how your system rewards character growth. I'd think you would need something like, earn 10 Inspiration and trade it in for overcoming one of your flaws, or something.</p><p></p><p>I see how it rewards doing things your character wouldn't normally attempt...but to what end? They're likely going to fail. And they're likely going to make things worse for the party by trying.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7345463"] I'm not really sure I understand the goal. Personality flaws and lack of skill are two different things. The former is being prone to lying. The latter is the inability to make [I]good[/I] jokes. Overcoming the former can lead to good character development, but has relatively little mechanical representation in D&D. Yes I get it you're making a new rule, but you're basing it on existing rules of skill checks. This seems like it would require a whole "Flaws" system to both mechanically represent not just skills in which you perform poorly, but areas where you might have to make some kind of save to keep from insulting the King, or making bad jokes at the expense of the dead, or making fart noises during church, or lying about what you did (even if you did something good). I mean, I made an elf who was racist against elves once (to be fair, they abandoned her as a child because she had aptitude for fire magic). But every time I ran into elves I would generally treat them poorly and make disparaging remarks (Thank you Dragon Age!). I mean if you want mechanical systems to reward people for playing imperfect human beings, well okay. But it's a lot easier to be a jerk than it is to overcome being a jerk. But I don't see how your system rewards character growth. I'd think you would need something like, earn 10 Inspiration and trade it in for overcoming one of your flaws, or something. I see how it rewards doing things your character wouldn't normally attempt...but to what end? They're likely going to fail. And they're likely going to make things worse for the party by trying. [/QUOTE]
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