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I'm not saying it's just an easy caravan guard job, but... (LMoP) (OOC)
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<blockquote data-quote="Random Bystander" data-source="post: 6628307" data-attributes="member: 6702095"><p>The dwarf was not old, exactly; but threads of grey ran through his waist-length beard.</p><p></p><p><em>"It's a simple enou' job", he states. "Run thes' crates up t' Barthan's provisio' in Phandalin. It's a small town down a trail off Triboar Trail, which heads east off th' High Road.</em> <em>Here's a map. Take the' job, and you can keep it, an' ten Nev'rwinter-stamped gold coins."</em> The Dwarven tongue rumbles like an avalanche through mud, evident in Gundran Rockseeker's thick accent. His clothes are those of a prosperous merchant; albeit a dwarven one; silver-traced maille over thick shoulders, and a family crest of some sort on the shield slung over his shoulder. The otherwise abstract designs on the shield, to those fluent in dwarven culture, signify him as "Rockseeker of Rockseekers"; a DC 20 History or DC 15 Investigation check (the latter taking one hour, if you care to spend the time afterwards) reveals them as an old, but tiny and not very prosperous clan that has recently become much more active. Ten gold pieces is ample pay for guarding and driving a wagon for a few days, and Neverwinter coin have a good weight of gold.</p><p></p><p>The crates he indicates are two stacks three deep on the back of a long wagon pulled by two oxen.</p><p></p><p>You are just outside the gates of Neverwinter; this early in the spring, there is still a notable sprawl of tents and temporary stands taking advantage of a distant market, exotic goods, and Neverwinter's good climate for the area and welcoming markets. You stand in a small clearing occupied by Gundran Rockseeker himself, and a hired human sellsword by the name of Sildar Hallwinter. Aside from the cart and oxen, there's two horses tied to leads; probably said individuals' transport. A DC 15 Perception check reveals where two single-person tents were; it is easy to see them tied to the saddle-bags slung near the horses.</p><p></p><p>In the background are the calls of merchants hawking their wares, and the smell of spring and fresh-turned earth. A small detachment of Neverwinter guards is assigned to these tents, and makes irregular rounds.</p><p></p><p>-----------------------------------------</p><p></p><p>If you are interested in the above intro, post your character for approval. The first five acceptable characters posted will get in. We will begin when either five characters have been approved, or it looks like no more players will apply (and there are at least four players). Acceptable characters are rules-compliant, do not smell too badly of cheese, have a small written background, and aren't named something like "SmashGoblin BeerCrusher". If you can write four or five descriptive sentences, that covers the background requirement. It doesn't need to be epic prose, either.</p><p></p><p>We will start in the middle of a trail, with two dead horses fifty feet up the road...</p><p></p><p>-----------------------------------------</p><p></p><p>A copy-paste of the recruitment post in the sticky thread, so people don't have to look for it.</p><p></p><p></p><p><strong>Options</strong> from the DMG, MM, and Elemental Evil Player's Companion are available, but only ones that expand on the options in the PHB, not ones that replace or modify anything in the PHB. For example, if the DMG has a point-buy chart up to an ability score of 18, that would not be available, as it would effectively be a replacement of the PHB chart. In addition, the core races are only expanded by Aasimar, and the core classes remain the same. This is something I have had to think over; this, I think, represents a good compromise between adding options, and not adding too much complexity.</p><p></p><p><strong>Players</strong></p><p>1st slot: Kobold Stew: Overton Henry, Human Ranger (1st)</p><p>2nd slot: BeerCrusher</p><p>3rd slot: SmashGoblin</p><p>4th slot: Skarsgard</p><p>5th slot:</p></blockquote><p></p>
[QUOTE="Random Bystander, post: 6628307, member: 6702095"] The dwarf was not old, exactly; but threads of grey ran through his waist-length beard. [I]"It's a simple enou' job", he states. "Run thes' crates up t' Barthan's provisio' in Phandalin. It's a small town down a trail off Triboar Trail, which heads east off th' High Road.[/I] [I]Here's a map. Take the' job, and you can keep it, an' ten Nev'rwinter-stamped gold coins."[/I] The Dwarven tongue rumbles like an avalanche through mud, evident in Gundran Rockseeker's thick accent. His clothes are those of a prosperous merchant; albeit a dwarven one; silver-traced maille over thick shoulders, and a family crest of some sort on the shield slung over his shoulder. The otherwise abstract designs on the shield, to those fluent in dwarven culture, signify him as "Rockseeker of Rockseekers"; a DC 20 History or DC 15 Investigation check (the latter taking one hour, if you care to spend the time afterwards) reveals them as an old, but tiny and not very prosperous clan that has recently become much more active. Ten gold pieces is ample pay for guarding and driving a wagon for a few days, and Neverwinter coin have a good weight of gold. The crates he indicates are two stacks three deep on the back of a long wagon pulled by two oxen. You are just outside the gates of Neverwinter; this early in the spring, there is still a notable sprawl of tents and temporary stands taking advantage of a distant market, exotic goods, and Neverwinter's good climate for the area and welcoming markets. You stand in a small clearing occupied by Gundran Rockseeker himself, and a hired human sellsword by the name of Sildar Hallwinter. Aside from the cart and oxen, there's two horses tied to leads; probably said individuals' transport. A DC 15 Perception check reveals where two single-person tents were; it is easy to see them tied to the saddle-bags slung near the horses. In the background are the calls of merchants hawking their wares, and the smell of spring and fresh-turned earth. A small detachment of Neverwinter guards is assigned to these tents, and makes irregular rounds. ----------------------------------------- If you are interested in the above intro, post your character for approval. The first five acceptable characters posted will get in. We will begin when either five characters have been approved, or it looks like no more players will apply (and there are at least four players). Acceptable characters are rules-compliant, do not smell too badly of cheese, have a small written background, and aren't named something like "SmashGoblin BeerCrusher". If you can write four or five descriptive sentences, that covers the background requirement. It doesn't need to be epic prose, either. We will start in the middle of a trail, with two dead horses fifty feet up the road... ----------------------------------------- A copy-paste of the recruitment post in the sticky thread, so people don't have to look for it. [B]Options[/B] from the DMG, MM, and Elemental Evil Player's Companion are available, but only ones that expand on the options in the PHB, not ones that replace or modify anything in the PHB. For example, if the DMG has a point-buy chart up to an ability score of 18, that would not be available, as it would effectively be a replacement of the PHB chart. In addition, the core races are only expanded by Aasimar, and the core classes remain the same. This is something I have had to think over; this, I think, represents a good compromise between adding options, and not adding too much complexity. [B]Players[/B] 1st slot: Kobold Stew: Overton Henry, Human Ranger (1st) 2nd slot: BeerCrusher 3rd slot: SmashGoblin 4th slot: Skarsgard 5th slot: [/QUOTE]
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I'm not saying it's just an easy caravan guard job, but... (LMoP) (OOC)
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